I am a CGI / 3D generalist with over a decade of experience in mobile and PC game production and more than ten years in 3D motion graphics for television and online media. I specialize in creating, rigging, texturing, and animating 3D assets, building production pipelines, and delivering visually rich content across games, TV, and web. I enjoy solving technical challenges and collaborating across disciplines to bring ideas to life. I’m a proactive team player who thrives in both freelance and studio environments, always eager to learn new tools and improve workflows. I value mentorship, clear communication, and delivering high-quality results efficiently, while keeping the end-user experience and production timelines in focus.

Vasil S. Vasilev

I am a CGI / 3D generalist with over a decade of experience in mobile and PC game production and more than ten years in 3D motion graphics for television and online media. I specialize in creating, rigging, texturing, and animating 3D assets, building production pipelines, and delivering visually rich content across games, TV, and web. I enjoy solving technical challenges and collaborating across disciplines to bring ideas to life. I’m a proactive team player who thrives in both freelance and studio environments, always eager to learn new tools and improve workflows. I value mentorship, clear communication, and delivering high-quality results efficiently, while keeping the end-user experience and production timelines in focus.

Available to hire

I am a CGI / 3D generalist with over a decade of experience in mobile and PC game production and more than ten years in 3D motion graphics for television and online media. I specialize in creating, rigging, texturing, and animating 3D assets, building production pipelines, and delivering visually rich content across games, TV, and web. I enjoy solving technical challenges and collaborating across disciplines to bring ideas to life.

I’m a proactive team player who thrives in both freelance and studio environments, always eager to learn new tools and improve workflows. I value mentorship, clear communication, and delivering high-quality results efficiently, while keeping the end-user experience and production timelines in focus.

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Language

English
Fluent
Russian
Intermediate
Bulgarian
Fluent
French
Beginner

Work Experience

CGI Generalist at Freelance
August 1, 2023 - November 13, 2025
Learning Blender, learning Python. Blender plugins build. Working on personal project a game - vehicle rally & Python related. Simultaneously working on scenario for YouTube, Vehicle Related Show.
Lead Technical Artist at Sandbox contract
August 1, 2023 - August 1, 2023
New template development, template pipeline support. Optimization of assets creation process and overall technical game design.
Multimedia Design at EGT – Multiplayer
January 31, 2020 - January 31, 2020
High-polygon 3D modeling / texturing / lighting / rendering and retouching for engineer and architectural presentations, prints, websites and internet broadcasting. Multimedia production - total CG - video creation: idea, scenario, rendering, edit, sound and final export for internet broadcast. 3D assets optimization and implementation into the website.
CGI Generalist at Freelance
June 3, 2019 - June 3, 2019
Houdini practice: special effects, setup of vehicles and crash simulation. Python, Java - learning. Working on personal project – drone design prototyping.
CGI Generalist at Gameloft – Bulgaria
June 15, 2017 - June 15, 2017
VFX, prototype of extremely optimized and automatized cartoon flame. Prototype 3D environment and export to Unity. Character export/import and animations; Light Map – prototype and automation. Assets production and optimization.
Senior Technical Artist at Gameloft - New Zealand
January 28, 2016 - January 28, 2016
VFX and 3D assets prototyping to establish processes and create pipeline. Light map technique – pipeline establishment. Profiling and monitoring - game performance and assets production. Training junior colleagues – VFX.
Technical Artist at Gameloft – Bulgaria
October 24, 2011 - October 24, 2011
Prototyping and pipeline development for Unreal & internal engine. External VFX import. Physics simulations and integration into engine. Coordination between artist, programmers and game design. 3DS Max – Character Studio pipeline support; polygon modeling, unwrapping, normal map prototyping; asset production and optimization.
Rigging - Technical Artist at Crytek Bulgaria
September 1, 2014 - September 1, 2014
Rigging and skinning support for animators; physical processes simulation (cloth and hard body interactions); universal facial rig development.
Motion Graphic Designer & SysAdmin at Msat TV - Bulgaria
January 4, 2007 - January 4, 2007
Partially shaped visual and graphical presence of television: TV cashes and advertising clips; real-time broadcasting connectivity project; hardware provisioning for high availability; maintenance of PC workstations, servers, internet access and license policy.
Lead Technical Artist at Sandbox contract
June 1, 2022 - August 1, 2023
Developed new templates, supported template pipelines, and optimized asset creation processes; contributed to overall technical game design.
Multimedia Design at EGT – Multiplayer
June 3, 2019 - January 31, 2020
High-polygon 3D modeling, texturing, lighting, rendering and retouching for engineer and architectural presentations; total CG video production from idea to final export; 3D asset optimization and web deployment.
CGI Generalist at Freelance
June 16, 2017 - June 3, 2019
Houdini practice:Special effects, vehicle setup and crash simulations; learning Python and Java; personal drone design prototyping.
Technical Artist at Gameloft – Bulgaria
July 12, 2016 - June 15, 2017
Prototyped asset creation pipelines for Unreal and internal engines; VFX import; asset optimization; cross-discipline coordination; Character Studio pipeline support for 3DS Max; light maps prototyping; overall asset production.
Senior Technical Artist at Gameloft – New Zealand
November 12, 2014 - January 28, 2016
VFX and 3D assets prototyping to establish pipelines; Light Map technique and pipeline setup; profiling and monitoring of game performance; trained junior colleagues in VFX.
RIGER - Technical Artist at Crytek Bulgaria
October 24, 2011 - September 1, 2014
Animators pipeline support; set up and maintain rig and skin; physical simulations (cloth and hard body interactions); development of universal facial rig.
Technical Artist at Gameloft – Bulgaria
March 12, 2007 - October 24, 2011
Asset creation pipeline prototyping for Unreal and internal engines; external VFX import; physics simulations; coordination between artists, programmers and game design; 3DS Max Character Studio support; polygon modeling, unwrapping and normal map prototyping; texture editing for production.
Motion Graphic Designer & System Administrator at Msat TV - Bulgaria
October 1, 2002 - January 4, 2007
Helped shape TV presence with cashes and advertising clips; contributed to inter-city optical connectivity project for real-time broadcasting; hardware provisioning for high availability; maintained PC workstations, local servers, internet access and licensing.

Education

Diploma (EsPU Anton Strashimirov) at EsPU Anton Strashimirov
January 11, 2030 - November 13, 2025
Python course at Self-study
January 11, 2030 - November 13, 2025
Java course at Self-study
January 11, 2030 - November 13, 2025
Incomplete degree at Technical University of Varna
January 11, 2030 - November 13, 2025
at Technical University of Varna
January 11, 2030 - January 9, 2026
Diploma at ESPU "Anton Strashimirov"
January 11, 2030 - January 9, 2026

Qualifications

Diploma (EsPU Anton Strashimirov)
January 11, 2030 - November 13, 2025
Python course
January 11, 2030 - November 13, 2025
Java course
January 11, 2030 - November 13, 2025
Python course
January 11, 2030 - January 9, 2026
Java course
January 11, 2030 - January 9, 2026
Diploma
January 11, 2030 - January 9, 2026
Python course
January 11, 2030 - January 9, 2026
Java course
January 11, 2030 - January 9, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services