Available to hire
I’m Anton Timofeenko, a system-level C++ engineer focused on high-performance game play frameworks and scalable API systems. I design robust tooling and automation to speed up development and reduce API back-end requests, always aiming for clean abstractions and architectural performance optimization.
I’ve mentored a new team lead during a transition and led a team of four programmers. I enjoy turning ideas into reliable, shipped software and building internal tools that cut toil, improve stability, and help teams deliver faster.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Russian
Fluent
English
Advanced
Serbian
Intermediate
Work Experience
Multiplayer Software Engineer at Playrix
July 1, 2021 - October 21, 2025Stabilized and optimized the game's production pipeline by eliminating API backend requests. Built internal tools and automation systems to reduce approximately a quarter of the team's work hours per month. Designed extensible gameplay and UI frameworks to prevent tech debt growth. Mentored new team lead during transition period and led a team of 4 programmers. Integrated LLM-assisted workflows for code/docs generation.
Software Engineer at New Cloud Technologies
October 1, 2019 - June 18, 2021Developed cloud cross-platform desktop apps (Word/Sheets/Slides analogs). Integrated GammaRay for Qt UI inspection and leak detection. Refactored editors' architectural for performance tuning to deliver production-grade software for embedded OS. Prototyped migration from Qt to proprietary framework.
Software Engineer at Micran, Research & Production Company
July 15, 2017 - September 15, 2019Led development of height-map estimation tool. Refactored engineering tools for telecom hardware to connect uninhabited lands. Implemented low-level communication protocols to optimize traffic. Focused on reliability and performance in production utilities.
Education
Bachelor's in Computer Science at Tomsk State University of Control Systems and Radio Electronics
January 1, 2014 - January 1, 2018Qualifications
Google Prompt Engineer
September 2, 2025 - September 9, 2025How to write prompts for effective gen AI usage
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Pet-project combining survival RPG and RTS mechanics just like Rimworld. I made it just for fun
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