Alex is a digital artist with over 18 years of experience working globally with brands, agencies, and studios. Based in North Carolina, United States, Alex aims to craft unique visual stories with unconventional perspectives for products and brands, always driven by innovation. He handles everything from concept development to style frames, from modeling to animation and can lead projects creatively and technically. For collaborations, freelance projects, or inquiries, contact Alex directly at: _Email not available. Sign in: https://www.twine.net/signup_

Alexander Kolosovski

5.0 (4 reviews)

Alex is a digital artist with over 18 years of experience working globally with brands, agencies, and studios. Based in North Carolina, United States, Alex aims to craft unique visual stories with unconventional perspectives for products and brands, always driven by innovation. He handles everything from concept development to style frames, from modeling to animation and can lead projects creatively and technically. For collaborations, freelance projects, or inquiries, contact Alex directly at: _Email not available. Sign in: https://www.twine.net/signup_

Available to hire

Alex is a digital artist with over 18 years of experience working globally with brands, agencies, and studios.

Based in North Carolina, United States, Alex aims to craft unique visual stories with unconventional perspectives for products and brands, always driven by innovation.

He handles everything from concept development to style frames,
from modeling to animation and can lead projects creatively and technically.

For collaborations, freelance projects, or inquiries, contact Alex directly at: Email not available. Sign in: https://www.twine.net/signup

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Language

Work Experience

3D Artist-Generalist at ITO
August 1, 2016 - August 1, 2016
Product and Architectural Visualizations and Cinematics, Events & Stage Design, Characters and Environment modeling, Texturing, Rigging, Rendering, Post-production, VFX, Digital painting, and hand-drawn illustrations.
3D Artist Generalist at Self-Employed / Remote Contracts
October 1, 2016 - November 6, 2025
High-end product/architectural visualizations and animations, 3D motion graphics, 3D logo reveals, 3D title sequences, and cinematic trailers.
Senior 3D Motion Designer & Cinematic Artist at Independent Consultant
January 1, 2016 - Present
Produced premium product films, cinematic brand visuals, title sequences, and motion-driven storytelling for global clients. Specialized in cinematic lighting, animation, pacing, and visual narrative to communicate materials, form, and function. Led projects end-to-end: creative development, animation, rendering, compositing, and final delivery. Collaborated directly with founders, creative directors, marketing teams, and agencies.
3D Generalist / Visual Artist at CSI
January 1, 2004 - January 1, 2016
Delivered high-end VFX, product, and architectural cinematics for large-scale commercial and experiential projects. Created characters, environments, digital paintings, and fully rendered cinematic sequences. Collaborated with multidisciplinary teams across design, production, and post-production. Supported events, stage design, and visual experiences from concept through execution.

Education

Bachelor of Architecture and Fine Arts at Odessa State Academy of Civil Engineering and Architecture, Ukraine
October 1, 1980 - April 30, 1985
Architecture and Fine Arts at State Academy of Civil Engineering, Architecture and Fine Arts, Odesa, Ukraine
June 1, 1981 - July 1, 1986
Autodesk Advanced Course on 3D Graphics and Animation at CG Autodesk Advanced Course, Los Angeles, CA
June 1, 2004 - May 1, 2005

Qualifications

Top 1% Upwork Expert-Vetted freelancer
January 11, 2030 - November 6, 2025

Industry Experience

Media & Entertainment, Real Estate & Construction, Professional Services, Software & Internet, Consumer Goods
    uniE608 Environment Design And Animation for Metaverse Fashion Show Project
    I was hired by Alozari company.to create this environment design for the Metaverse Fashion show. It was a great team project and an unforgettable collaboration and effort, which led to the success of this show. videoeditor explainervideo animator
    uniE608 3D animation for the Custom Gaming PC start up
    3D animation for the Custom Gaming PC start up video animator videoeditor
    uniE621 New Orleans MSY Airport APM transport system concept
    The client wanted to make a conceptual visualization for the New Orleans MSY Airport APM system concept, which will be presented to investors and the city. My task was to recreate accurately a terrain with foliage, surroundings, airport structures such as airfields, terminals, parking lot buildings, roads, and place APM tracks and stations. It was a very massive and highly detailed project, similar to a North Terminal Project I have completed a few months earlier. Same as with the North terminal project, this one was completed successfully to client's total satisfaction. designer
    uniE621 3D Visualization for NYC office building
    The client, a NY-based architect wanted to make an accurate high-end visualization of the high-rise office building with the context environment. I used various techniques to build an accurate environment and building and successfully delivered renderings to the client, who was very happy with the outcome. We still doing an occasional collaboration. designer
    uniE621 New Orleans MSY Airport New Terminal and Parabola Building
    The client wanted to make a conceptual visualization for New Orleans MSY Airport: For the New North Terminal and the historical Parabola Building. My task was to recreate accurately a terrain with foliage, surroundings, airport structures such as airfields, terminals, parking lot buildings, roads, etc. It was a very massive and highly detailed project and I manage to complete it successfully to client total satisfaction — I was rehired several times by this client afterward. designer graphicdesigner
    uniE621 Classic Hotel Lobby in Los Angeles _view 2
    1) My client want to do a historical restoration of the building and needed 3D visualizations. 2) From clients CAD drawings, I have built "white renderings", got them OKed, then final 3D renders, as well as 3D floor plans, based on design specs, material samples, provided by client. 3) As an outcome, 3D renderings got OKed and served in the many stages of the restoration process .