Hi, I’m Guillaume Carbenay, Head of CGI at Muse Studio with a focus on technical art and environment work in Unreal Engine 5. I design high‑fidelity VFX, build efficient pipelines, and create immersive VR experiences for Meta Quest 2 and PC VR. I enjoy collaborating with cross‑disciplinary teams to solve complex visual challenges and deliver polished assets. I’m passionate about fast learning, adaptability, and teamwork, and I thrive in dynamic environments where creative problem solving and hands‑on craftsmanship take center stage.

Guillaume Carbenay

Hi, I’m Guillaume Carbenay, Head of CGI at Muse Studio with a focus on technical art and environment work in Unreal Engine 5. I design high‑fidelity VFX, build efficient pipelines, and create immersive VR experiences for Meta Quest 2 and PC VR. I enjoy collaborating with cross‑disciplinary teams to solve complex visual challenges and deliver polished assets. I’m passionate about fast learning, adaptability, and teamwork, and I thrive in dynamic environments where creative problem solving and hands‑on craftsmanship take center stage.

Available to hire

Hi, I’m Guillaume Carbenay, Head of CGI at Muse Studio with a focus on technical art and environment work in Unreal Engine 5. I design high‑fidelity VFX, build efficient pipelines, and create immersive VR experiences for Meta Quest 2 and PC VR. I enjoy collaborating with cross‑disciplinary teams to solve complex visual challenges and deliver polished assets.

I’m passionate about fast learning, adaptability, and teamwork, and I thrive in dynamic environments where creative problem solving and hands‑on craftsmanship take center stage.

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Language

French
Fluent
English
Fluent

Work Experience

Technical Artist / Visual Effects Artist at MIRA CGI
June 1, 2023 - November 1, 2024
Technical art: creation of VFX, complex materials, pipeline definition, optimization, and creation of artist tools in Unreal Engine 5.
3D Generalist at Versus Gaming Center / Peugeot E-408 Virtual Reveal
March 1, 2021 - March 1, 2023
Modeling, texturing, shader creation and blueprint programming; asset implementation and optimization in Unreal Engine 4 for the Meta Quest 2.
3D Artist at Stella Porta / Meta Verse Platform
March 1, 2022 - March 1, 2023
Modeling, texturing, shader creation, and integration in Unreal Engine 5 for Stella Porta VR experiences; collaborated with interdisciplinary teams including 133 artists, urban planners, writers and marketers.

Education

Bachelor at Aix Ynov Campus
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education

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