_Website not available. Sign in: https://www.twine.net/signup_ I am developing as a versatile game audio professional, having worked on numerous projects whether as a sound recordist, sound designer, composer, mixer, or audio developer. I have been interested in audio creation since 2014, when I began experimenting with computer music and hip-hop instrumentals. After graduating from high school, I decided to pursue a professional path in sound engineering and in 2020, I enrolled in a Bachelor program in Audio Production at SAE Geneva. There, I significantly strengthened my knowledge of audio engineering and had the opportunity to work across various fields: studio recording, live sound, radio broadcast, film sound, academic writing, and notably video games. This last domain greatly captured my interest and was the one where I chose to expand my expertise. While finishing writing my bachelor thesis about sound for interactive comics, I embarked in a Digital Music Major at the Université de Montréal in 2023. I focused heavily on video game audio, sound programming and computing, sound design, and interactive audio systems. I obtained my bachelor degree in 2024 and my major degree in 2025. During my studies, I worked on various video games such as Bolt'N'Punch, EK-0, and Powerplay; but I also engaged in more experimental interactive productions like Les pions-poussieres, a digital comic featuring non-linear audio, or the upcoming pocket OpeRA project, an augmented reality opera phone app. You can check my website to see my demo, learn more about my work and listen to samples ! _Website not available. Sign in: https://www.twine.net/signup_

Arthur Schick

_Website not available. Sign in: https://www.twine.net/signup_ I am developing as a versatile game audio professional, having worked on numerous projects whether as a sound recordist, sound designer, composer, mixer, or audio developer. I have been interested in audio creation since 2014, when I began experimenting with computer music and hip-hop instrumentals. After graduating from high school, I decided to pursue a professional path in sound engineering and in 2020, I enrolled in a Bachelor program in Audio Production at SAE Geneva. There, I significantly strengthened my knowledge of audio engineering and had the opportunity to work across various fields: studio recording, live sound, radio broadcast, film sound, academic writing, and notably video games. This last domain greatly captured my interest and was the one where I chose to expand my expertise. While finishing writing my bachelor thesis about sound for interactive comics, I embarked in a Digital Music Major at the Université de Montréal in 2023. I focused heavily on video game audio, sound programming and computing, sound design, and interactive audio systems. I obtained my bachelor degree in 2024 and my major degree in 2025. During my studies, I worked on various video games such as Bolt'N'Punch, EK-0, and Powerplay; but I also engaged in more experimental interactive productions like Les pions-poussieres, a digital comic featuring non-linear audio, or the upcoming pocket OpeRA project, an augmented reality opera phone app. You can check my website to see my demo, learn more about my work and listen to samples ! _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Website not available. Sign in: https://www.twine.net/signup

I am developing as a versatile game audio professional, having worked on numerous projects whether as a sound recordist, sound designer, composer, mixer, or audio developer.

I have been interested in audio creation since 2014, when I began experimenting with computer music and hip-hop instrumentals. After graduating from high school, I decided to pursue a professional path in sound engineering and in 2020, I enrolled in a Bachelor program in Audio Production at SAE Geneva.

There, I significantly strengthened my knowledge of audio engineering and had the opportunity to work across various fields: studio recording, live sound, radio broadcast, film sound, academic writing, and notably video games. This last domain greatly captured my interest and was the one where I chose to expand my expertise.

While finishing writing my bachelor thesis about sound for interactive comics, I embarked in a Digital Music Major at the Université de Montréal in 2023. I focused heavily on video game audio, sound programming and computing, sound design, and interactive audio systems. I obtained my bachelor degree in 2024 and my major degree in 2025.

During my studies, I worked on various video games such as Bolt’N’Punch, EK-0, and Powerplay; but I also engaged in more experimental interactive productions like Les pions-poussieres, a digital comic featuring non-linear audio, or the upcoming pocket OpeRA project, an augmented reality opera phone app.

You can check my website to see my demo, learn more about my work and listen to samples !

Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
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Beginner
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Language

English
Advanced
French
Fluent
Japanese
Intermediate

Work Experience

Research assistant on Pocket Opera at Université de Montréal
February 20, 2025 - Present
Integrated, developed and created Wwise and Unity audio logics for an AR Opera phone app
Lead audio on various school projects at Université de Montréal
August 28, 2023 - June 20, 2025
Composed, studio/field recorded, edited, integrated, developed, mixed and post-produced for multiple student projects

Education

Digital Music Major at Université de Montréal
August 28, 2023 - June 20, 2025
Followed Game Audio and Audio Programming classes and obtained Major degree
Bachelor in Audio Production at SAE Institute Genève
September 15, 2020 - January 20, 2024
Completed bachelor project on new perspectives on sound in comics, graduating with First Class Honours

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming