Hi, I'm Brandyn Kelso, a technically proficient game designer and level designer with an Associate of Applied Science in Game Design from Full Sail University. I bring hands-on experience in Unreal Engine, blueprint scripting, and end-to-end level creation from block-mesh to polish, with a focus on flow, pacing, and player affordance. I'm passionate about crafting immersive environments and mechanics, collaborating in small teams, and refining gameplay through playtests and iteration. I'm seeking to contribute to a project-ready team where I can apply my design and technical skills to deliver engaging experiences.

Brandyn Kelso

Hi, I'm Brandyn Kelso, a technically proficient game designer and level designer with an Associate of Applied Science in Game Design from Full Sail University. I bring hands-on experience in Unreal Engine, blueprint scripting, and end-to-end level creation from block-mesh to polish, with a focus on flow, pacing, and player affordance. I'm passionate about crafting immersive environments and mechanics, collaborating in small teams, and refining gameplay through playtests and iteration. I'm seeking to contribute to a project-ready team where I can apply my design and technical skills to deliver engaging experiences.

Available to hire

Hi, I’m Brandyn Kelso, a technically proficient game designer and level designer with an Associate of Applied Science in Game Design from Full Sail University. I bring hands-on experience in Unreal Engine, blueprint scripting, and end-to-end level creation from block-mesh to polish, with a focus on flow, pacing, and player affordance.

I’m passionate about crafting immersive environments and mechanics, collaborating in small teams, and refining gameplay through playtests and iteration. I’m seeking to contribute to a project-ready team where I can apply my design and technical skills to deliver engaging experiences.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

Level Designer at Full Sail University
October 1, 2023 - October 1, 2023
Spearheaded end-to-end design & execution of a major level segment from block-mesh to final polish as part of a 5-person design cohort. Iterated on multi-path layouts in block-mesh, conducting daily play-tests to identify & resolve bottlenecks in player navigation & pacing. Applied level & environmental design principles, such as architectural leading lines & high-contrast shape language to guide players through the level segment, reducing reliance on intrusive UI. Managed global illumination & localized lighting within Unreal Engine, using post-processing alterations to enhance visual & atmospheric intent.
Game Developer at Full Sail University
March 1, 2023 - March 1, 2023
Blueprint Scripting Exercise | Game Mechanics: Created a micro-game (10-15 minute gameplay loop) utilizing the Stack-O-Bot content from the Unreal Engine Marketplace. Built & implemented functionality changes within the Stack-O-Bot content. Created a mechanic providing players with armor (protection) from a set value of damage. Armor value capable of stacking up to 4x. Designed a puzzle mechanic requiring color coded key-cards for locked doors of like-color. Designed new UI elements for each interactable, feature, & mechanic.

Education

Associate of Applied Science in Game Design (A.A.S.) at Full Sail University
August 1, 2023 - September 1, 2025

Qualifications

National Society of Collegiate Scholars (NSCS) Member
June 13, 2024 - January 4, 2036

Industry Experience

Gaming, Software & Internet