Twine
Twine

Hi I'm Zach, A seasoned and passionate Environment/ Prop Artist with a focus on creating immersive, and cost efficient environments. I specialise in Environment art, kit and prop creation. My recent work includes

Zach Voaden

Hi I'm Zach, A seasoned and passionate Environment/ Prop Artist with a focus on creating immersive, and cost efficient environments. I specialise in Environment art, kit and prop creation. My recent work includes contributing to a game for Warner Bros: Sinners, Survive the Night on Fortnite. Building interactive virtual shopping experiences for Walmart Realm. I have experience using the following tools; Unreal Engine, 3ds Max, Zbrush, Substance Painter and Designer for asset creation. I also have have

Available to hire

Hi I’m Zach,

A seasoned and passionate Environment/ Prop Artist with a focus on creating immersive, and cost efficient environments. I specialise in Environment art, kit and prop creation.

My recent work includes contributing to a game for Warner Bros: Sinners, Survive the Night on Fortnite.
Building interactive virtual shopping experiences for Walmart Realm.

I have experience using the following tools; Unreal Engine, 3ds Max,
Zbrush, Substance Painter and Designer for asset creation. I also
have have experince using native tools and techniques in Unreal
harnessing procedural systems within materials, Vertex blending,
Runtime virtual texturing, PCG.

Outside of commercial projects, I spend time on personal work inspired by the games and the real world locations I’ve travelled to. I’m always pushing to expand my skill set, experimenting with new tools, plugins, and workflows to stay aligned with an ever evolving industry.

Please check out some of my latest work here: zachvoaden9.artstation.com

See more

Language

English
Fluent

Work Experience

Environment Artist at Sawhorse Productions
February 1, 2024 - June 14, 2024
Worked on 'Sinners Survive the Night' (Fortnite) and 'Walmart Realm'. Responsibilities included level design, modeling game-ready asset kits and hero props, texturing, materials, lighting setup (Lumen), kitbashing, optimisation, and internal tool demonstrations.
Environment Artist at Emperia
October 1, 2022 - December 31, 2023
Developed interior and exterior environments for brands like Bloomingdale's using Unreal Engine 4 & 5. Tasks included asset creation, PCG tools, kitbashing, lighting/GPU lightmass, and optimisation.
3D Artist at High Scream
August 1, 2022 - August 31, 2022
Contributed to a Steam VR experience, creating environment assets and materials in Unreal Engine 4.
3D Artist at Freshheather Freelance
May 1, 2022 - July 31, 2022
Led environment creation for L’Oréal. Tasks included modeling, texturing, kitbashing, lighting, animation, and rendering in Arnold.

Education

BA Digital Arts (CGI) at Southampton Solent
January 1, 0000 - December 31, 0000
BA Digital Arts (CGI) at Southampton Solent
January 1, 2015 - December 31, 2019

Qualifications

AI, Immersive & Games, Retail & Shopping Webby Winner, People's Voice Winner, Walmart Realm
January 1, 2025 - December 31, 2025
XR Marketing Campaign of the Year Winner Walmart Realm
January 1, 2024 - December 31, 2024
Rookies Award Winner UE4, Environment
January 1, 2022 - December 31, 2022
Finalist in Retail & E-Commerce, Extended Reality
January 1, 2024 - December 31, 2024

Industry Experience

Gaming, Retail, Media & Entertainment, Software & Internet, Consumer Goods

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