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Language
English
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Work Experience
3D Unity Developer at FableVision Studios
March 1, 2025 - PresentDeveloped multiple custom Unity Engine tools that increased workflow efficiency by 50%. Collaborated with 3D artists to implement complex 3D animation rigs imported from Blender and built animation trees inside Unity. Led a project to develop a mobile app in Unity GUI for dynamic webpage hosting and backend data gathering.
Figma Front-End Engineer at Effortless API
January 6, 2025 - March 1, 2025Implemented UI elements from Figma designs into front-end web page applications using Angular, React, and Typescript.
Unity Developer at Equilibria Systems
August 31, 2024 - August 15, 2025Developed an AI-driven language game serving as a linguistic gamemaster to enhance users' decision-making skills. Deployed Open Chat-GPT 4.0 API into Unity enabling real-time progress tracking for up to 8 players. Built a user webpage in TypeScript using ASP.NET back-end and Unity SDKs.
Online Unity Developer at Pyramid Lake Games
November 13, 2023 - September 9, 2024Shipped a full C# Unity product 'Floor is… What?!' supporting online collaboration for up to 200 users. Managed Photon PUN2 SDK networking and worked with ReWired, BoingKit, and BruteForce APIs. Optimized code to reduce online room loading times from 2 minutes to 10 seconds.
Godot Developer (Project) at Bun.EXE
May 1, 2025 - August 15, 2025Built Godot TileMap scripts for terrain generation with custom textures. Developed advanced water and lighting VFXs and helped build an AI Enemy tree plugin.
Unity XR/VR Developer at Alter-Learning Education Inc.
March 6, 2023 - September 11, 2023Created stable WebGL builds for Unity VR/AR games across four projects using Lens software. Worked with Blender and Autodesk Maya to ensure clean asset exports with rig optimizations. Enhanced performance on large AR Unity codebase for older Android and iOS devices.
Unity Developer at Idol Hell
March 1, 2023 - August 15, 2025Developed a six-chapter bullet hell game launched successfully on Steam raising $17.5k on Kickstarter. Built dynamically loading scripts running dozens of equations for bullet patterns editable via Unity inspector. Ported game to Nintendo Switch using Switch SDK, reducing bullet loading times by a factor of 3 for optimization.
Figma Front-End at SandBox Union
December 27, 2021 - August 11, 2025Designed UI elements for client web pages using Figma cloud-based tool.
3D Unity Developer at FableVision Studios
March 1, 2025 - PresentRemote role delivering back-end Unity Engine tools, improving development workflow by 50%. Built an object-oriented architecture to generate multiphase minigames enabling rapid production of 25 minigames. Implemented a dynamic Unity Canvas-based iOS/Android app with seven chapters and accessible quizzes.
Unity / XR Developer at Outlier AI
March 1, 2025 - October 18, 2025Collaborated with Language Learning Models to optimize C# and C++ code workflows in Unity and Unreal. Provided hundreds of high-level coding challenges to learning models and evaluated responses to verify C#/C++ expertise.
AI Unity Developer at Equilibria Systems
August 1, 2024 - October 18, 2025Developed an AI-driven language game, acting as linguistic gamemaster and improving decision-making. Integrated OpenAI GPT-4 API in Unity for real-time progress tracking of up to 8 players. Stored player data and behaviors on a webpage using an ASP.NET backend with Unity SDKs.
Online Unity Developer at Pyramid Lake Games
September 1, 2024 - October 18, 2025Shipped a full C# Unity product enabling up to 200 simultaneous users. Managed Photon PUN2 networking and worked with ReWired, BoingKit, and BruteForce APIs; optimized project code to reduce online room loading from ~2 minutes to ~10 seconds.
Unity XR/VR Developer at Alter-Learning Education Inc.
October 1, 2023 - October 18, 2025Created stable WebGL builds for Unity VR/AR games inside Lens software across four projects. Streamlined large project workflows, cutting delivery times from 6 months to 3 by establishing clear standards and effective communication. Optimized large AR Unity codebase in Paper Weather to run on older Android and iOS platforms.
Education
Bachelor of Computer Science at Rochester Institute of Technology
August 13, 2018 - May 13, 2022Majored in the Game Design Development Program
B.S. in Computer Science | Major: Game Design and Development at Rochester Institute of Technology
January 11, 2030 - August 15, 2025B.S. at Rochester Institute of Technology
January 11, 2030 - May 1, 2022Qualifications
Industry Experience
Gaming, Computers & Electronics, Consumer Goods, Software & Internet, Education, Media & Entertainment
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