I am a Senior 3D Character Artist with over 8 years of professional and academic experience, specializing in high-fidelity character creation and production leadership. I progressed from prop artist to Lead Character Modeler at Mindshow Inc., where I managed up to four contractors across three simultaneous projects to deliver major titles like Monster High and Barbie without crunch. I bridge concept art with technical teams by establishing optimized workflows for sculpting in ZBrush, and I collaborate to improve pipeline tools and document workflows to ensure game-ready assets that meet strict technical constraints. I focus on clean retopology in Maya and PBR texturing in Substance Painter, maintaining consistent lookdev standards and robust deformation pipelines. My goal is to deliver high-quality characters that perform reliably in real-time environments while fostering collaborative, tool- and workflow-driven improvements across production teams.

Mario Daniel Alvizuris

I am a Senior 3D Character Artist with over 8 years of professional and academic experience, specializing in high-fidelity character creation and production leadership. I progressed from prop artist to Lead Character Modeler at Mindshow Inc., where I managed up to four contractors across three simultaneous projects to deliver major titles like Monster High and Barbie without crunch. I bridge concept art with technical teams by establishing optimized workflows for sculpting in ZBrush, and I collaborate to improve pipeline tools and document workflows to ensure game-ready assets that meet strict technical constraints. I focus on clean retopology in Maya and PBR texturing in Substance Painter, maintaining consistent lookdev standards and robust deformation pipelines. My goal is to deliver high-quality characters that perform reliably in real-time environments while fostering collaborative, tool- and workflow-driven improvements across production teams.

Available to hire

I am a Senior 3D Character Artist with over 8 years of professional and academic experience, specializing in high-fidelity character creation and production leadership. I progressed from prop artist to Lead Character Modeler at Mindshow Inc., where I managed up to four contractors across three simultaneous projects to deliver major titles like Monster High and Barbie without crunch. I bridge concept art with technical teams by establishing optimized workflows for sculpting in ZBrush, and I collaborate to improve pipeline tools and document workflows to ensure game-ready assets that meet strict technical constraints.

I focus on clean retopology in Maya and PBR texturing in Substance Painter, maintaining consistent lookdev standards and robust deformation pipelines. My goal is to deliver high-quality characters that perform reliably in real-time environments while fostering collaborative, tool- and workflow-driven improvements across production teams.

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Language

English
Fluent
Spanish; Castilian
Fluent
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Lead 3D Character Modeler at Mindshow Inc.
May 31, 2025 - July 21, 2025
Progressed from Prop Artist to Lead Character Modeler, developing early pipeline workflows and lookdev standards for shows including Monster High, Barbie, and Barbie OG. Oversaw contractor output, ensured adherence to guidelines, and provided hands-on technical support to maintain consistency and quality. Contributed directly to production through character sculpting in ZBrush, retopology in Maya and Blender, texturing in Substance Painter, and lookdev/assembly in Maya using Redshift.
Jr 3D Character Modeler at Tangent Animation
August 31, 2021 - July 21, 2025
Sculpted and modeled characters for productions including Maya and the Three, The Monkey King, and High in the Clouds, based on client concept art. Re-topologized models to meet technical requirements, and prepared final assets for surfacing, rigging, and pipeline integration.
3D Artist at Zenfri Inc.
June 30, 2018 - July 21, 2025
Designed concept characters and sculpted high-resolution models in ZBrush for an AR prototype game. Re-topologized and textured models, optimized low-poly assets for Unity, and collaborated with the dev team on integration.
Marketing Assistant at Spectrum Coatings
December 31, 2014 - July 21, 2025
Initiated and managed the company’s digital presence, including social media, website development, and multimedia performance tracking. Oversaw administrative operations and financial transactions across three branches, including payables, receivables, and client collections.
Lead 3D Character Modeler at Mindshow Inc.
October 1, 2021 - May 1, 2025
Guided the entire creation process as Lead Character Modeler, establishing lookdev standards and high-quality production workflows for major titles including Monster High and Barbie. Oversaw contractor output through detailed art reviews to ensure adherence to technical constraints and visual guidelines while providing hands-on technical support. Sculpted high-poly character models in ZBrush and executed clean retopology in Maya and Blender to ensure optimal deformation and performance. Developed PBR textures in Substance Painter and managed asset assembly and lookdev using Redshift to maintain a high-quality bar for in-game pipeline characters. Collaborated with the pipeline team to refine internal production tools and documented workflows to strengthen the character art pipeline over time.
Jr 3D Character Modeler at Tangent Animation
June 1, 2019 - August 1, 2021
Sculpted and modeled high poly characters and creatures for Maya and the Three and The Monkey King based on complex concept art and references. Re-topologized models to meet specific game and film topology requirements, ensuring seamless integration into surfacing and rigging pipelines. Balanced artistic silhouette and proportions with technical constraints to prepare final assets for animation and real-time usage.
Marketing Assistant at Spectrum Coatings
January 1, 2011 - January 1, 2014
Managed digital presence and multimedia tracking, demonstrating strong communication skills and the ability to organize complex project data.

Education

3D Computer Graphics, Advanced at Red River College
January 1, 2019 - December 31, 2019
Digital Multimedia Design, 3D Major at Red River College
January 1, 2018 - December 31, 2018
Art Diploma at Miles McDonell Collegiate
January 1, 2007 - December 31, 2007
Digital Multimedia Design, 3D Major at Red River College
January 11, 2030 - January 1, 2018
3D Computer Graphics, Advanced Class at Red River College
January 11, 2030 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Consumer Goods, Education, Other