Available to hire
I’m a Senior Level Designer with 10+ years of experience in AAA and indie development. I enjoy building open-world, linear, co-op and multiplayer content with a strong foundation in Game Design & Systems Programming.
I have an advanced understanding of software frameworks including Unreal Engine, Blueprint Communication, Multiplayer Programming, Networking & Replication. I design unique and engaging gameplay experiences that put Gameplay and Player experience first, while ensuring data is well-structured, organized and optimized for smooth production cycles.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Open World Level Designer at Ubisoft Toronto
June 1, 2019 - October 3, 2025Shipped 6 AAA titles with a focus on open-world design, objective layout, player flow and pacing, environmental storytelling, and pacing.
Senior & Lead Level Designer, Worlds Creator at The Bornless
July 1, 2024 - October 3, 2025Led level design efforts and co-created game worlds for The Bornless, a multiplayer FPS built in Unreal Engine; created diverse levels and locations from scratch with emphasis on balance and gameplay.
Founder, Game Creator at AC Syndicate
June 1, 2019 - PresentCreator of BvB: Burglar vs Brats, a team-based multiplayer game built in Unreal Engine; designed and constructed all parts of an Unreal Engine multiplayer game including components, actors, characters, locations, UI, and core gameplay systems.
Open World Level Designer at Ubisoft Toronto
January 1, 2012 - January 1, 2019Designed and implemented open-world locations across AAA titles, environmental and logic-driven encounters through research, scripting, and iterative testing, resulting in unique, balanced, highly readable, and engaging player experiences.
Founder / Lead Designer / Technical Designer at Howie Games
January 1, 2019 - January 1, 2025Led a small indie team to build a multiplayer project from initial concepts to a playable prototype. Designed and programmed core systems, player-to-player interactions, gameplay, UX and networking systems within Unreal Engine.
Systems Programmer & UX Designer at Quantum Capture
January 1, 2021 - January 1, 2022Contributed to an established commercial interactive system by learning the existing codebase, improving functionality and implementing UX design improvements, resolving defects—leading to improved usability, stability and overall product quality.
Senior / Lead Level Designer & Worlds Co-Creator at Cathedral Studios
January 1, 2022 - January 1, 2024Led the design of high-fidelity environments by researching, planning, implementing and iterating, while coordinating with cross-discipline teams to deliver consistent, user-focused and polished environments and experiences.
Education
Diploma, Business Administration at Seneca College – Toronto, ON
January 1, 2005 - January 1, 2007Diploma, Computer Programming at Seneca College – Toronto, ON
January 1, 2002 - January 1, 2004Bachelor of Computer Programming at Seneca College
January 1, 2002 - January 1, 2004Bachelor of Business Administration at Seneca College
January 1, 2005 - January 1, 2007Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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