Hi, I'm Kobe Wei, a dedicated game and software developer with a solid track record in online games and commercial apps. I've led a leisure games team and helped push our technology forward, specializing in Unity3D, Cocos, and Laya while coding in C#, Lua, and JavaScript. I'm passionate about turning ideas into robust, scalable systems that players love. I embrace new technologies and enjoy mentoring teammates to boost development efficiency. I excel at collaborating with cross-functional teams—backend developers, designers, and artists—to deliver high-quality features on schedule. I'm committed to optimizing performance across platforms and delivering engaging experiences with clean architecture and a strong focus on content security and reliability.

Kobe Wei

Hi, I'm Kobe Wei, a dedicated game and software developer with a solid track record in online games and commercial apps. I've led a leisure games team and helped push our technology forward, specializing in Unity3D, Cocos, and Laya while coding in C#, Lua, and JavaScript. I'm passionate about turning ideas into robust, scalable systems that players love. I embrace new technologies and enjoy mentoring teammates to boost development efficiency. I excel at collaborating with cross-functional teams—backend developers, designers, and artists—to deliver high-quality features on schedule. I'm committed to optimizing performance across platforms and delivering engaging experiences with clean architecture and a strong focus on content security and reliability.

Available to hire

Hi, I’m Kobe Wei, a dedicated game and software developer with a solid track record in online games and commercial apps. I’ve led a leisure games team and helped push our technology forward, specializing in Unity3D, Cocos, and Laya while coding in C#, Lua, and JavaScript. I’m passionate about turning ideas into robust, scalable systems that players love.

I embrace new technologies and enjoy mentoring teammates to boost development efficiency. I excel at collaborating with cross-functional teams—backend developers, designers, and artists—to deliver high-quality features on schedule. I’m committed to optimizing performance across platforms and delivering engaging experiences with clean architecture and a strong focus on content security and reliability.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Advanced

Work Experience

Software Engineer at Model Media US
April 1, 2024 - Present
Delivered a hot update framework for C# codes, reducing development time for new features by 50% and improving runtime efficiency. Enhanced content security, reducing instances of unauthorized access by 90% through offset-based techniques. Mentored and guided junior engineers, providing technical direction, conducting code reviews, and fostering a collaborative team environment to deliver high-quality features on schedule. Collaborated with global cross-functional teams including backend developers, designers, and artists to align on project goals and ensure seamless integration of frontend and backend systems. Implemented and optimized Unity Addressables for hot updates, enabling efficient content delivery and reducing player downtime. Optimized game performance across multiple platforms, identifying and resolving bottlenecks to ensure a smooth and responsive player experience.
Mobile Game Architect at Shanghai Lightpaw Technology Co. Ltd.
March 1, 2018 - April 1, 2022
Led architecture for mobile games, designing scalable, cross-platform systems and optimizing performance; collaborated with backend, designers and artists to align on project goals; contributed to multi-title development including SLG/RPG/HTML5 games; improved release cycles and content delivery.
Software Engineer at CEPREI
March 1, 2017 - March 1, 2018
Contributed to software development projects within a multidisciplinary team, applying C#, JavaScript, and Lua skills to build robust features and improve system reliability.
Research Engineer at COSL
July 1, 2012 - March 1, 2017
Conducted research engineering tasks applying engineering skills to software-related projects, supporting system development and reliability improvements.

Education

MBA at Kingston University
May 1, 2022 - May 1, 2024
Master Degree in Mechanical Engineering at China University of Petroleum
September 1, 2009 - June 1, 2012
Bachelor Degree in Control Engineering at Guangxi University
September 1, 2005 - June 1, 2009
MBA at Kingston University
May 1, 2022 - May 1, 2024
Master Degree in Mechanical Engineering at China University of Petroleum
September 1, 2009 - June 1, 2012
Bachelor Degree in Control Engineering at Guangxi University
September 1, 2005 - June 1, 2009

Qualifications

MBA
May 1, 2022 - May 1, 2024
Master Degree in Mechanical Engineering
September 1, 2009 - June 1, 2012
Bachelor Degree in Control Engineering
September 1, 2005 - June 1, 2009

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services