I'm a UK-based 2D rigger and animator who enjoys the balance between technical structure and creative expression. I create games, experiment with new animation workflows, and capture wildlife photography in my spare time. I'm interested in how movement and mechanics bring characters to life across both animation and games.

Alicja Malek

I'm a UK-based 2D rigger and animator who enjoys the balance between technical structure and creative expression. I create games, experiment with new animation workflows, and capture wildlife photography in my spare time. I'm interested in how movement and mechanics bring characters to life across both animation and games.

Available to hire

I’m a UK-based 2D rigger and animator who enjoys the balance between technical structure and creative expression.

I create games, experiment with new animation workflows, and capture wildlife photography in my spare time. I’m interested in how movement and mechanics bring characters to life across both animation and games.

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Language

English
Fluent

Work Experience

Rig Developer
January 1, 2026 - Present
Designing and developing reusable 2D character rigs in Toon Boom Harmony for digital marketplace release. Focusing on modular rig structures and animator-friendly controls. Building assets with commercial usability in mind, including documentation and clean node organisation.
Animator / Rig Designer at A Tale of Sand and Bone (Game Trailer)
January 1, 2025 - January 1, 2026
Designed character turnarounds in Procreate and translated them into 3D models in Blender while preserving a hand-drawn early 2000s aesthetic. Developed custom rigs in Toon Boom Harmony to streamline animation workflows, including a reusable camel rig for background walk cycles. Produced frame-by-frame animation for a mouse character to capture nuanced, organic movement. Created seamless 2D textures (sand, tomb ceilings, walls, hieroglyphics, murals) and generated normal maps for dynamic lighting response. Applied stylised shaders in Blender to achieve a 2D illustrated look for 3D assets. Ensured visual consistency across 2D and 3D elements within a game trailer pipeline.
2D/3D Animator and Compositor at Music Video - Collaboration
January 1, 2024 - January 1, 2025
Built and dressed a 3D interior environment in Blender, sourcing and integrating assets to create a cohesive, lived-in space. Animated stylised VFX sequences to integrate with live-action footage. Animated a 2D character (bear) in Toon Boom Harmony using an existing turnaround, ensuring consistency in volume and proportions. Composited 2D animation, 3D environment, and green screen footage in After Effects. Performed masking, shadow integration, and lighting adjustments to seamlessly blend 2D and 3D elements.

Education

Animation and Games Art at Sunderland University
January 1, 2023 - January 1, 2026
Photography at Edinburgh College
January 1, 2019 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment