I am a Game Director and Lead Developer with 10+ years of professional experience, specializing in Unreal Engine, C++, and VR action games. I have led the development of multiple commercially shipped titles, including a top-selling VR action game on the Meta Store, overseeing projects from early concept through production, release, and post-launch support. My work blends hands-on engineering with creative direction, allowing me to translate ambitious design ideas into stable, performant, player-focused experiences. My core strengths include gameplay and systems programming (C++, Blueprints), VR interaction and performance optimization, AI, UI, animation systems, game and level design, and technical leadership for small teams.

Zsolt Fehér

I am a Game Director and Lead Developer with 10+ years of professional experience, specializing in Unreal Engine, C++, and VR action games. I have led the development of multiple commercially shipped titles, including a top-selling VR action game on the Meta Store, overseeing projects from early concept through production, release, and post-launch support. My work blends hands-on engineering with creative direction, allowing me to translate ambitious design ideas into stable, performant, player-focused experiences. My core strengths include gameplay and systems programming (C++, Blueprints), VR interaction and performance optimization, AI, UI, animation systems, game and level design, and technical leadership for small teams.

Available to hire

I am a Game Director and Lead Developer with 10+ years of professional experience, specializing in Unreal Engine, C++, and VR action games. I have led the development of multiple commercially shipped titles, including a top-selling VR action game on the Meta Store, overseeing projects from early concept through production, release, and post-launch support.

My work blends hands-on engineering with creative direction, allowing me to translate ambitious design ideas into stable, performant, player-focused experiences. My core strengths include gameplay and systems programming (C++, Blueprints), VR interaction and performance optimization, AI, UI, animation systems, game and level design, and technical leadership for small teams.

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Language

Hungarian
Fluent
German
Beginner
English
Advanced

Work Experience

Game Director at Self-employed
September 1, 2024 - Present
Solo developer and creative director of an upcoming game project; responsible for game design, programming, art direction, and production planning; developing the project from initial concept through prototype and production.
Freelance Game Developer at Self-employed
January 1, 2018 - Present
Delivered Unreal Engine game development projects for multiple studios and technology companies; worked on gameplay systems, VR mechanics, and performance optimization; collaborated with external teams to meet milestones.
Game Director & Lead Developer at XREAL Games
December 1, 2016 - May 1, 2025
Directed and led development of multiple VR action games in Unreal Engine; led a team of 5–10 developers across full production cycles; designed and implemented core gameplay systems, AI, UI, and VR interactions; oversaw technical architecture, performance optimization, and code quality; one title achieved top-selling status on Meta Quest Store; contributed hands-on C++ and Blueprint development throughout production.
Game Developer at BeWare Tech
November 1, 2016 - February 1, 2017
Developed gameplay features using Unity Engine; contributed to game systems and UI development; worked on .NET MVC components alongside game development tasks.
Senior C++ Developer at Accenture
January 1, 2015 - November 1, 2016
Developed rapid prototypes and technical solutions in C++, C#, and web technologies; worked in multidisciplinary teams delivering client-facing software.
Software Engineer at POSSIBLE Games
October 1, 2014 - January 1, 2015
Developed mobile game features for iOS and Android platforms.
Software Engineer at evosoft Hungary Kft.
December 1, 2011 - October 1, 2014
Contributed to Siemens TIA Portal development.
Tools Developer at Nokia Siemens Networks
February 1, 2011 - August 1, 2011
Developed internal tools and supporting documentation.

Education

Master of Science (MSc), Technical Informatics at Budapest University of Technology and Economics
January 1, 2010 - December 31, 2012
Bachelor of Science (BSc), Computer Engineering at Budapest University of Technology and Economics
January 1, 2006 - December 31, 2010

Qualifications

Microsoft Certified Professional Developer (MCPD): Windows Developer
January 11, 2030 - February 1, 2026
Arc Certified Remote Developer
January 11, 2030 - February 1, 2026
Microsoft Certified Professional Developer (MCPD): Web Developer
January 11, 2030 - February 1, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services