Hi, I’m Youssef El Aakouchi, a senior 3D animator with a strong focus on gameplay, rigging, and cinematic sequences. I’ve led animation teams, built and optimized pipelines, and contributed to both big-budget titles and immersive VR/PC experiences. My work blends mocap with keyframe animation, and I’m comfortable collaborating closely with programmers, designers, and artists to deliver polished, responsive gameplay and memorable cinematic moments.
I thrive on bridging gameplay and animation, from designing attack systems and camera cinematics to refining rigs and pipelines for efficient production. I have hands-on experience with motion capture (Xsens), Maya, Unity, and Unreal, and I enjoy turning creative concepts into smooth, expressive in-game characters and creatures.
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