Victoria Celis

Available to hire

I’m a visual development and character design artist with 6+ years of professional experience in 3D game production.

About

I’m a visual development and character design artist with 6+ years of professional experience in 3D game production. My background blends academic training in graphic design and illustration with hands-on concept art specialization, so I can shape strong silhouettes, personality-driven character features, and production-ready visuals from early exploration through final asset work.

In my current work as a 3D generalist, I create and prepare 3D assets using high/low-poly workflows, UV mapping, and hand-painted textures, and I support production with optimization, level dressing, and LOD creation. I’m especially motivated by clear visual storytelling and consistency across characters and props, and I’m excited to contribute my visual development skills to animation and game development projects.

  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 1

Sharing some character design work Always learning, experimenting, and pushing my visual development skills further! CharacterDesign #ConceptArt #VisualDevelopment #CharacterArt #ArtProcess #GameArt #AnimationArt

  • 3D Modeler
  • Character Designer
  • Concept Artist
  • +1

Work experience

3D Artist Generalist · CG BotJan 2020 – Present · 6 yrs 11 mos

Create and prepare 3D assets using high/low-poly workflows, UV mapping and texturing. Produce hand-painted textures and materials using Substance tools (Painter/Designer) and Mari. Support game production with asset optimization, level dressing, and LOD creation. Contributed to The Outer Worlds 2 (3D Art and level dressing) and Gotham Nights (LOD and optimization).

Education· 8

Conce pt Art Course · CASS / Dibujar Bien2024 – 2026
Game Art · VA NArts2020
Master's Degree in Illustration · CUM P2013 – 2015
Bachelor's Degree in Graphic Design · UNIV A2008 – 2012

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