I am Aqib Shafiq, a software engineer with diverse experience in virtual automation, game development, and related fields. I have a proven track record of working with interdisciplinary teams to develop innovative solutions for the automotive industry. I enjoy turning complex challenges into compelling, interactive experiences and robust software systems. I am committed to the development of innovative solutions and the continuous advancement of simulation technology, with a focus on Unity-based simulations, digital twins, and VR experiences. I thrive in collaborative environments and constantly seek opportunities to learn new tools and techniques to push the boundaries of what’s possible in automotive software, simulation, and immersive technologies.

Aqib Shafiq

I am Aqib Shafiq, a software engineer with diverse experience in virtual automation, game development, and related fields. I have a proven track record of working with interdisciplinary teams to develop innovative solutions for the automotive industry. I enjoy turning complex challenges into compelling, interactive experiences and robust software systems. I am committed to the development of innovative solutions and the continuous advancement of simulation technology, with a focus on Unity-based simulations, digital twins, and VR experiences. I thrive in collaborative environments and constantly seek opportunities to learn new tools and techniques to push the boundaries of what’s possible in automotive software, simulation, and immersive technologies.

Available to hire

I am Aqib Shafiq, a software engineer with diverse experience in virtual automation, game development, and related fields. I have a proven track record of working with interdisciplinary teams to develop innovative solutions for the automotive industry. I enjoy turning complex challenges into compelling, interactive experiences and robust software systems.

I am committed to the development of innovative solutions and the continuous advancement of simulation technology, with a focus on Unity-based simulations, digital twins, and VR experiences. I thrive in collaborative environments and constantly seek opportunities to learn new tools and techniques to push the boundaries of what’s possible in automotive software, simulation, and immersive technologies.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Advanced
Panjabi, Punjabi
Fluent
French
Advanced

Work Experience

Master Thesis in Photorealistic Data Generation from the Digital Twin for AI-Based Visual Quality Inspection at Mercedes-Benz
November 30, 2025 - October 18, 2025
Research and development of synthetic photorealistic data for AI-driven visual quality inspection using a digital twin; focus on generating datasets and testing AI models in a simulated environment.
Internship in Unity/VR/AR in the Digitalization Department at Mercedes-Benz
March 31, 2025 - October 18, 2025
Hands-on work in Unity/VR/AR to support digitalization initiatives in automotive context.
Unity Game Developer at High on Tech Lab
January 31, 2024 - October 18, 2025
Developed interactive experiences using Unity 3D, optimized performance and integrated VR/AR features for simulations.
Lab Engineer at High on Tech
July 31, 2021 - October 18, 2025
Lab engineering support for simulation and automation projects, including software/hardware integration.
Unity 3D Instructor at University of Management and Technology
March 31, 2020 - October 18, 2025
Teaching Unity 3D concepts, conducting interactive coding labs, and mentoring students in game development.
Master Thesis in Photorealistic Data Generation from the Digital Twin for AI-Based Visual Quality Inspection at Mercedes-Benz
November 1, 2025 - October 18, 2025
Conducted research on synthetic data generation for AI-based visual quality inspection using digital twins; developed photorealistic data pipelines and evaluated AI model performance with ONNX. Collaborated with AI/Quality teams to translate research findings into practical workflows.
Internship in the field of Unity/VR/AR in the Digitalization department at Mercedes-Benz
March 1, 2025 - October 18, 2025
Gained exposure to Unity, VR/AR development and digitalization initiatives; contributed to immersive training simulations and tooling workflows; supported hardware integration for VR setups.
Unity Game Developer at Mercedes-Benz
January 1, 2024 - October 18, 2025
Developed Unity-based automotive simulations and interactive experiences; optimized performance, implemented gameplay mechanics, and integrated VR/AR components for training and visualization.
Lab Engineer at High on Tech
July 1, 2021 - October 18, 2025
Led lab projects involving software development for simulation and testing in automotive contexts; supported hardware-software integration and tool development for research.
Unity 3D Instructor at University of Management and Technology
March 1, 2020 - October 18, 2025
Taught Unity 3D concepts to Computer Science students; conducted hands-on labs, projects, and tutorials; mentored students pursuing careers in game development and simulation.
Master Thesis in Photorealistic Data Generation from the Digital Twin for AI-Based Visual Quality Inspection at Mercedes-Benz
November 30, 2025 - October 18, 2025
Conducted research on photorealistic data generation from digital twin for AI-based visual quality inspection. Implemented synthetic data generation workflows and evaluated AI model quality, preparing data for training and export in ONNX format.
Internship in Unity/VR/AR in the Digitalization Department at Mercedes-Benz
March 31, 2025 - October 18, 2025
Supported Unity/VR/AR projects in the Digitalization department, contributing to digital twin simulations and immersive training modules.
Unity Game Developer at High on Tech
January 31, 2024 - October 18, 2025
Developed Unity-based games and interactive experiences; optimized performance; collaborated with cross-disciplinary teams to deliver engaging user experiences.
Lab Engineer at High on Tech
July 31, 2021 - October 18, 2025
Worked on VR/AR simulations and hardware-software integration; supported Unity development and experimental setups for immersive training.
Unity 3D Instructor at University of Management and Technology
March 31, 2020 - October 18, 2025
Taught Unity 3D to Computer Science students; conducted interactive labs, prepared course material, and mentored graduates for placements.
Master Thesis in Photorealistic Data Generation from the Digital Twin for AI-Based Visual Quality Inspection at Mercedes-Benz
November 1, 2025 - October 27, 2025
Master's thesis project focusing on photorealistic data generation from a digital twin to support AI-based visual quality inspection, in Stuttgart, Germany.
Internship, Unity/VR/AR in the Digitalization Department at Mercedes-Benz
March 1, 2025 - October 27, 2025
Internship in Unity/VR/AR within the Digitalization department, Stuttgart, Germany.
Unity Game Developer at High on Tech
January 31, 2024 - October 27, 2025
Developed Unity-based games and interactive experiences.
Lab Engineer at High on Tech
July 31, 2021 - October 27, 2025
Lab engineer supporting game development and VR/AR projects.
Unity 3D Instructor at University of Management and Technology
March 1, 2020 - October 27, 2025
Instructed Unity 3D courses for CS students.
Master Thesis at Mercedes Benz
November 1, 2025 - November 1, 2025
Conducting research on photo-realistic data generation from digital twin environments to enable AI-based visual quality inspection; developed data pipelines and integrated with ONNX export for model evaluation; collaborated with automotive team to align experimental setup with real-world manufacturing scenarios.
Internship, Unity/VR/AR at Mercedes Benz
March 1, 2025 - March 1, 2025
Internship in the field of Unity/VR/AR in the Digitalization department; contributed to prototyping VR/AR applications and tooling for digitalization projects; collaborated with cross-functional teams.
Unity Game Developer at Mercedes Benz
January 31, 2024 - January 31, 2024
Developed Unity-based games and VR experiences; implemented gameplay mechanics, AI, optimization; collaborated with design and production teams; contributed to cross-platform deployment.
Lab Engineer at High on Tech
July 31, 2021 - July 31, 2021
Lab Engineer supporting lab operations, hardware-software integration, and testing for simulation-related projects; collaborated with researchers to prototype and validate automotive simulation workflows.
Unity 3D Instructor at University of Management and Technology
March 31, 2020 - March 31, 2020
Taught Unity 3D, C#, and game development concepts; designed hands-on labs and projects; mentored students and provided constructive feedback to improve coding and problem-solving skills.

