I am a Senior 3D Character Artist with over 8 years of professional and academic experience, specializing in high-fidelity character creation and production leadership. I progressed from prop artist to Lead Character Modeler at Mindshow Inc., where I managed up to four contractors across three simultaneous projects to deliver major titles like Monster High and Barbie without crunch. I bridge concept art with technical teams by establishing optimized workflows for sculpting in ZBrush, and I collaborate to improve pipeline tools and document workflows to ensure game-ready assets that meet strict technical constraints.
I focus on clean retopology in Maya and PBR texturing in Substance Painter, maintaining consistent lookdev standards and robust deformation pipelines. My goal is to deliver high-quality characters that perform reliably in real-time environments while fostering collaborative, tool- and workflow-driven improvements across production teams.
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