Hello! I’m a generalist game designer, composer, and sound designer who is passionate about
crafting immersive experiences through storytelling, music, and dynamic audio design.
I specialise in and am passionate about:
✔ Level Design, Narrative Design & Technical Design
✔ Environmental Storytelling through Level Design and Audio
✔ Designing Player Experience through Visual and Audio Feedback Systems
✔ Adaptive Sound Design & Adaptive Music
✔ Dynamic Audio Implementation
✔ Recording and editing Foley
✔ Interactive Storytelling and Tabletop RPGs
Tools:
🕹 Unreal Engine 5 (Game Engine)
🎧 FMod (Adaptive Music & Sound)
🎵 Ableton Live 11 (Music Composition, Foley, Audio editing & Production)
✍ Twine 2 (SugarCube 2) (Interactive Narrative)
My Links:
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The Helper of Sharewell is a narrative-driven exploration game.
“You play as Heidi, a spirited young girl helping the village of Sharewell prepare for its 100th Spring Festival. Meet charming characters and collect materials to craft heartfelt gifts. Bring the town to life as you uncover the stories that make this community special.”
The Helper of Sharewell is a casual, cozy, adventure, crafting game about all about kindness, community, appreciation and teamwork.
Join Heidi on her journey as she learns what the Spring Festival is truly all about.
Gravity is a first-person immersive experiential sound design-focused game set in the cockpit of a cargo spaceship.
The project utilises physics in Unreal and Fmod parameters to create an immersive and interactive player experience.
Gravity is a game design Student duo collaboration for a 4-week sound design unit where we collaborated on:
Game Design
Level Design
Narrative
Unreal 5 Blueprint Programming
Music
Sound Design
Foley
Voice Acting
Sound Design and Audio using Unreal Engine 5 and Fmod.
Credits
NYX https://nyxcd.github.io/links/
Andromeda https://andromedamusic.itch.io/
The Theatre of Daedalus is a short boss rush made for the 2025 Boss Rush Game Jam worked on by a small team of new developers to the industry.
Following the theme “SPIN” the game incorporates this theme in a number of ways such as the steampunk vibe, the bosses having spinning attacks, and the tale of Daedalus being spun as a theatre show. We ended up being short on time so these themes are minimally implemented, but we did try to focus on having them in the game.
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