With over 30 years of experience in the animation industry, I began my career in traditional animation before transitioning to CGI, working across games, cinematics, TV series, and commercials. My background reflects a deep commitment to creativity, adaptability, and continuous growth. Recently I reignited my passion through online studies in game development, creating six mini-games, earning two certificates, with another one on the way. I'm dedicated to expanding my technical and creative expertise through ongoing learning and hands-on development, and I'm eager to contribute to an amazing team and bring my skills into real-world projects.

Warren Bernard Romero

With over 30 years of experience in the animation industry, I began my career in traditional animation before transitioning to CGI, working across games, cinematics, TV series, and commercials. My background reflects a deep commitment to creativity, adaptability, and continuous growth. Recently I reignited my passion through online studies in game development, creating six mini-games, earning two certificates, with another one on the way. I'm dedicated to expanding my technical and creative expertise through ongoing learning and hands-on development, and I'm eager to contribute to an amazing team and bring my skills into real-world projects.

Available to hire

With over 30 years of experience in the animation industry, I began my career in traditional animation before transitioning to CGI, working across games, cinematics, TV series, and commercials. My background reflects a deep commitment to creativity, adaptability, and continuous growth.

Recently I reignited my passion through online studies in game development, creating six mini-games, earning two certificates, with another one on the way. I’m dedicated to expanding my technical and creative expertise through ongoing learning and hands-on development, and I’m eager to contribute to an amazing team and bring my skills into real-world projects.

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Language

English
Fluent

Work Experience

Gameplay Animator / Animator at Seedworld Studios
March 1, 2024 - February 1, 2025
Responsible for all internal animation on all projects in development. Exporting animations for Unreal / File management / Shotgun.
Senior Animator at DNABlock
August 1, 2022 - February 1, 2024
Responsible for all internal animation on all projects in development. Reported bugs to enhance user experience in development software. Conducted initial interviews for potential animation candidates. Developed an efficient candidate screening process by designing a one hour animation test. Contributed to animatics and previs production, including creating and rigging placeholder assets. Created custom animations in Maya when not available in the library, and exported them to Unreal Engine and proprietary software. Provided daily progress updates and collaborated closely with the team members on project development.
Senior Animator at Gamesys Estonia
January 1, 2019 - June 1, 2021
Responsible for all internal animation on all projects in development.
3D and 2D Animator at Neko Productions
January 1, 2016 - December 1, 2018
Responsible for all internal animation on all projects in development. Works for storyboard in developing projects.
Remote Character Animator at The Game Bakers
November 1, 2013 - January 1, 2016
Contract artist with various projects including The Game Bakers (France) – Furi; 2D-3D Animations (France) Foot 2 Rue Extrême; Clockwork VFX (Dubai) – 7Up commercial; Ace Viral (EU) – Batman and The Flash – Hero Run; and other stand‑alone character rigs and demos.
Lead Animator at Lady Luck Digital Media
May 1, 2010 - July 1, 2012
Responsible for all internal animation on all projects in development. Mentored a team of 12 in the development of high‑quality character‑driven animations. Directly collaborated with clients and program managers to ensure the client’s vision was achieved while aligning with technical requirements and development team constraints. Responsible for hiring the team. Created multiple animations as needed. Established the foundation for overall art style and demonstrated how it would be achieved. Planned the project schedule and pipeline to meet client deadlines.
Maya Character Animator at Clockwork VFX Dubai
January 1, 2010 - March 1, 2010
Responsible for all the animations on the project. Assisted another animator on the schedule. Created character concept designs while on board. Worked closely with the lead animator and director.
Creative Director at Dream Forest Animation Singapore
October 1, 2008 - May 1, 2009
Managed a talented team of three creative animators. Responsible for concept character and environment art, and animation. Focused the team’s vision and built their ideas into the style where appropriate.
Lead Animator at Toon City Animation Inc.
March 1, 1998 - September 1, 2006
Worked with the Animation Director to ensure the animation matches the client’s desired style. Rigged at least 10 characters of the project. Animation and setup the shots. Modeled some of the props.
2D Animator at Kingdom Animasia
January 1, 1997 - March 1, 1998
Responsible for the animation assignments.
Gameplay Animator at Seedworld Studios
March 1, 2024 - February 28, 2025
Responsible for all internal animation on all projects in development. Exporting animations for Unreal, file management, and Shotgun.
Remote Character Animator at Contract / Various Local and Abroad
November 1, 2013 - January 31, 2016
Contract-based artist with various projects from local and abroad.
Senior Animator / Rigger / Generalist at Playing The Game
July 1, 2012 - November 30, 2013
Responsible for all internal animation on all projects in development. Rigged at least 10 characters of the project. Animation. Set up the shots. Modeled some props. File management.
Lead Animator at Lady Luck Digital Media
March 1, 2007 - October 31, 2008
Responsible for all internal animation on all projects in development. Mentored a team of 12. Direct collaboration with clients and program managers to ensure client vision and technical requirements were met. Led hiring and established art direction, pipelines, and schedules.
Character Animator at UP Productions
September 1, 2005 - December 31, 2006
Responsible for the animations assigned. Worked with the Animation Director to ensure the animations fit the desired client style.
2D Lead Animator at Toon City Animation Inc.
March 1, 1998 - September 30, 2006
Worked with the Animation Director to ensure the animations fit the client’s desired style. Responsible for most of the test animation before client award. Mentored 8 animators under my team as Lead to ensure best quality output.
2D Animator at Kingdom Anim Asia
January 1, 1997 - March 31, 1998
Responsible for the animation assigned.
2D Animator at Southern Lights Production
January 1, 1998 - Present
Responsible for the animation assigned.
2D Animator at Philippine Animation Studio
January 1, 1997 - Present
Responsible for the animation assigned.
2D Animator at Rainbow Animation
January 1, 1996 - Present
Responsible for the animation assigned.
In-Betweener / Assistant / In-Between at In Between Animatronics / Animation Inc.
January 1, 1993 - December 31, 1996
Trained as an in-betweener. Responsible for in-betweening the keys provided by the assistant animator. Maintained consistency of the sequence in terms of volume and model.
Assistant Animator at Pacific Rim Animation
January 1, 1993 - December 31, 1993
Assisted with animation tasks on assigned projects.

Education

Bachelor of Science in Business Education at Philippine Women's University
June 7, 1994 - March 21, 1998
Graduated
Bachelor of Science in Fine Arts at Philippine Women's University
June 7, 1993 - November 12, 1993
Undergraduate
Bachelor of Science in Architecture at Bicol University
June 3, 1991 - March 20, 1992
Undergraduate

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet