I'm Yu-Che Lin, a Level Designer and Technical Designer with a strong foundation in Unity and C#, and hands-on experience in both 2D and 3D games. Over the past few years I've worked as a game designer and Unity developer at Gomiigo Games, shipped several mobile titles, and co-founded Lulu Bears Studio to craft engaging puzzle games. I love prototyping ideas quickly, iterating with feedback, and collaborating across disciplines to ship polished gameplay experiences.

Yu-Che Lin

PRO

I'm Yu-Che Lin, a Level Designer and Technical Designer with a strong foundation in Unity and C#, and hands-on experience in both 2D and 3D games. Over the past few years I've worked as a game designer and Unity developer at Gomiigo Games, shipped several mobile titles, and co-founded Lulu Bears Studio to craft engaging puzzle games. I love prototyping ideas quickly, iterating with feedback, and collaborating across disciplines to ship polished gameplay experiences.

Available to hire

I’m Yu-Che Lin, a Level Designer and Technical Designer with a strong foundation in Unity and C#, and hands-on experience in both 2D and 3D games.

Over the past few years I’ve worked as a game designer and Unity developer at Gomiigo Games, shipped several mobile titles, and co-founded Lulu Bears Studio to craft engaging puzzle games. I love prototyping ideas quickly, iterating with feedback, and collaborating across disciplines to ship polished gameplay experiences.

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Language

English
Fluent

Work Experience

Game Designer & Unity Developer at Gomiigo Games
January 1, 2024 - January 1, 2024
Implemented core gameplay features and adaptive UI systems across multiple device resolutions. Built internal editors to streamline the design process for team members. Developed over 10 mobile game projects spanning a variety of genres.
Designer & Co-Founder at Lulu Bears Studio
January 1, 2021 - November 10, 2025
Co-founded an indie game studio with two teammates; launched 3 games on Itchio. Magnet Agent (iOS/PC): designed progressively structured puzzle levels; conducted play testing sessions at Dundee Contemporary Arts; adjusted puzzle difficulty curves based on player feedback. Implemented all core game features, from mechanics to level systems.

Education

B.A. in History at National Taiwan University, Taipei
July 1, 2021 - November 10, 2025
Master of Games Development at Aberta University, Dundee
August 1, 2025 - November 10, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet