I'm Zaid Tariq, a passionate 3D artist with over 5 years of experience in creating detailed models, textures, lighting, and animation. I work with a range of 3D software including 3DS Max, Maya, ZBrush, Substance Painter, Unity, Unreal Engine, and Adobe Photoshop to turn ideas into engaging visuals. My goal is to craft realistic objects, environments, and effects that bring digital worlds to life. I've developed visuals for video games, animated films, and virtual reality experiences, collaborating with teams to deliver polished assets and immersive environments. I’m always learning and excited to tackle new challenges, from high-poly concepts to optimized, mobile-friendly scenes, and I’m open to contributing to exciting projects across gaming, film, and interactive media.

Zaid Tariq

I'm Zaid Tariq, a passionate 3D artist with over 5 years of experience in creating detailed models, textures, lighting, and animation. I work with a range of 3D software including 3DS Max, Maya, ZBrush, Substance Painter, Unity, Unreal Engine, and Adobe Photoshop to turn ideas into engaging visuals. My goal is to craft realistic objects, environments, and effects that bring digital worlds to life. I've developed visuals for video games, animated films, and virtual reality experiences, collaborating with teams to deliver polished assets and immersive environments. I’m always learning and excited to tackle new challenges, from high-poly concepts to optimized, mobile-friendly scenes, and I’m open to contributing to exciting projects across gaming, film, and interactive media.

Available to hire

I’m Zaid Tariq, a passionate 3D artist with over 5 years of experience in creating detailed models, textures, lighting, and animation. I work with a range of 3D software including 3DS Max, Maya, ZBrush, Substance Painter, Unity, Unreal Engine, and Adobe Photoshop to turn ideas into engaging visuals. My goal is to craft realistic objects, environments, and effects that bring digital worlds to life.

I’ve developed visuals for video games, animated films, and virtual reality experiences, collaborating with teams to deliver polished assets and immersive environments. I’m always learning and excited to tackle new challenges, from high-poly concepts to optimized, mobile-friendly scenes, and I’m open to contributing to exciting projects across gaming, film, and interactive media.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Advanced
Urdu
Fluent
Sindhi
Advanced

Work Experience

Junior 3D Artist at 3D Innovations
June 1, 2021 - June 1, 2021
Created and enhanced 3D assets for games and immersive experiences. Responsibilities included 3D modeling, texturing, asset optimization, and collaborating with design and art teams to craft compelling environments and characters.
3D Artist at Joint Vision Tech
February 1, 2022 - February 1, 2022
Mobile game development studio that creates immersive and engaging games for iOS and Android. As an intermediate-level artist, I crafted essential visual assets and ensured a seamless gaming experience.
Technical 3D Artist at Algocoder
December 1, 2023 - December 1, 2023
Blockchain & Metaverse development company providing full-service on Blockchain from token creation to developing your own Chain, plus Metaverse Development with VR & AR. Responsible for concept development, 3D modeling, rigging, animation, lighting, rendering, and problem-solving; collaborated with designers and PMs to deliver high-quality assets.
3D Environment Artist at Rolling Beans Studion
January 1, 2023 - November 1, 2025
Mobile game development studio that creates immersive and engaging games for iOS and Android. As an intermediate-level artist, I crafted essential visual assets and ensured a seamless gaming experience.
Junior 3D Artist at 3D Innovations
July 1, 2019 - June 1, 2021
As a junior 3D artist, I focused on creating and refining 3D assets to build compelling game visuals. Responsibilities included 3D modeling, texturing, collaboration with teammates, and continuous learning to improve asset quality and workflow efficiency.
3D Artist at Joint Vision Tech
June 1, 2021 - February 1, 2022
As an intermediate-level artist, I contributed to crafting engaging visual assets and ensuring a smooth gaming experience through polished models and textures, supporting overall project quality.
3D Artist at Algocoder
February 1, 2022 - December 1, 2023
As a technical 3D artist at Algocoder, my role encompassed concept development, 3D modeling, rigging, animation, lighting, rendering, and problem-solving to deliver robust visual assets for games and metaverse projects.
Environment Artist at Rolling Beans
January 1, 2024 - Present
As an environment designer, I produced optimized, visually engaging mobile-game environments, designing low- to mid-poly assets and managing efficient textures to ensure real-time performance.

Education

Bachelor of commerce at Shah Abdul Latif University
September 2, 2017 - February 12, 2021
3D Animation & VFx at Sukkur IBA University
September 1, 2018 - July 1, 2019
Bachelor of Commerce at Shah Abdul Latif University
August 1, 2017 - February 1, 2021
Diploma in 3D Animation & VFX at Sukkur IBA University
September 1, 2018 - June 1, 2019
Bachelor of Commerce at Shah Abdul Latif University
January 11, 2030 - March 16, 2026
Diploma In 3D Animation & VFx at Sukkur IBA University
January 11, 2030 - March 16, 2026

Qualifications

Large Environment Creation Unreal Engine 5
January 20, 2019 - June 1, 2020
Bachelor of Commerce
August 1, 2017 - February 1, 2021
Diploma in 3D Animation & VFX
September 1, 2018 - June 1, 2019

Industry Experience

Gaming, Media & Entertainment, Software & Internet