I’m Zaid Tariq, a passionate 3D artist with over 5 years of experience in creating detailed models, textures, lighting, and animation. I work with a range of 3D software including 3DS Max, Maya, ZBrush, Substance Painter, Unity, Unreal Engine, and Adobe Photoshop to turn ideas into engaging visuals. My goal is to craft realistic objects, environments, and effects that bring digital worlds to life.
I’ve developed visuals for video games, animated films, and virtual reality experiences, collaborating with teams to deliver polished assets and immersive environments. I’m always learning and excited to tackle new challenges, from high-poly concepts to optimized, mobile-friendly scenes, and I’m open to contributing to exciting projects across gaming, film, and interactive media.
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