Hi, I’m Guillaume Muller, a lead sound designer and audio engineer with extensive experience in music, film, and interactive game audio. I’ve worked with top studios and brands, creating and integrating high-quality audio assets for mobile and console titles, from FX and UI sounds to music and full soundscapes. I enjoy shaping the audio direction of a project, prototyping new audio systems in engines like Unity and Unreal, and collaborating closely with developers and producers to push the boundaries of immersive sound.
Based in the Midlands in UK, I can freelance and collaborate with studios worldwide. My toolkit spans Wwise, FMOD, Unity/UE4/UE5/ Audition. I’m constantly exploring new technologies and workflows to deliver robust, optimized audio experiences for players and audiences alike.
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