I'm Valentina Echeverry, a creative and technically proficient 3D artist and art director based in Miami, Florida. I have over 7 years of experience in environment design, character modeling, and real-time rendering, with a proven track record leading art direction on high-profile projects across Unreal Engine, Unity, and Roblox. I thrive collaborating with cross-functional teams to deliver immersive digital experiences and mentor others through complex pipelines. My core strengths include 3D modeling & texturing, environment & level design, shader development, VFX, AR/VR, and team leadership. I’m passionate about shaping visuals from concept to finish, optimizing assets for cross-platform deployment, and helping teams push the boundaries of what’s possible in real-time graphics.

Valentina Echeverry

I'm Valentina Echeverry, a creative and technically proficient 3D artist and art director based in Miami, Florida. I have over 7 years of experience in environment design, character modeling, and real-time rendering, with a proven track record leading art direction on high-profile projects across Unreal Engine, Unity, and Roblox. I thrive collaborating with cross-functional teams to deliver immersive digital experiences and mentor others through complex pipelines. My core strengths include 3D modeling & texturing, environment & level design, shader development, VFX, AR/VR, and team leadership. I’m passionate about shaping visuals from concept to finish, optimizing assets for cross-platform deployment, and helping teams push the boundaries of what’s possible in real-time graphics.

Available to hire

I’m Valentina Echeverry, a creative and technically proficient 3D artist and art director based in Miami, Florida. I have over 7 years of experience in environment design, character modeling, and real-time rendering, with a proven track record leading art direction on high-profile projects across Unreal Engine, Unity, and Roblox. I thrive collaborating with cross-functional teams to deliver immersive digital experiences and mentor others through complex pipelines.

My core strengths include 3D modeling & texturing, environment & level design, shader development, VFX, AR/VR, and team leadership. I’m passionate about shaping visuals from concept to finish, optimizing assets for cross-platform deployment, and helping teams push the boundaries of what’s possible in real-time graphics.

