I am a dedicated sound designer with 15+ years of professional audio experience and over 8 years in game development. I specialize in interactive sound design, real-time audio implementation, and game audio mixing, with extensive hands-on work in Unreal Engine, Wwise, and FMOD to cover the full audio lifecycle from concept to in-engine implementation and final mix decisions.
I thrive in cross-disciplinary teams, mentoring junior designers and collaborating closely with programmers and composers to translate creative intent into immersive audio experiences for gameplay and cinematics. Based in Belgrade, I partner with studios worldwide and welcome new challenges in complex audio systems, optimization, and storytelling through sound.
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