I'm Kristine (Szu Ying) Chen, a freelance 3D artist and animator focusing on body mechanics, acting, and storytelling through character animation. I create animated shorts and immersive props for indie games and augmented reality projects, collaborating with small teams to shape expressive worlds. I work with Maya, Blender, Substance Painter, Photoshop, Unity, and Unreal Engine to bring characters and environments to life. I'm dedicated to expressive motion and emotional storytelling, and I love partnering with creative teams to build engaging interactive experiences.

Kristine (Szu Ying) Chen

PRO

I'm Kristine (Szu Ying) Chen, a freelance 3D artist and animator focusing on body mechanics, acting, and storytelling through character animation. I create animated shorts and immersive props for indie games and augmented reality projects, collaborating with small teams to shape expressive worlds. I work with Maya, Blender, Substance Painter, Photoshop, Unity, and Unreal Engine to bring characters and environments to life. I'm dedicated to expressive motion and emotional storytelling, and I love partnering with creative teams to build engaging interactive experiences.

Next availability:
December 11, 2025

I’m Kristine (Szu Ying) Chen, a freelance 3D artist and animator focusing on body mechanics, acting, and storytelling through character animation. I create animated shorts and immersive props for indie games and augmented reality projects, collaborating with small teams to shape expressive worlds.

I work with Maya, Blender, Substance Painter, Photoshop, Unity, and Unreal Engine to bring characters and environments to life. I’m dedicated to expressive motion and emotional storytelling, and I love partnering with creative teams to build engaging interactive experiences.

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Language

English
Fluent
Chinese
Fluent

Work Experience

Freelance 3D Artist & Animator at Freelance
January 1, 2020 - Present
Brought characters and props to life for indie games and augmented reality projects. Modeled, rigged, and animated assets with an emphasis on expressive motion and appeal. Collaborated with small creative teams to shape interactive worlds.
Independent Game Project – Space Child (Unity)
January 1, 2022 - Present
Developed a survival/simulation game prototype in Unity. Designed characters, props, and environments. Animated stylized sequences to reinforce immersion and emotional connection.

Education

Certificate in Character Animation at Anim School
April 1, 2023 - April 1, 2026
Certificate in Digital Production at Gnomon School of Visual Effects
January 1, 2022 - January 1, 2024

Qualifications

Certificate in Character Animation
January 1, 2023 - April 1, 2026
Certificate in Digital Production
January 1, 2022 - January 1, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education