I’m a London-based music composer, sound designer, and audio technologist specialising in immersive and interactive audio. With a strong background in music production, spatial audio (Dolby Atmos & binaural), and game audio integration, I create sound that is not just heard—but experienced. I’ve worked across a wide range of projects including game sound design, film scoring, vocal production, and experimental music technology. Currently, I’m working as a sound designer with Game Crafters Collective, designing and implementing audio for multiple games using tools like FMOD, Unity, and Unreal Engine. My work blends technical precision with emotional storytelling, ensuring every sound enhances the user experience. As a performer and composer, I’ve collaborated with artists and collectives including Antariksh, Salim-Sulaiman, and projects at Abbey Road Studios (BBC Choir & Jacob Collier Choir). I also explore cutting-edge audio innovation—having developed gesture-controlled instruments and researched emotional responses to 3D spatial sound. I bring a unique mix of musicality, technical expertise, and creative problem-solving to every project—whether it's composing a score, designing game audio systems, or crafting immersive sonic worlds. 🔗 Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Vinayak Arora

PRO

I’m a London-based music composer, sound designer, and audio technologist specialising in immersive and interactive audio. With a strong background in music production, spatial audio (Dolby Atmos & binaural), and game audio integration, I create sound that is not just heard—but experienced. I’ve worked across a wide range of projects including game sound design, film scoring, vocal production, and experimental music technology. Currently, I’m working as a sound designer with Game Crafters Collective, designing and implementing audio for multiple games using tools like FMOD, Unity, and Unreal Engine. My work blends technical precision with emotional storytelling, ensuring every sound enhances the user experience. As a performer and composer, I’ve collaborated with artists and collectives including Antariksh, Salim-Sulaiman, and projects at Abbey Road Studios (BBC Choir & Jacob Collier Choir). I also explore cutting-edge audio innovation—having developed gesture-controlled instruments and researched emotional responses to 3D spatial sound. I bring a unique mix of musicality, technical expertise, and creative problem-solving to every project—whether it's composing a score, designing game audio systems, or crafting immersive sonic worlds. 🔗 Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a London-based music composer, sound designer, and audio technologist specialising in immersive and interactive audio. With a strong background in music production, spatial audio (Dolby Atmos & binaural), and game audio integration, I create sound that is not just heard—but experienced.

I’ve worked across a wide range of projects including game sound design, film scoring, vocal production, and experimental music technology. Currently, I’m working as a sound designer with Game Crafters Collective, designing and implementing audio for multiple games using tools like FMOD, Unity, and Unreal Engine. My work blends technical precision with emotional storytelling, ensuring every sound enhances the user experience.

As a performer and composer, I’ve collaborated with artists and collectives including Antariksh, Salim-Sulaiman, and projects at Abbey Road Studios (BBC Choir & Jacob Collier Choir). I also explore cutting-edge audio innovation—having developed gesture-controlled instruments and researched emotional responses to 3D spatial sound.

I bring a unique mix of musicality, technical expertise, and creative problem-solving to every project—whether it’s composing a score, designing game audio systems, or crafting immersive sonic worlds.

