I’m Valentin Larsen, a creative generalist rooted in 2D drawing and everyday digital and traditional illustration. I draw inspiration from storytelling and visual communication, and I’ve parallel-built a solid foundation in 3D, animation, and real-time environments, which lets me move naturally between artistic craft and technical production. I thrive in fast-paced environments, collaborate well with others, and enjoy contributing new ideas. My background in games, comics, and theatre gives me a broad frame of reference to draw from, as well as an ability to communicate creative thinking through image and word.

Valentin Larsen

I’m Valentin Larsen, a creative generalist rooted in 2D drawing and everyday digital and traditional illustration. I draw inspiration from storytelling and visual communication, and I’ve parallel-built a solid foundation in 3D, animation, and real-time environments, which lets me move naturally between artistic craft and technical production. I thrive in fast-paced environments, collaborate well with others, and enjoy contributing new ideas. My background in games, comics, and theatre gives me a broad frame of reference to draw from, as well as an ability to communicate creative thinking through image and word.

Available to hire

I’m Valentin Larsen, a creative generalist rooted in 2D drawing and everyday digital and traditional illustration. I draw inspiration from storytelling and visual communication, and I’ve parallel-built a solid foundation in 3D, animation, and real-time environments, which lets me move naturally between artistic craft and technical production.

I thrive in fast-paced environments, collaborate well with others, and enjoy contributing new ideas. My background in games, comics, and theatre gives me a broad frame of reference to draw from, as well as an ability to communicate creative thinking through image and word.

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Language

Swedish
Advanced
English
Fluent

Work Experience

3D Visualizer at Volvo Group Design
June 1, 2025 - August 1, 2025
Assisted in the preparation of CAD data for visualization of Volvo Construction Equipment machines. Built environments in Unreal Engine 5, created rigged MetaHuman assets and developed a material library to support future production pipelines.
Theatre Actor at City of Gothenburg
June 1, 2024 - July 1, 2024
Performed in a summer theatre production aimed at children and families. Daily rehearsals and performances strengthened stage presence and ability to communicate with an audience. Collaborated with a team of young creative professionals.
3D Visual Artist (Internship) at CPAC
October 1, 2022 - November 1, 2022
Received my first professional introduction to Blender and completed 3D tasks within a real production pipeline. Delivered the expected results despite a short learning curve and fast pace.
Manga Artist (Personal Project) – Linenine Bloom at Independent
June 1, 2025 - May 1, 2026
Independent manga project produced digitally on iPad Pro and Procreate, from synopsis and storyboard through to line art and shading. The 62-page manga spans cyberpunk and psychological thriller, following a robot protagonist who gradually recovers human memories and identity. The project demonstrated that a print-ready production is achievable on your own, but required discipline and resilience; stylistic growth during production introduced intentional inconsistencies that reflect the story’s themes.

Education

Three-year advanced programme focused on artistic and technical skills; Upper secondary diploma at Schillerska gymnasiet
August 1, 2023 - June 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Software & Internet