Whitney Kluttz
About
- 4 years' experience
- Joined September 2024
Industry experience
- Gaming
- Computers & Electronics
- Consumer Goods
- Software & Internet
- Education
- Media & Entertainment
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Work experience· 13 roles
Built Godot TileMap scripts for terrain generation with custom textures. Developed advanced water and lighting VFXs and helped build an AI Enemy tree plugin.
Collaborated with Language Learning Models to optimize C# and C++ code workflows in Unity and Unreal. Provided hundreds of high-level coding challenges to learning models and evaluated responses to verify C#/C++ expertise.
Remote role delivering back-end Unity Engine tools, improving development workflow by 50%. Built an object-oriented architecture to generate multiphase minigames enabling rapid production of 25 minigames. Implemented a dynamic Unity Canvas-based iOS/Android app with seven chapters and accessible quizzes.
Education
Majored in the Game Design Development Program
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