Hi, I'm Alessandro Schiassi, a Visual Effects Artist with over 20 years of experience in compositing, matchmoving, and on-set supervision. I thrive in collaborative environments and bring a disciplined, detail-oriented approach to every shot, from concept through final delivery. I've worked on feature films, TV, and commercials across the US and Europe, leading teams on complex shots, optimizing pipelines, and delivering high-quality VFX under tight deadlines. I'm excited to contribute my expertise to challenging projects and help teams push the boundaries of what’s possible in visual effects.

Alessandro Schiassi

Hi, I'm Alessandro Schiassi, a Visual Effects Artist with over 20 years of experience in compositing, matchmoving, and on-set supervision. I thrive in collaborative environments and bring a disciplined, detail-oriented approach to every shot, from concept through final delivery. I've worked on feature films, TV, and commercials across the US and Europe, leading teams on complex shots, optimizing pipelines, and delivering high-quality VFX under tight deadlines. I'm excited to contribute my expertise to challenging projects and help teams push the boundaries of what’s possible in visual effects.

Available to hire

Hi, I’m Alessandro Schiassi, a Visual Effects Artist with over 20 years of experience in compositing, matchmoving, and on-set supervision. I thrive in collaborative environments and bring a disciplined, detail-oriented approach to every shot, from concept through final delivery.

I’ve worked on feature films, TV, and commercials across the US and Europe, leading teams on complex shots, optimizing pipelines, and delivering high-quality VFX under tight deadlines. I’m excited to contribute my expertise to challenging projects and help teams push the boundaries of what’s possible in visual effects.

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Language

Italian
Fluent
English
Fluent
Spanish; Castilian
Advanced
French
Intermediate

Work Experience

Founder | Game Designer at Bonsai Rosso – Over Jump Rally
January 1, 2021 - January 1, 2026
Founded Over Jump Rally, an unofficial Sega Rally-inspired project. Built Unreal Engine 5 visuals to AAA title standards and optimized for 90% of current PC hardware to run at 60+ fps.
Environment Tech Artist | Optimization Specialist | Unreal Engine 5 Consultant at Straight4 Studio – GTRevival
January 1, 2023 - January 1, 2023
Environment tech artist and optimization consultant, helping team adapt to UE5 workflows and tools with emphasis on in-game performance.
Game Developer | Unreal Engine 5 Consultant at Streaming Global – EagleEye Demo
January 1, 2022 - January 1, 2023
Developed UE5 demo for streaming technology; built 4 km² environment; implemented gameplay and controls, including rotation locking and PiP dual cameras.
Visual Effects Artist | Motion Graphics Designer at Sony Pictures Entertainment
January 1, 2018 - January 1, 2024
Freelance editorial VFX artist and motion graphics designer for upcoming feature films; worked in-house and remotely.
Founder | CEO | Product Manager | Lead UI Designer at Magnetic Field
January 1, 2015 - January 1, 2019
Founder of a mobile app startup; led product design, UI, and dating concept development.
VFX Supervisor | Executive Producer | VFX Artist | Motion Graphics Designer at Freelance
January 1, 2006 - January 1, 2026
Freelance VFX supervisor and compositor on 100+ projects; collaborated with Netflix, Sony Pictures, Disney, FOX, Nissan, Paramount, Will Smith, and more.
Founder / Game Designer at Bonsai Rosso
January 1, 2021 - Present
Founded Bonsai Rosso and led the development of Over Jump Rally, an unofficial remake of Sega Rally. Focused on visual upgrades and optimization to enable 60+ FPS on 90% of contemporary PC hardware, while exploring Unreal Engine 5 workflows and real-time rendering techniques.
Environment Tech Artist / Optimization Specialist / Unreal Engine 5 Consultant at Straight4 Studio
January 1, 2023 - Present
Advised artists on UE5 integration, optimized environments for performance, and contributed to asset pipelines and lighting workflows.
Game Developer / Unreal Engine 5 Consultant at Streaming Global
January 1, 2022 - January 1, 2023
Built EagleEye 4 km² canyon environment from scratch, implemented gameplay and controls including rotation locking, and created PiP dual-camera outputs.
Visual Effects Artist / Motion Graphics Designer at Sony Pictures Entertainment
January 1, 2018 - January 1, 2024
Freelance editorial and VFX work for upcoming feature films, collaborating with editors and VFX teams in-house and remotely.
Founder | CEO | Product Manager | Lead UI Designer at Magnet
January 1, 2015 - January 1, 2019
Founded a mobile app (Android/iOS) delivering a check-in dating experience, leading product design and UI direction.
VFX Supervisor | Executive Producer | VFX Artist | Motion Graphics Designer at Freelance – various projects
January 1, 2006 - Present
Freelance VFX supervisor and compositor on 100+ projects for Netflix, Sony Pictures, Disney, FOX, Nissan, Paramount, Will Smith, and others.
Motion Graphics Artist, Compositor, Roto/Paint Artist at Sony Pictures Entertainment
January 1, 2018 - December 31, 2024
Led motion graphics, compositing, and roto/paint tasks for feature films Venom, Jumanji, and Gran Turismo; provided on-set supervision and close collaboration with production and VFX teams.
Motion Graphics Artist / Compositor / Roto/Paint Artist at Sony Pictures Entertainment
January 1, 2018 - December 31, 2024
Led on-set supervision and post-production work for feature films (Venom, Jumanji, Gran Turismo). Executed complex compositing, roto/paint, and motion graphics, collaborating with VFX and editorial teams to ensure high-quality shot delivery.

Education

Industrial Design Degree at Politecnico di Milano
January 1, 2004 - January 1, 2008
Unreal Sensei Masterclass: Complete Game Optimization for Unreal Engine 5 at Unreal Sensei Masterclass (Tom Looman)
January 1, 2021 - January 1, 2025
Industrial Design degree courses at Politecnico di Milano
January 1, 2004 - January 1, 2008
fxPHD.com course program at fxPHD
July 1, 2008 - July 1, 2011
Unreal Sensei Masterclass: Complete Game Optimization for Unreal Engine 5 at Unreal Sensei
January 1, 2021 - January 10, 2026
Industrial Design Degree at Politecnico di Milano
January 1, 2004 - December 31, 2008
fxPHD Coursework: Compositing, Digital Color Theory, Digital Photography, Guerrilla Filmmaking, Matte Painting, Motion Graphics at fxPHD.com
July 1, 2008 - July 1, 2011
fxPHD course at fxPHD
July 1, 2008 - July 1, 2011
Industrial Design degree courses at Politecnico di Milano
January 1, 2004 - January 1, 2008

Qualifications

fxPHD Courses (2008-2011)
July 1, 2008 - July 1, 2011
Unreal Sensei Masterclass: Complete Game Optimization for Unreal Engine 5
January 1, 2021 - January 10, 2026
fxPHD.com courses
July 1, 2008 - July 1, 2011
Industrial Design studies
January 1, 2004 - January 1, 2008
fxPHD Coursework: Compositing, Digital Color Theory, Digital Photography, Guerrilla Filmmaking, Matte Painting, Motion Graphics
July 1, 2008 - July 1, 2011
fxPHD course
July 1, 2008 - July 1, 2011
Industrial Design degree courses
January 1, 2004 - January 1, 2008

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Other