Hi, I’m Zack — a composer and sound designer focused on building music and audio that respond to story, gameplay, and emotion in real time.
I work across games, film, TV, and theater, creating adaptive music, interactive audio systems, and soundscapes that support narrative and gameplay flow. I also handle mixing, mastering, and implementation so the audio feels seamless inside the final experience, not just layered on top of it.
I’m especially drawn to projects where sound needs to react — whether that’s gameplay-driven music changes, evolving atmospheres, or systems that shift with story and player choice. I enjoy collaborating closely with teams to shape audio that feels intentional, responsive, and grounded in the project’s world.
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