Hi, I am Eduardo de la Iglesia, a passionate composer and sound designer with extensive experience in videogame music and sound effects. Over the years, I have contributed to a wide range of projects including AAA titles and VR games, crafting immersive auditory experiences that enhance gameplay and storytelling. My expertise spans musical composition, sound design, direction, and postproduction, supported by a strong background in multiple instruments and digital audio workstations. I am dedicated to creating emotive and engaging soundscapes that resonate with players and audiences alike. My career has been recognized with numerous awards in instrumental and soundtrack music categories, reflecting my commitment to excellence and innovation in the field. I thrive in collaborative environments and enjoy bringing creative visions to life through sound.

Eduardo de la Iglesia

PRO

Hi, I am Eduardo de la Iglesia, a passionate composer and sound designer with extensive experience in videogame music and sound effects. Over the years, I have contributed to a wide range of projects including AAA titles and VR games, crafting immersive auditory experiences that enhance gameplay and storytelling. My expertise spans musical composition, sound design, direction, and postproduction, supported by a strong background in multiple instruments and digital audio workstations. I am dedicated to creating emotive and engaging soundscapes that resonate with players and audiences alike. My career has been recognized with numerous awards in instrumental and soundtrack music categories, reflecting my commitment to excellence and innovation in the field. I thrive in collaborative environments and enjoy bringing creative visions to life through sound.

Available to hire

Hi, I am Eduardo de la Iglesia, a passionate composer and sound designer with extensive experience in videogame music and sound effects. Over the years, I have contributed to a wide range of projects including AAA titles and VR games, crafting immersive auditory experiences that enhance gameplay and storytelling. My expertise spans musical composition, sound design, direction, and postproduction, supported by a strong background in multiple instruments and digital audio workstations.

I am dedicated to creating emotive and engaging soundscapes that resonate with players and audiences alike. My career has been recognized with numerous awards in instrumental and soundtrack music categories, reflecting my commitment to excellence and innovation in the field. I thrive in collaborative environments and enjoy bringing creative visions to life through sound.

See more

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Sound Effects Producer at Hexworks
January 1, 2023 - June 1, 2024
Created sound effects for the video game Lords of the Fallen, contributing to the immersive audio environment of the 2023 release.
Music and Sound FX Composer at Out of the Blue Games
January 1, 2018 - Present
Composed music and designed sound effects for multiple games including Call of the Sea (2018), Call of the Sea VR (2022), and American Arcadia (2023), enhancing the auditory experience across VR and traditional platforms.
Music and Sound FX Producer at Tequila Works
January 1, 2019 - Present
Produced additional music and sound effects for Gylt (2019) and Sonf of Nunu: A League of Legends Story (2023), delivering high-quality audio assets that complement the games' atmospheres.
Music and Sound FX Composer at Vertical Robot
January 1, 2017 - Present
Provided music and sound effects for several VR games including Daedalus (2017), Red Matter (2018), and Red Matter 2 (2022), specializing in immersive virtual reality audio design.
Music and Sound FX Composer and Production Department at Pyro Studios
December 31, 2014 - August 28, 2025
Contributed to production and created music and sound effects for various titles such as Commandos 2 (2001), Commandos 3 (2002), and multiple others between 2012 and 2014, supporting game audio across genres.
Musical composer/Senior sound Designer at Epictellers Entertainment
October 1, 2024 - Present
I´m the composer and sound designer of the upcoming videogame "Starfinder-Afterlight"
Musical composer at Everguild
October 1, 2022 - Present
i´m composig the music of the game "Warhammer 40k: Warpforge"
Musical composer/ Sound designer at Digital Legends
May 1, 2012 - December 1, 2020
I´m the composer and sounds designer of the videogames "The Respawnables", "Respawables Heroes" and "Afterpulse"
Musical composer/Sound Designer at Stage Clear Studios
June 1, 2012 - June 1, 2024
I´ve composed the music and sesigned the sounds of the games : * Shiny the Firefly (Music and Sound Fx) 2012 * Super BlackJack Battle 2 (Music and Sound Fx) 2017 * The Last Kids on Earth and the Staff of Doom(Music and Sound Fx) 2021 * RyansResque Squad (Music and Sound Fx) 2022 * Real Madrid CF Football Blast (Music and Sound Fx) 2022 * Islanders 2024 * Islanders 2 (Cancelled) 2024 * Jurasic Park (Cancelled) 2024
Musical composer /Sound designer at Freedom Factory Studios
April 1, 2009 - August 1, 2013
I´ve composed the music and designed the sound of the games: * Baobab Planet (Music and Sound Fx) 2009 * Naraba world (Music and Sound Fx) 2009 * Naraba and the Labyrinth of Light (Music and Sound Fx) 2009 * Naraba: The mysterious Palace (Music and Sound Fx) 2009 * BloodBath(Music and Sound Fx) 2011 * Kick Ass 2: the videogame (Music and Sound Fx) 2012 * Street Rod (Music and Sound Fx) 2012 * Young Justice Legacy (Music and Sound Fx) 2013
Musical composer /Sound designer at Bee Square Games
May 1, 2015 - September 1, 2017
I´m the composer and sound designer of the game "Almost A Hero"
Sound Designer at Pendulo Studios
June 1, 2015 - November 1, 2016
Sound designer of the game "Yesterday Origins"

Education

Bachelor in Musical Education at Complutense University (Madrid)
January 1, 1995 - January 1, 1998
Middle Grade at Arturo Soria Academy of Music (Madrid)
January 1, 1995 - January 1, 2000
Middle Grade at Federico Chueca Music School (Composition and Viola)
January 1, 1995 - January 1, 2000
Arrangements and Composition at Sigfredo Music School
January 1, 2013 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education
    uniE603 Call of the Sea Main theme
    Main theme of the Videogame Call of the Sea, composed and orchestrated by Eduardo de la Iglesia with Real Ochestra I´m the composer of the entire soundtrack Lovecraft cthulhu myths music instrumental soundtrack
    uniE603 American Arcadia Music Trailer
    This is the music for the game trailer "American Arcadia" developed by Out of the Blue Studios. I composed the entire soundtrack soundtrack instrumental music jingle
    uniE603 Red Matter - Check Mate theme
    Theme composed for the videogame "Red Matter". I´m the composer of the entire soundtrack action music instrumental soundtrack
    uniE603 Warhammer 40k Titan Death Trailer
    Musical theme composed for the Warhammer 40k: Titan Death trailer
    uniE603 The Respawnables Main theme
    Main theme composed for the videogame "The Respawnables" I composed the entire Soundtrack app mobile music instrumental soundtrack war respawnables digital legends
    uniE603 Young Justice Legacy Main theme
    Main theme composed for the videogame "Young Justice Legacy" I composed the entire soundtrack heroes marvel dc videogame music instrumental soundtrack
    uniE603 "Wild West Online" Main theme
    Main theme i composed for the videogame "Wild West Online"
    uniE603 Gylt - cinematics Medley
    This is the music i compose for the cinematics of the videogame "Gylt" (Tequila works)
    uniE603 Last Kids on Earth Phase 1
    Music of the Phase 1 from the game "Last Kids on Earth"