I’m a visual development and character design artist with 6+ years of professional experience in 3D game production. My background blends academic training in graphic design and illustration with hands-on concept art specialization, so I can shape strong silhouettes, personality-driven character features, and production-ready visuals from early exploration through final asset work.
In my current work as a 3D generalist, I create and prepare 3D assets using high/low-poly workflows, UV mapping, and hand-painted textures, and I support production with optimization, level dressing, and LOD creation. I’m especially motivated by clear visual storytelling and consistency across characters and props, and I’m excited to contribute my visual development skills to animation and game development projects.