I am a versatile software developer with a physics background and broad experience in game development and general software engineering. I enjoy turning complex ideas into robust systems and engaging experiences. I am proficient in full-stack development, AI/ML integration, real-time systems, and modern development workflows across web and native platforms. I lead frontend/backend teams and mentor colleagues, with hands-on experience in Unity, Unreal Engine, and both game and web technologies.

William Sauvé

I am a versatile software developer with a physics background and broad experience in game development and general software engineering. I enjoy turning complex ideas into robust systems and engaging experiences. I am proficient in full-stack development, AI/ML integration, real-time systems, and modern development workflows across web and native platforms. I lead frontend/backend teams and mentor colleagues, with hands-on experience in Unity, Unreal Engine, and both game and web technologies.

Available to hire

I am a versatile software developer with a physics background and broad experience in game development and general software engineering. I enjoy turning complex ideas into robust systems and engaging experiences.

I am proficient in full-stack development, AI/ML integration, real-time systems, and modern development workflows across web and native platforms. I lead frontend/backend teams and mentor colleagues, with hands-on experience in Unity, Unreal Engine, and both game and web technologies.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner

Language

English
Fluent
French
Intermediate
Korean
Beginner

Work Experience

Software Developer at FluentT
October 1, 2022 - June 1, 2025
Led Unity/Unreal projects involving AI integration, avatar systems, and neural networks. Oversees frontend/backend teams. Built LINE avatar plugin using MediaPipe.
Game Developer at Decenternet
December 1, 2020 - September 1, 2022
Created multiplayer browser games (three.js + socket.io) and a metaverse prototype in Unreal Engine 5 using AWS GameLift. Managed repositories with Git and Perforce. Led development of gameplay and networking.

Education

B.Sc. in Physics at University of Calgary
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner

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