Hi I’m Zach, 3D Artist with extensive experience across Advertising, Broadcast, and Games. I’ve worked with major brands including L’Oréal, Bloomingdale’s, Bicester Village, Walmart, and Warner Bros, delivering high quality 3D content for AAA titles, VR experiences, and digital campaigns. My skills cover 2D/3D asset creation, rendering, motion graphics, and real-time production for games and interactive experiences. Proficient in Unreal Engine, 3ds Max, Maya, Cinema 4D, Substance Painter & Designer, After Effects, DaVinci Resolve, and the Adobe Suite. If you’re looking for a reliable artist to create engaging, polished visuals for your next project let’s collaborate!

Zach Voaden

PRO

Hi I’m Zach, 3D Artist with extensive experience across Advertising, Broadcast, and Games. I’ve worked with major brands including L’Oréal, Bloomingdale’s, Bicester Village, Walmart, and Warner Bros, delivering high quality 3D content for AAA titles, VR experiences, and digital campaigns. My skills cover 2D/3D asset creation, rendering, motion graphics, and real-time production for games and interactive experiences. Proficient in Unreal Engine, 3ds Max, Maya, Cinema 4D, Substance Painter & Designer, After Effects, DaVinci Resolve, and the Adobe Suite. If you’re looking for a reliable artist to create engaging, polished visuals for your next project let’s collaborate!

Available to hire

Hi I’m Zach, 3D Artist with extensive experience across Advertising, Broadcast, and Games. I’ve worked with major brands including L’Oréal, Bloomingdale’s, Bicester Village, Walmart, and Warner Bros, delivering high quality 3D content for AAA titles, VR experiences, and digital campaigns.

My skills cover 2D/3D asset creation, rendering, motion graphics, and real-time production for games and interactive experiences.

Proficient in Unreal Engine, 3ds Max, Maya, Cinema 4D, Substance Painter & Designer, After Effects, DaVinci Resolve, and the Adobe Suite.

If you’re looking for a reliable artist to create engaging, polished visuals for your next project let’s collaborate!

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Language

English
Fluent

Work Experience

Environment Artist at Sawhorse Productions
February 1, 2024 - June 14, 2024
Worked on 'Sinners Survive the Night' (Fortnite) and 'Walmart Realm'. Responsibilities included level design, modeling game-ready asset kits and hero props, texturing, materials, lighting setup (Lumen), kitbashing, optimisation, and internal tool demonstrations.
Environment Artist at Emperia
October 1, 2022 - December 31, 2023
Developed interior and exterior environments for brands like Bloomingdale's using Unreal Engine 4 & 5. Tasks included asset creation, PCG tools, kitbashing, lighting/GPU lightmass, and optimisation.
3D Artist at High Scream
August 1, 2022 - August 31, 2022
Contributed to a Steam VR experience, creating environment assets and materials in Unreal Engine 4.
3D Artist at Freshheather Freelance
May 1, 2022 - July 31, 2022
Led environment creation for L’Oréal. Tasks included modeling, texturing, kitbashing, lighting, animation, and rendering in Arnold.
Freelance Motion Designer at Gravity Global
June 1, 2021 - June 5, 2021
Gravity Global; a B2B award-winning marketing agency. I developed an animation video for Sage, outlining their latest Business Plan. Working in tandem with their accounts team and creative director.
Freelance Motion Designer at Topham Guerin
February 2, 2021 - June 2, 2021
Topham Guerin is a Digital & Creative agency. I was working across global brands and organizations creating videos and animation for Social media marketing campaigns on a variety of different platforms.
Motion Designer at PHM Group Limited
February 25, 2020 - February 25, 2020
Technology & consulting solutions for the global automotive industry. I worked on developing a video for Ford the motor company. Using 3D Animation, compositing, and video editing to produce a smart informative cinematic reel showcasing their latest technologies.
Motion Designer at Chapter 3 Graphics
November 1, 2019 - November 5, 2019
Global entertainment and broadcast graphics agency. Building out current Title sequences and stings, compositing in 3D elements. Setting up multi-display layouts for live events. Designing marketing Assets.
Motion Designer at Observatory
October 5, 2019 - October 25, 2019
Technology innervated design studio, with leading productions. The Observatory, here I was designing and animating Logo assets for event presentations, setting up a 3D scene to be rendered as stills for a projection mapping event in Paris (centered around the ‘Corsa’ vehicle) and animating content for live shows.
Motion Designer at SPOKE (Respoke Ltd)
September 25, 2019 - September 30, 2019
Respected menswear, jeans clothing brand. Created an advert, showcasing the brand's functionalities and services for their Fit-finder web application.
Motion Graphic Designer at MOOV LIMITED
November 2, 2017 - August 5, 2019
UK’s leading sport & events live broadcast graphic’s organization MOOV.tv. My role was to support MOOV’s client ‘Iran International', who is a 24/7 Farsi-language news channel based in London. My responsibilities, designing and animating 2D/ 3D graphic packages for a range of shows. Executing bumpers and stings, title sequences, designing generic studio assets for the News room’s screen environments and built 3D assets for Augmented Reality.

