Anton Timofeenko

Available to hire

I'm Anton Timofeenko, a system-level C++ engineer focused on high-performance game play frameworks and scalable API systems.

About

I’m Anton Timofeenko, a system-level C++ engineer focused on high-performance game play frameworks and scalable API systems. I design robust tooling and automation to speed up development and reduce API back-end requests, always aiming for clean abstractions and architectural performance optimization.

I’ve mentored a new team lead during a transition and led a team of four programmers. I enjoy turning ideas into reliable, shipped software and building internal tools that cut toil, improve stability, and help teams deliver faster.

  • Joined October 2025

Languages

  • RussianFluent
  • EnglishAdvanced
  • SerbianIntermediate

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Projects · 2

Match3 game using unique hex mechanics

  • Developer
  • Game Developer
  • Programmer

Pet-project combining survival RPG and RTS mechanics just like Rimworld. I made it just for fun

  • Full Stack Developer

Work experience

Multiplayer Software Engineer · PlayrixJul 2021 – Oct 2025 · 4 yrs 4 mos

Stabilized and optimized the game's production pipeline by eliminating API backend requests. Built internal tools and automation systems to reduce approximately a quarter of the team's work hours per month. Designed extensible gameplay and UI frameworks to prevent tech debt growth. Mentored new team lead during transition period and led a team of 4 programmers. Integrated LLM-assisted workflows for code/docs generation.

Software Engineer · New Cloud TechnologiesOct 2019 – Jun 2021 · 1 yr 9 mos

Developed cloud cross-platform desktop apps (Word/Sheets/Slides analogs). Integrated GammaRay for Qt UI inspection and leak detection. Refactored editors' architectural for performance tuning to deliver production-grade software for embedded OS. Prototyped migration from Qt to proprietary framework.

Software Engineer · Micran, Research & Production CompanyJul 2017 – Sep 2019 · 2 yrs 3 mos

Led development of height-map estimation tool. Refactored engineering tools for telecom hardware to connect uninhabited lands. Implemented low-level communication protocols to optimize traffic. Focused on reliability and performance in production utilities.

Education

Bachelor's in Computer Science · Tomsk State University of Control Systems and Radio Electronics2014 – 2018

Certifications and awards

Google Prompt Engineer2025

How to write prompts for effective gen AI usage

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