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Language

English
Fluent

Work Experience

Unreal Engine Mentor at Epic Games
October 30, 2024 - September 10, 2025
Mentored fellows in the Unreal Engine Fellowship program, prepared and delivered presentation decks, scrums and weekly reviews, and held 1-on-1s with 10+ students. Acted as an Art Director/Producer for student games and supported the full game development pipeline (GDD, character creation, rigging, animation, world-building, lighting, blueprints, packaging).
Art Director / 3D Technical Artist at Sawhorse
February 1, 2024 - Present
Art Direction for Universal Pictures’ Kung Fu Panda mobile game; VFX/Technical Art Lead and Environment Artist for Walmart Realm VR shopping experience in Unreal Engine; character clothing for Roblox game using Marvelous Designer; UGC for various Roblox games; tech lead for Fortnite Mandalorian unreleased UEFN project; Fortnite Rogue Wave unreleased UEFN project.
3D Technical Artist at Blocktackle
April 1, 2024 - September 10, 2025
Modeling, texturing, rigging, VFX, creating plug-ins for Blender and Maya; animation events in Unity; programming and coding special effects, characters, environments, shaders, VFX, lighting, look development, optimization; contributed to He-Man Masters of the Universe, SkateX and Drip Drop Arena; concept art, level design and environment art; producer tasks.
3D Character Artist at Newscape Studios
November 1, 2023 - September 10, 2025
Modeling, UV mapping, retopology, texturing, rigging, animating, programming characters and props for Roblox using Maya, Blender, Substance Suite and Lua.
3D Art & Game Design Instructor at Game-U
August 1, 2023 - September 10, 2025
Teaching students of all ages 3D, 2D and game design software including Unity, Unreal Engine, Blender, Maya, Substance, Construct, Pixel and Scratch.
3D Artist at GameFam
January 1, 2024 - September 10, 2025
Modeling, texturing, rigging and programming 3D characters and environment assets for Roblox and Fortnite top developers, collaborating with partners including Deadpines, Only UP, Official Sega Soni c Speed Simulator, Official Barbie, Official Paramount Spongebob, Transformers, LOL Dolls, Twilight Daycare, Build-a-Bear, Polly Pocket, Marvel and Pets games using Maya, Blender, Substance Painter, Roblox Studio, Unreal Engine and UEFN.
Adjunct Professor - Game Development at University of Florida
May 1, 2022 - September 10, 2025
Facilitated Game Production 2 for the Digital Worlds Institute; prepared and delivered lectures, presentations and projects covering game development with Maya, Substance Painter and Unity; guided students and provided feedback as they prepared indie games in groups.
3D Augmented Reality Artist at Aura Studios - XONE
March 1, 2023 - September 10, 2025
Concepting, modeling, texturing and developing 3D AR worlds in Unity; creating realistic AR characters for Unity.
3D Augmented Reality Artist at NBCUniversal Telemundo
January 1, 2022 - September 10, 2025
Designing, modeling, texturing 3D sets, creating FX simulations and implementing augmented reality and real-time graphics for Telemundo’s News using Unreal Engine and Vizrt.
3D Augmented Reality Artist at Univision Communications Inc
August 1, 2021 - September 10, 2025
Designing, developing, implementing, scripting and programming augmented reality and design for TVision, Miami; real-time AR for newscasts using Unreal Engine and Vizrt.
3D Augmented Reality Artist at TVision / Media company
November 1, 2020 - September 10, 2025
Designing, animating, programming, automating and developing 3D augmented reality and on-air graphics for Mediapro, BeIN Sports, Riot Games, Golf Channel, Canadian Premier League and FIFA using Unreal Engine, Vizrt and R3 software; provided hands-on training and tutorials; created training websites.
Unreal Engine Mentor at Epic Games
October 30, 2024 - September 10, 2025
Mentored fellows for the Unreal Engine Fellowship program across Americas & EMEA. Prepared and executed presentation decks, SCRUMs and weekly reviews. Held 1-on-1s with 10+ students and acted as Art Director/Producer for their games. Managed team communications via Slack and supported students through the full game development pipeline (GDD creation, character creation, rigging, animation, world building, lighting, blueprints, and packaging). Followed fellowship scope and project expectations and guided students on personal projects.
Art Director / 3D Technical Artist at Sawhorse
February 1, 2024 - Present
Art Direction for Universal Pictures’ Kung Fu Panda mobile game; VFX/Technical Art Lead and Environment Artist for Walmart Realm VR shopping experience in Unreal Engine; Creating character clothing/fashion for Roblox games; UGC for various Roblox titles; Tech Lead for unreleased Fortnite projects (Mandalorian and Rogue Wave) in UEFN; Provided Perforce-based technical support and pipeline guidance.
3D Technical Artist at Sawhorse
December 1, 2023 - Present
Continuation of responsibilities including technical art lead roles and asset creation across platforms; supported game pipelines and tooling.
3D Technical Artist at Revision Control (Blocktackle)
April 30, 2024 - September 10, 2025
Modeling, texturing, custom rigging, VFX, and plugin development for Blender and Maya; programming special effects, characters, environments, shaders, and lighting; optimization and look development; general TA duties for multiple titles including He-Man Masters of the Universe, SkateX, and Drip Drop Arena.
3D Character Artist at Newscape Studios
November 1, 2023 - September 10, 2025
Modeling, UV mapping, retopology, texturing, rigging, and animating Roblox characters and props using Maya, Blender, Substance, and Lua.
3D Art & Game Design Instructor at Game-U
August 31, 2023 - September 10, 2025
Teaching students of all ages 3D, 2D and game design software including Unity, Unreal Engine, Blender, Maya, Substance, Construct, Procreate, and Scratch.
3D Artist at Gamefam
January 31, 2024 - September 10, 2025
