As a 3D Artist with three years of professional studio experience in the gaming industry, I specialize in animation and rigging, bringing characters and environments to life with precision. My skills include advanced 3D modeling, detailed texturing, and efficient optimization, utilizing tools like Blender, Substance Painter, and Unreal Engine 5. I take a comprehensive approach to game design, ensuring that every detail—from characters to expansive environments—is meticulously crafted. I'm dedicated to creating dynamic, immersive gaming experiences that captivate players and meet the highest industry standards.

BrandonMontague

5.0 (1 review)

As a 3D Artist with three years of professional studio experience in the gaming industry, I specialize in animation and rigging, bringing characters and environments to life with precision. My skills include advanced 3D modeling, detailed texturing, and efficient optimization, utilizing tools like Blender, Substance Painter, and Unreal Engine 5. I take a comprehensive approach to game design, ensuring that every detail—from characters to expansive environments—is meticulously crafted. I'm dedicated to creating dynamic, immersive gaming experiences that captivate players and meet the highest industry standards.

Available to hire

As a 3D Artist with three years of professional studio experience in the gaming industry, I specialize in animation and rigging, bringing characters and environments to life with precision. My skills include advanced 3D modeling, detailed texturing, and efficient optimization, utilizing tools like Blender, Substance Painter, and Unreal Engine 5. I take a comprehensive approach to game design, ensuring that every detail—from characters to expansive environments—is meticulously crafted. I’m dedicated to creating dynamic, immersive gaming experiences that captivate players and meet the highest industry standards.

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Language

English
Fluent

Work Experience

Add your work experience history here.

Education

Professional Training at Gnomon School of Visual Effects, Games + Animation
January 1, 2020 - January 1, 2023

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Professional Services
    uniE621 Desolate Glade (Unreal Engine 5 Environment)
    This haunting environment was created using the programs, Unreal Engine 5, Blender, Adobe Substance Painter. I used a combination of my own models with Mega-scans to bring the scene to life.
    uniE621 Cave Expedition
    Here's a project I put together in Unreal Engine 5. The whole idea was not to just build an environment, but also to highlight some of the skills I've learned over the last couple of years. I was responsible for everything in this project. All the Animation's, Character Design, Rigging, 3D Modeling, Texturing, Lighting, Sound Design, and blueprinting for both the characters and assets were all done by me. EnvironmentDesign GameDesign UnrealEngine Animation 3DModeling Sounddesign