Hi, I'm Zachary Willis, a game designer specializing in Unreal Engine 5, Maya, ZBrush, GameMaker Studio 2, Photoshop, and Substance Painter. I'm currently contributing to a pre-production game under NDA as a Junior Level Designer, focusing on environment blockouts, player flow, and collaborative iteration with design and art teams. I have a strong foundation in world-building, gameplay spaces, and clear visual language across game spaces. I'm seeking a full-time Level Designer or Game Designer role.

Zachary Willis

Hi, I'm Zachary Willis, a game designer specializing in Unreal Engine 5, Maya, ZBrush, GameMaker Studio 2, Photoshop, and Substance Painter. I'm currently contributing to a pre-production game under NDA as a Junior Level Designer, focusing on environment blockouts, player flow, and collaborative iteration with design and art teams. I have a strong foundation in world-building, gameplay spaces, and clear visual language across game spaces. I'm seeking a full-time Level Designer or Game Designer role.

Available to hire

Hi, I’m Zachary Willis, a game designer specializing in Unreal Engine 5, Maya, ZBrush, GameMaker Studio 2, Photoshop, and Substance Painter. I’m currently contributing to a pre-production game under NDA as a Junior Level Designer, focusing on environment blockouts, player flow, and collaborative iteration with design and art teams.

I have a strong foundation in world-building, gameplay spaces, and clear visual language across game spaces. I’m seeking a full-time Level Designer or Game Designer role.

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Work Experience

Junior Level Designer at Undisclosed NDA Project
August 1, 2024 - Present
Built and iterated greybox/whitebox levels in Unreal Engine 5; designed player flow, pacing, and spatial readability across game spaces; refined blockouts through playtesting; collaborated with a small design/art team to develop a voxel prototype.
Level Designer at Terror on the Bayou
September 1, 2023 - May 1, 2024
Blocked out multiple level spaces in Unreal Engine 5 (exploration zones, path layout); designed enemy placement and player movement docs; team collaboration with 20+ members; contributed to a trailer and final build.
TSA Screening at SFO TSA
January 1, 2025 - Present
Contract/Temporary role (Airport Security Screening)
Retail Associate at Whole Foods Market
January 1, 2024 - December 31, 2024
Customer service, store operations and general retail duties
Grocery/Delivery Associate at Amazon Fresh
January 1, 2022 - December 31, 2023
Retail/delivery support
Arcade Attendant at Laser Quest
January 1, 2018 - December 31, 2021
Entertainment venue staff (games, customer service)

Education

B.S. Engineering, Entertainment Arts & Engineering (Video Game Design) at University of Utah
January 1, 2020 - January 1, 2024
High School Diploma at Everest Public High School
January 1, 2016 - January 1, 2020

Qualifications

National Society of High School Honors (NSHSS)
January 11, 2030 - March 21, 2026
Dean's List, University of Utah (all semesters)
January 1, 2020 - January 1, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet