Available to hire
A self-driven individual who is able to easily fit in to a wide range of work environments and cultures. Well-articulated communicator and effective planner, with strong problem-solving skills and a highly organized, analytic approach.
My long term goals are to create games that tell incredible stories with amazing characters in which players feel they are part of a massive universe far greater than themselves, yet have the ability to impact it in enormous ways.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Graphics/AI/Gameplay Programmer at 3DRealms
November 1, 2022 - December 1, 2023Worked on Phantom Fury: designed and implemented enemy behaviors using Behavior Trees; created custom EQS generators; added SMAA and CAS to UE4 and combined them to form a TSMAA solution; performed bug fixes, performance improvements and polishing.
Porting Programmer at Slipgate-Ironworks
March 1, 2022 - October 1, 2022Ported Remnant: From the Ashes to Nintendo Switch; conducted bug fixes and performance optimizations.
Graphics Programmer at Slipgate-Ironworks
February 1, 2021 - March 1, 2022Worked on porting an existing AAA game to PlayStation 5; enhanced Temporal Anti-Aliasing, implemented a custom Temporal Upsampling solution and performed various bug fixes.
Game Programmer at Next-Gen Dreams
February 1, 2020 - April 1, 2020Worked on an unreleased Unreal Engine 4 title; developed various weather effects for a tactical survival game.
Game Programmer at Impact Wall
July 25, 2016 - January 1, 2018Created custom driver software and demo game projects in Unity 3D for Impact Wall's proprietary laser wall technology.
Graphics/AI/Game Programmer at 3D Realms
November 1, 2022 - December 1, 2023Helped design and implement behaviours for multiple enemies using Behavior Trees and created custom EQS generators. Added SMAA and CAS to UE4 and combined both to create a custom TSMAA solution. Implemented a series of bug fixes, performance improvements and polish.
Portfolio Programmer at Slipgate Ironworks
March 1, 2022 - October 1, 2022Porting Remnant: From the Ashes to the Nintendo Switch. Various bug fixes and performance optimizations.
Graphics Programmer at Slipgate Ironworks
February 1, 2021 - March 1, 2022Porting existing AAA game to PlayStation 5. Added improvements to existing Temporal Anti-Aliasing solution in proprietary engine. Implemented a custom Temporal Upsampling solution. Various bug fixes.
API Programmer (Volunteer) at Open Source / Self-Directed Projects
January 1, 2014 - PresentCreated a series of cross-platform C++ libraries for various open-source projects.
Tools and Games Programmer at UAA Software
January 1, 2014 - PresentCreated a Windows-based tool used to decompile and display SPIR-V binaries, and volunteered to work on a shoot-em-up game in Unreal Engine 4.
Education
Advanced diploma of professional games development (programming) at Academy of Interactive Entertainment, Sydney
January 11, 2030 - January 1, 2013Vocational graduate diploma of Management at Academy of Interactive Entertainment, Sydney
January 11, 2030 - January 1, 2014Bachelor of Games and Virtual Worlds (Programming) at Canberra Institute of Technology, Online
January 11, 2030 - January 1, 2021Advanced Diploma of Professional Game Development (Programming) at Academy of Interactive Entertainment, Sydney
January 11, 2030 - January 1, 2013Vocational Graduate Diploma of Management at Academy of Interactive Entertainment, Sydney
January 11, 2030 - January 1, 2014Bachelor of Games and Virtual Worlds (Programming) at Canberra Institute of Technology, Online
January 11, 2030 - January 1, 2021Qualifications
Advanced diploma of professional games development (programming)
January 11, 2030 - January 1, 2013Vocational graduate diploma of Management
January 11, 2030 - January 1, 2014Bachelor of Games and Virtual Worlds (Programming)
January 11, 2030 - January 1, 2021Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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