I am a 3D animator and generalist with more than 5 years of experience in video game studies, specializing in character animation, rigging and visual effects. I am passionate about creating attractive visual experiences and creatively contributing to multidisciplinary teams. I excel in producing 3D animations for international customers, crafting motion graphics in After Effects, and integrating animations into game engines like Unity and Unreal. My goal is to blend creativity and technical skills to deliver outstanding projects in the gaming and digital art industries. Throughout my career, I have coordinated closely with art directors and programmers and participated actively in rig optimization and animation workflows. With a strong background in both character design and graphic design, I bring a comprehensive approach to animation and visual storytelling. I am always eager to learn continuously, adapt, and solve technical problems with creativity and determination to meet high standards and deadlines.

Yadira Delatorre Ruiz

I am a 3D animator and generalist with more than 5 years of experience in video game studies, specializing in character animation, rigging and visual effects. I am passionate about creating attractive visual experiences and creatively contributing to multidisciplinary teams. I excel in producing 3D animations for international customers, crafting motion graphics in After Effects, and integrating animations into game engines like Unity and Unreal. My goal is to blend creativity and technical skills to deliver outstanding projects in the gaming and digital art industries. Throughout my career, I have coordinated closely with art directors and programmers and participated actively in rig optimization and animation workflows. With a strong background in both character design and graphic design, I bring a comprehensive approach to animation and visual storytelling. I am always eager to learn continuously, adapt, and solve technical problems with creativity and determination to meet high standards and deadlines.

Available to hire

I am a 3D animator and generalist with more than 5 years of experience in video game studies, specializing in character animation, rigging and visual effects. I am passionate about creating attractive visual experiences and creatively contributing to multidisciplinary teams. I excel in producing 3D animations for international customers, crafting motion graphics in After Effects, and integrating animations into game engines like Unity and Unreal. My goal is to blend creativity and technical skills to deliver outstanding projects in the gaming and digital art industries.

Throughout my career, I have coordinated closely with art directors and programmers and participated actively in rig optimization and animation workflows. With a strong background in both character design and graphic design, I bring a comprehensive approach to animation and visual storytelling. I am always eager to learn continuously, adapt, and solve technical problems with creativity and determination to meet high standards and deadlines.

See more

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Animator at Freelance
September 1, 2017 - Present
Animation of biped characters and creatures for multiplatform video games. Coordinated with art directors and programmers to integrate animations in Unity and Unreal Engine. Produced 3D animations for international customers, created motion graphics in After Effects, and special effects in Unity. Took part in optimization of rigs and animation workflows. Notable projects include "Hangry" and contributions to "Roller Champions" as a development assistant and "The Lamplighters League" as a 3D animator.
Character Design Practitioner at Luciérnaga Studio
October 1, 2011 - August 11, 2025
Development of concepts and design of characters for animation projects.
Graphic Design Practitioner at Neoitic
May 1, 2012 - August 11, 2025
Vinyl design and photographs editing for advertising campaigns.

Education

Bachelor of Animation and Digital Art at Monterrey Technological Institute, Monterrey Campus
August 1, 2012 - May 1, 2017
Master in Modeling and Rigging of 3D Characters at Animium Creativity Advanced School
October 1, 2020 - July 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet
    uniE608 Personal Animation Portafolio
    My personal animations for gameplay animator 3Danimator Gameplay