🔗 Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent
Hindi
Fluent

Work Experience

Sound Designer at Gamecrafter's Collective
July 1, 2024 - Present
-Directed sound design and music composition for various games, including Cluck Yeah and Don't Witch Me Now, ensuring high-quality audio experiences. -Integrated feedback from progress meetings to refine sound design, leading to enhanced gameplay experiences. -Produced compelling soundscapes for 2D action puzzle and strategy games using Unity and FMOD, significantly elevating player engagement.
Freelance Audio Solutions at Self-employeed
August 1, 2024 - Present
-Assisted a 10-person choir recording for Jacob Collier at Abbey Road Studios. -Engineered the binaural album for Dhruv Vishwanath at Vestry Hall Studio. -Managed live sound setups for concerts, including microphone placement and sound checks, to deliver exceptional audio quality. -Provided technical support for sound equipment, diagnosing and resolving issues promptly to avoid disruptions. -Set up microphones, cameras and output devices to match technical requirements. -Mixed and edited multi-track recordings in a studio environment, utilising advanced software to create polished final products. -Operated mixing consoles during live events, making real-time adjustments to balance and enhance audio output. -Collaborated with musicians and producers to determine the desired sound aesthetic, facilitating productive recording sessions. -Coordinated with lighting and stage designers to synchronise audio- visual elements, creating cohesive live performances.
Audio Engineer and Music Solutions Specialist at Teevra Ma Studio
December 22, 2021 - Present
-Designed and acoustically treated studio space; produced and edited audio in Logic Pro and Pro Tools with MIDI programming, drum sequencing, and pitch correction (Melodyne), using Plugin Alliance and Valhalla tools for synthesis and mixing. -Prepared for recording sessions by selecting and setting up microphones. -Collaborated with prominent artists and brands on production, vocal arrangement, and post-production projects including Bumble, Salim- Sulaiman, Antariksh, and Piyush Bhisekar. -Produced high-quality recordings, ensuring optimal sound quality and artistic vision alignment.
Educator - Music and Audio at Self-employeed
August 1, 2019 - Present
-Instructed students on principles of game audio design and implementation. -Led sound engineering workshops, sharing expertise with aspiring engineers to nurture industry talent. -Guided students in vocal and guitar improvisation and composition, emphasizing rigorous ear training and the application of Indian and Western music theory. -Developed and implemented engaging lesson plans to enhance student learning outcomes. -Integrated technology tools to support instructional delivery and student assessment processes. -Assessed student progress through diverse evaluation methods to ensure understanding. -Designed quizzes, vocal exercises, harmony, and rhythm worksheets. Conducted
Audio Engineer and Music Solutions Specialist at Teevra Ma Studio
May 1, 2019 - Present
Designed and engineered recording sessions; collaborated with musicians and producers; integrated 3D audio concepts and VR/AR sound design; produced high-quality recordings and supported instructional delivery; managed session setup and logistics.
Educator - Music and Audio at Self-employed
May 1, 2019 - Present
Educator delivering vocal and guitar improvisation, music theory, and game-audio design; developed engaging lesson plans and assessment processes; taught students across Indian and Western music traditions; organized online and offline performances and workshops.
Guitar Faculty, Vocal Coach at Rouble's Guitar School
May 1, 2019 - December 1, 2019
Edited audio in Pro Tools; prepared and staged mixes for performances; taught guitar fundamentals and advanced techniques under Rock School and Trinity College Music syllabi; coordinated with students for exams and performances.
Audio Engineer Intern at Lotus Tree Studio
June 1, 2021 - December 1, 2021
Balanced and enhanced audio output; collaborated with musicians and producers; coordinated with lighting and stage designers to synchronize audio-visual elements; designed acoustic-treated studio spaces; produced and edited audio in Pro Tools and Logic Pro with MIDI programming and drum sequencing.

Education

Master of Arts in Advanced Music Technology at London College of Music
September 12, 2023 - October 1, 2024
I specialised in the intersection of emerging music technologies and spatial audio. My coursework and research focused on innovative areas like three-dimensional soundscapes, gestural interactivity, and the integration of computer music with traditional analogue equipment. Throughout the program, I explored the emotional and perceptual responses to varying musical arrangements, emphasising the potential of immersive audio through technologies like binaural sound and Dolby Atmos.
Diploma in Audio Engineering and Music Production at London College of Music (University of West London)
January 11, 2030 - March 1, 2021
Diploma at Sri Aurobindo Centre of Arts and Commerce
January 11, 2030 - July 1, 2019
Bachelor of Technology in Environmental Engineering at Delhi Technological University
January 11, 2030 - April 12, 2026

Qualifications

Diploma in Audio Engineering and Music Production
January 11, 2030 - April 12, 2026
Bachelor of Technology in Environmental Engineering
January 11, 2030 - April 12, 2026

Industry Experience

Gaming, Computers & Electronics, Education, Media & Entertainment, Software & Internet, Professional Services