I am a creative and versatile digital artist with over four years of professional experience in 2D illustration, character design, and concept art, and more than two years in animation. I’m skilled at visual storytelling, appealing character development, and designing for digital media. I’m also proficient in UI/UX design using Figma, with a strong eye for usability and visual structure. I’m passionate about creating engaging visuals for both entertainment and interactive experiences, and I enjoy collaborating with teams remotely to bring ideas to life.

VSmastery

PRO
5.0 (1 review)

I am a creative and versatile digital artist with over four years of professional experience in 2D illustration, character design, and concept art, and more than two years in animation. I’m skilled at visual storytelling, appealing character development, and designing for digital media. I’m also proficient in UI/UX design using Figma, with a strong eye for usability and visual structure. I’m passionate about creating engaging visuals for both entertainment and interactive experiences, and I enjoy collaborating with teams remotely to bring ideas to life.

Available to hire

I am a creative and versatile digital artist with over four years of professional experience in 2D illustration, character design, and concept art, and more than two years in animation. I’m skilled at visual storytelling, appealing character development, and designing for digital media. I’m also proficient in UI/UX design using Figma, with a strong eye for usability and visual structure.

I’m passionate about creating engaging visuals for both entertainment and interactive experiences, and I enjoy collaborating with teams remotely to bring ideas to life.

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Language

English
Fluent

Work Experience

UI/UX Designer — Freelance at Freelance (Self-employed)
January 1, 2023 - Present
Designed user interfaces for mobile and web apps using Figma. Built wireframes, prototypes, and user flows. Focused on simplicity, accessibility, and clear user experience.
2D Animator — Creative & Social Content at Freelance (Self-employed)
January 1, 2023 - Present
Produced expressive character animations for storytelling and short clips. Developed storyboards and timing guides for motion sequencing. Created social-media-ready animated content (reels, loops, GIFs).
Freelance 2D Illustrator & Character Artist at Freelance (Self-employed)
January 1, 2021 - Present
Designed unique characters and visuals for personal IPs and clients. Delivered commissioned artworks including portraits, posters, and promo designs. Created concept art for environments, props, and story elements. Maintained production quality and met deadlines.

Education

Bachelor of Engineering (Civil Engineering) at Elizade University
January 11, 2030 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services
    Fanart Raven of the Teen Titans

    Raven of the teen titans

    Comfort of Overload

    “The comfort of overload” sounds contradictory at first. How can being overwhelmed feel comfortable? But it describes something very real about modern life: the strange ease we find in having too much to process.
    Overload removes the burden of choice. When everything is urgent, nothing has to be carefully prioritized. A crowded inbox, endless scrolling, constant notifications—these don’t just stress us; they also create a kind of mental autopilot. You stop deciding what matters and instead react to whatever is loudest. That surrender can feel oddly relieving. Decision fatigue fades when decisions are replaced by reaction.
    There’s also a softer psychological layer: overload becomes a buffer between us and discomfort. Silence can force reflection. Stillness can expose uncertainty, unresolved thoughts, or emotions we’ve postponed. In contrast, overload fills every gap. It leaves no space for awkward questions like “What do I actually want right now?” or “Am I okay with how things are?” In that sense, it functions like background noise for the mind.
    But the comfort is unstable. Overload doesn’t resolve anything it postpones. The same flood that shields you from introspection also erodes clarity over time. Attention fragments. Memory blurs. Even simple tasks begin to feel heavier, not lighter.
    What makes it especially modern is that it’s often self-sustained. We don’t just experience overload; we curate it. We open extra tabs, refresh feeds, and keep multiple streams running. Not because we need all of it, but because emptiness can feel more demanding than excess.
    So the “comfort” in overload isn’t true ease. It’s insulation. It’s the relief of not having to sit in silence long enough for anything to fully surface. And like most insulation, it works until it starts to feel like the room has disappeared.
    https://www.twine.net/signin

    Artistmood

    Amazing! that was my art 10pm , later what!

    Forge: Born of Heat and Honor
    Project Description – Forge (Character Concept) Forge is a disciplined warrior shaped by fire, metal, and duty. Known for his controlled strength, he fights with the calm intensity of someone who carries both tradition and power. His red and gold armor is crafted for protection and movement, marked with symbols of his order and the gem he carries as a source of energy. He wields a custom-forged blade that glows with heat along its edge, a reminder of the volcanic power he can unleash when pushed. His expression shifts from quiet focus to explosive rage depending on the situation, showing the balance he fights to maintain within himself. This project presents his armor, weapon, expressions, and design details in a simple visual narrative. It’s created to support interactive storytelling animator conceptartist characterartist 2dillustrator
    DOG Short animation
    A dog in a car is being pursued by a plane. animator illustrator cartoon
    Lucy Dac — Armor, Blade, Identity
    Project Description – Lucy Dac (Character Concept) Lucy Dac is a young half-dragon knight from an ancient order devoted to protecting the realm from magical corruption. Born with draconic horns, golden eyes, and a quiet spark of arcane power, she stands between two worlds—human and dragon—trying to prove her worth to both. Her armor is crafted for mobility and grace, decorated with gold trims and symbols of her order. Despite her gentle appearance, Lucy carries a massive greatsword etched with moon patterns and swirling energy. The weapon shifts between a heavy blade and a staff-like form, allowing her to channel her magic or strike with overwhelming force. This project focuses on visual worldbuilding: her full armor design, color palettes, facial expressions, and the details of her signature weapon. It was created to support interactive storytelling illustrator designer characterdesign