Available to hire
I’m Vlad Stoiana-Mois, a UI/UX Engineer and programmer with a passion for crafting accessible, engaging experiences in games and software. Over the years I’ve built user-facing systems at Glowmade, contributed to gameplay features at Climax Studios and Ubisoft, and collaborated with cross-disciplinary teams to ship high-quality features.
I enjoy onboarding teammates, planning work in Jira, optimizing performance, and exploring new tools from Unreal Engine to AzureDevOps. I’m committed to user-centered design and robust engineering, and I love turning ideas into polished, delightful products.
Skills
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Language
English
Advanced
Work Experience
UI/UX Engineer at Glowmade
February 1, 2022 - PresentImplemented various user-facing systems including settings screen, end game transition, and interaction prompts; authored maintenance documentation. Collaborated with artists and designers to create accessible, user-friendly interfaces. Onboarded new employees and planned Jira stories, delegating sub-tasks to teammates. Ensured timely delivery of feature work to a high quality standard.
Game Programmer at Climax Studios
September 1, 2020 - January 1, 2022Developed accessibility features (game mechanics, UI options, controller setup) for Returnal (PS5) using Unreal Engine. Coordinated with an interdisciplinary team and external partners. Led exploration and design of innovative input features based on PS5 controller trigger resistance. Collaborated with a full programmer team on Age of Empires IV to optimize a real-time multiplayer game. Used profiling tools to identify hotspots and reduce time/memory costs.
Gameplay Programmer at Ubisoft Bucharest
March 1, 2019 - March 1, 2020Collaborated with designers on Ghost Recon: Breakpoint to implement and improve gameplay features. Debugged and optimized code with in-house tools, considering player comfort. Worked within a 12-member agile team. Enhanced collaboration and communication in a diverse environment.
Online Programmer Intern at Ubisoft Bucharest
July 1, 2018 - February 1, 2019Built a functional online multiplayer 2D shooter in C++ from a basic skeleton engine. Developed features in C++, Python, and MySQL; utilized Docker, AWS, MongoDB. Followed industry best practices (iterations, SOLID, version control, stand-ups). Implemented gameplay replication strategies and various network optimization techniques.
UI/UX Intern at NTT DATA Romania
July 1, 2017 - September 1, 2017Introduced gamification concepts to increase engagement and performed UX research and usability testing as part of field tasks.
Education
M.Sc. at University POLITEHNICA of Bucharest
January 1, 2018 - January 1, 2020B.Sc. at University POLITEHNICA of Bucharest
January 1, 2014 - January 1, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
Skills
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