Modeling, texturing, rigging and programming 3D characters and props for Roblox game development; collaboration with Deadpines, Only UP, Official Sega Soni c Speed Simulator, Official Barbie, Official Paramount, Transformers, LOL Dolls, Twilight Daycare, Build-a-Bear, Polly Pocket, Marvel and others using Maya, Blender, Substance Painter, Roblox Studio, Lua.
Adjunct Professor - Game Development at University of Florida
May 31, 2022 - September 10, 2025
Facilitated Game Production 2 for Digital Worlds Institute; prepared and delivered lectures and projects using Maya, Substance Painter and Unity; guided students and provided feedback as they developed indie games in teams.
3D Augmented Reality Artist at Aura Studios - XONE
March 31, 2023 - September 10, 2025
Concepting, modeling, texturing and developing 3D augmented reality worlds in Unity; creating realistic AR characters.
3D Augmented Reality Artist at NBCUniversal Telemundo
January 31, 2022 - September 10, 2025
Designing, modeling, texturing 3D sets, FX simulations and implementing AR and real-time graphics for Telemundo's News using Unreal Engine and Vizrt.
3D Augmented Reality Artist at Univision Communications Inc
August 31, 2021 - September 10, 2025
Designing, modeling, texturing 3D sets and FX simulations for real-time AR newscasts using Unreal Engine and Vizrt; designing, developing, implementing, scripting and programming AR and design within TVision pipelines.
3D Augmented Reality Artist at TVision
November 30, 2020 - September 10, 2025
Designing, animating, programming, automating and developing AR and on-air graphics for Mediapro, BeIn Sports, Riot Games, Golf Channel, FIFA titles and more using Unreal Engine, Vizrt and R3 software; conducted hands-on training and created tutorials and training resources.
Unreal Engine Mentor at Epic Games
October 30, 2024 - September 15, 2025
Mentored fellows for the Unreal Engine Fellowship across the Americas & EMEA; prepared and delivered presentation decks, scrums and weekly reviews; held Creative 1-on-1s with 10+ students and acted as Art Director/Producer for their games; coordinated team communication via Slack; supported students through the full game development pipeline from GDD creation, character creation, rigging, animation, world-building, lighting, blueprints and packaging, aligning with the fellowship scope and project expectations.
Art Director / 3D Technical Artist at Sawhorse
February 1, 2024 - Present
Art Direction for Universal Pictures’ Kung Fu Panda mobile game; VFX/Technical Art Lead and Environment Artist for Walmart Realm VR shopping experience in Unreal; created character clothing/fashion for Roblox games; produced UGC for various Roblox titles; served as Art Director/Tech Lead for Fortnite Mandalorian (UEFN) and Fortnite Rogue Wave (UEFN) unreleased projects; provided Perforce support and wrote command lines for Revision Control.
3D Character Artist at Newscape Studios
November 1, 2023 - September 15, 2025
Modeling, UV mapping, retopology, texturing, rigging, animation and plugin development for Blender/Maya; VFX, lighting and look development; contributed to He-Man and related projects, plus production tasks.
3D Art & Game Design Instructor at Game-U
August 1, 2023 - September 15, 2025
Taught students of all ages 3D/2D and game design software including Unity, Unreal Engine, Blender, Maya, Substance, Construct, Pixel and Scratch.
3D Artist at GameFam
January 1, 2024 - September 15, 2025
Modeling, texturing, rigging and programming 3D characters and environment assets for Roblox and Fortnite top developers; collaborations with major brands and franchises (e.g., Deadpines, Only UP, Official Sega, Transformers, Barbie, Marvel, etc.) using Maya, Blender, Substance Painter, Roblox Studio, Unreal Engine and UEFN.
Adjunct Professor - Game Development at University of Florida
May 1, 2022 - September 15, 2025
Facilitated Game Production 2 for the Digital Worlds Institute; prepared and delivered lectures, presentations and projects; guided students and provided feedback as they developed an indie game in groups.
3D Augmented Reality Artist at Aura Studios - XONE
March 1, 2023 - September 15, 2025
Concepting, modeling, texturing and developing 3D AR worlds in Unity; creating realistic AR characters.
3D Augmented Reality Artist at NBCUniversal Telemundo
January 1, 2022 - September 15, 2025
Designing, modeling, texturing 3D sets; creating FX simulations and implementing AR and real-time graphics for Telemundo News using Unreal Engine and Vizrt.
3D Augmented Reality Artist at Univision Communications Inc
August 1, 2021 - September 15, 2025
Designing, modeling and texturing 3D sets; creating FX simulations for real-time AR news graphics using Unreal Engine and Vizrt; scripting and programming AR experiences.
3D Augmented Reality Artist at TVision
November 1, 2020 - September 15, 2025
Designing, animating, programming and developing AR graphics for on-air productions using Unreal Engine, Vizrt and R3 software; automation and training resources for real-time graphics pipelines.

Education

BS in Interactive Design and Game Development at Savannah College of Art and Design
January 11, 2030 - September 10, 2025
BS in Interactive Design and Game Development at Savannah College of Art and Design
January 11, 2030 - September 10, 2025
BS in Interactive Design and Game Development at Savannah College of Art and Design
January 11, 2030 - September 15, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Telecommunications, Professional Services
    images Amazing Bees Festival 3D Animation
    Watch the animations here: https://www.behance.net/gallery/59239413/Amazing-Bees-Festival-3D-Animation Comissions for The Amazing Bees Festival Organizing community festivals featuring symposiums, lectures, seminars, shows and performances showcasing bees and also providing information and education on the subject of bees; organizing festivals concerning bees for cultural and entertainment purposes; providing recreational facilities. Rendered with Arnold and VRay