Education

Master of Science in Automotive Software Engineering at Technische Universität Chemnitz
March 1, 2023 - October 18, 2025
Bachelor of Science in Software Engineering at University of Management and Technology
October 1, 2015 - November 30, 2019
Bachelor of Science in Software Engineering at University of Management and Technology
October 1, 2015 - November 1, 2019
Master of Science in Automotive Software Engineering at Technische Universität Chemnitz
March 1, 2023 - October 18, 2025
Master of Science in Automotive Software Engineering at Technische Universität Chemnitz
March 1, 2023 - October 18, 2025
Bachelor of Science in Software Engineering at University of Management and Technology, Lahore, Pakistan
October 1, 2015 - November 30, 2019
Master of Science in Automotive Software Engineering at Technische Universität Chemnitz
March 1, 2023 - October 27, 2025
Bachelor of Science in Software Engineering at University of Management and Technology, Lahore, Pakistan
October 1, 2015 - November 1, 2019
Master of Science in Automotive Software Engineering at Technische Universität Chemnitz
March 1, 2023 - November 10, 2025
Bachelor of Science in Software Engineering at University of Management and Technology
October 1, 2015 - November 1, 2019

Qualifications

Rector's Award for Academic Excellence
January 11, 2030 - October 18, 2025
IELTS - Overall 7.5 (C1)
January 11, 2030 - October 18, 2025
Rector's Award for Academic Excellence
January 11, 2030 - October 18, 2025
Advanced Diploma in French
January 11, 2030 - October 18, 2025
Rector's Award for Academic Excellence
January 11, 2030 - October 18, 2025
IELTS - Overall 7.5 (C1)
January 11, 2030 - October 18, 2025
Full Stack Web Developer Course
January 11, 2030 - October 18, 2025
Unity 3D Developer Course
January 11, 2030 - October 18, 2025
Adobe Photoshop Course
January 11, 2030 - October 18, 2025
IELTS Academic
January 11, 2030 - October 27, 2025
Rectors Award for Academic Excellence
January 11, 2030 - October 27, 2025
Full Stack Web Developer Course
January 11, 2030 - October 27, 2025
Unity 3D Developer Course
January 11, 2030 - October 27, 2025
Adobe Photoshop Course
January 11, 2030 - October 27, 2025
Rector's Award for Academic Excellence
January 11, 2030 - November 10, 2025
IELTS - Overall 7.5 (C1)
January 11, 2030 - November 10, 2025
Advanced Diploma in French
January 11, 2030 - November 10, 2025

Industry Experience

Gaming, Software & Internet, Manufacturing, Professional Services, Education, Media & Entertainment