Education

BA Digital Arts (CGI) at Southampton Solent
January 1, 0000 - December 31, 0000
BA Digital Arts (CGI) at Southampton Solent
January 1, 2015 - December 31, 2019

Qualifications

AI, Immersive & Games, Retail & Shopping Webby Winner, People's Voice Winner, Walmart Realm
January 1, 2025 - December 31, 2025
XR Marketing Campaign of the Year Winner Walmart Realm
January 1, 2024 - December 31, 2024
Rookies Award Winner UE4, Environment
January 1, 2022 - December 31, 2022
Finalist in Retail & E-Commerce, Extended Reality
January 1, 2024 - December 31, 2024

Industry Experience

Gaming, Retail, Media & Entertainment, Software & Internet, Consumer Goods
    Camping Tent Turntable | Real-Time Game Asset
    3D camping tent game environment asset, production ready. 3dmodeling texturing lighting pbr gamart environmentart gameprop unrealening 3dmax autodesk substancepainter substancedesigner photoshop
    Ham Radio Turntable | Real-Time Game Asset
    3D - Production ready game prop. Orignally created for a game released in the Fornite Engine. Custom Material Instance parameters were implemented to allow independent control over emissive intensity and colour for both the dial interface text and the LED indicators, enhancing fidelity and flexibility in engine. gameprop gameasset hamradio gameart 3d modeling texturing lighting materials real-time rendering gaming production 3dart animation unrealenigne autodesk 3dsmax maya substancepainter substance designer davinciresolve gamedev 3ddesigner
    Ember Sword - Game Prop
    Game-inspired hard surface prop originally created as a hero asset for my 2022 project, Septimus Signus’ Outpost a recreation of the Skyrim location in Unreal Engine 4. The asset was modelled in Autodesk 3ds Max using a high-to-low poly workflow, then textured in Substance Painter using the PBR Metallic/Roughness pipeline before being implemented into Unreal Engine. I also developed a modular Master Material that can be instanced to create multiple variations of the prop. Some of the exposed parameters include albedo brightness, desaturation, tint, hue, and wear controls, allowing additional detail such as grunge and wear to be adjusted within the base color, roughness, and normal channels. All driven via channel masks, enabling the ability to specify specific parts of the model, e.g., grip, guard and blade. Additional parameters were created for emissive and power-source animation FX, across the grip and blade, enabling different visual configurations such as a red grip with a blue blade fx, or isolated effects depending on the desired look. Presentation: For the turntable sequence, the MI Parameters were animated in the Unreal Engine Sequencer and rendered using Movie Render Queue. Final still-image breakdowns were composed in Photopea, while the looping turntable presentation was edited in DaVinci Resolve. View the full project in my portfolio here: https://www.twine.net/signin 3d 3dasset 3dprop gameprop production-ready gameready animation FX 3ddesigner weaponart 3dmodeling texturing lighting rendering unrealengine autodesk substance davincciressolve productshowcase