I am a Game Director and Lead Developer with 10+ years of professional experience, specializing in Unreal Engine, C++, and VR action games. I have led the development of multiple commercially shipped titles, including a top-selling VR action game on the Meta Store, overseeing projects from early concept through production, release, and post-launch support.
My work blends hands-on engineering with creative direction, allowing me to translate ambitious design ideas into stable, performant, player-focused experiences. My core strengths include gameplay and systems programming (C++, Blueprints), VR interaction and performance optimization, AI, UI, animation systems, game and level design, and technical leadership for small teams.
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