I am a CGI / 3D generalist with over a decade of experience in mobile and PC game production and more than ten years in 3D motion graphics for television and online media. I specialize in creating, rigging, texturing, and animating 3D assets, building production pipelines, and delivering visually rich content across games, TV, and web. I enjoy solving technical challenges and collaborating across disciplines to bring ideas to life.
I’m a proactive team player who thrives in both freelance and studio environments, always eager to learn new tools and improve workflows. I value mentorship, clear communication, and delivering high-quality results efficiently, while keeping the end-user experience and production timelines in focus.
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