I am a dedicated sound designer with 15+ years of professional audio experience and over 8 years in game development. I specialize in interactive sound design, real-time audio implementation, and game audio mixing, with extensive hands-on work in Unreal Engine, Wwise, and FMOD to cover the full audio lifecycle from concept to in-engine implementation and final mix decisions. I thrive in cross-disciplinary teams, mentoring junior designers and collaborating closely with programmers and composers to translate creative intent into immersive audio experiences for gameplay and cinematics. Based in Belgrade, I partner with studios worldwide and welcome new challenges in complex audio systems, optimization, and storytelling through sound.

Dragoslav Ostojić

I am a dedicated sound designer with 15+ years of professional audio experience and over 8 years in game development. I specialize in interactive sound design, real-time audio implementation, and game audio mixing, with extensive hands-on work in Unreal Engine, Wwise, and FMOD to cover the full audio lifecycle from concept to in-engine implementation and final mix decisions. I thrive in cross-disciplinary teams, mentoring junior designers and collaborating closely with programmers and composers to translate creative intent into immersive audio experiences for gameplay and cinematics. Based in Belgrade, I partner with studios worldwide and welcome new challenges in complex audio systems, optimization, and storytelling through sound.

Available to hire

I am a dedicated sound designer with 15+ years of professional audio experience and over 8 years in game development. I specialize in interactive sound design, real-time audio implementation, and game audio mixing, with extensive hands-on work in Unreal Engine, Wwise, and FMOD to cover the full audio lifecycle from concept to in-engine implementation and final mix decisions.

I thrive in cross-disciplinary teams, mentoring junior designers and collaborating closely with programmers and composers to translate creative intent into immersive audio experiences for gameplay and cinematics. Based in Belgrade, I partner with studios worldwide and welcome new challenges in complex audio systems, optimization, and storytelling through sound.

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Language

Serbian
Fluent
English
Fluent
Russian
Beginner

Work Experience

Senior / Principal Sound Designer at EBB SOFTWARE
January 1, 2020 - January 1, 2024
Held primary responsibility for interactive audio mix and balance on Scorn (Kepler Interactive), covering gameplay, ambience, music implementation and cinematic content. Designed, implemented, and iterated adaptive audio systems using Unreal Engine, FMOD, Wwise, and Reaper. Performed extensive in-engine implementation and debugging, working directly in Blueprints and level setups to drive gameplay-related audio behavior. Collaborated with audio programmers and composers to align creative intent with technical audio systems. Worked with internal and external audio teams to maintain consistency and quality across production. Also delivered audio work for Tankhead in collaboration with Alpha Channel Studio, including pre-mixed asset creation, full Wwise implementation, Unreal Engine integration, and in-engine debugging.
Sound Designer / Technical Sound Designer at MAD HEAD GAMES
January 1, 2016 - January 1, 2020
Sound design and implementation for Pagan Online (Wargaming) and Scars Above (Prime Matter). Created and implemented audio content for 40+ shipped HOPA titles, covering gameplay systems and cinematics. Led audio post-production for trailers and marketing materials. Led and mentored a team of three junior sound designers, successfully shipping over ten titles. Acted as a technical bridge between audio, programming, and design teams.
Freelance Audio Specialist at Freelance
January 1, 2010 - January 1, 2016
Provided sound design, dialogue editing, mixing, and field recording for film, television, animation, and interactive media. Worked as a dubbing mixer for animated feature films (MegaCom Film) and as sound editor for television series (Kaldrma Studio). Delivered custom audio assets for multiple broadcast and cinematic productions.

Education

Master of Arts - Sound Recording and Sound Design at Faculty of Dramatic Arts, Belgrade
January 11, 2030 - March 13, 2026
Bachelor of Arts - Sound Recording and Sound Design at Faculty of Dramatic Arts, Belgrade
January 11, 2030 - March 13, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet