I am a 3D animator and generalist with more than 5 years of experience in video game studies, specializing in character animation, rigging and visual effects. I am passionate about creating attractive visual experiences and creatively contributing to multidisciplinary teams. I excel in producing 3D animations for international customers, crafting motion graphics in After Effects, and integrating animations into game engines like Unity and Unreal. My goal is to blend creativity and technical skills to deliver outstanding projects in the gaming and digital art industries.
Throughout my career, I have coordinated closely with art directors and programmers and participated actively in rig optimization and animation workflows. With a strong background in both character design and graphic design, I bring a comprehensive approach to animation and visual storytelling. I am always eager to learn continuously, adapt, and solve technical problems with creativity and determination to meet high standards and deadlines.
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