I’m a London-based music composer, sound designer, and audio technologist specialising in immersive and interactive audio. With a strong background in music production, spatial audio (Dolby Atmos & binaural), and game audio integration, I create sound that is not just heard—but experienced.
I’ve worked across a wide range of projects including game sound design, film scoring, vocal production, and experimental music technology. Currently, I’m working as a sound designer with Game Crafters Collective, designing and implementing audio for multiple games using tools like FMOD, Unity, and Unreal Engine. My work blends technical precision with emotional storytelling, ensuring every sound enhances the user experience.
As a performer and composer, I’ve collaborated with artists and collectives including Antariksh, Salim-Sulaiman, and projects at Abbey Road Studios (BBC Choir & Jacob Collier Choir). I also explore cutting-edge audio innovation—having developed gesture-controlled instruments and researched emotional responses to 3D spatial sound.
I bring a unique mix of musicality, technical expertise, and creative problem-solving to every project—whether it’s composing a score, designing game audio systems, or crafting immersive sonic worlds.
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