I am Bryan Griffiths, a motivated and creative game developer and software engineer with a proven track record delivering cross-platform titles and tooling. I thrive when leading teams, mentoring new talent, and turning shifting requirements into focused, playable systems. I have shipped titles across major platforms for nearly 25 years and have led remote teams as Senior Technical Director and Game Director on multiple projects. I stay current with industry trends, teach game development at college and university levels, and enjoy paper prototyping game mechanics to uncover issues quickly and cheaply before full production. I aim to create engaging experiences while mentoring others and building robust tooling and pipelines.

Bryan Griffiths

I am Bryan Griffiths, a motivated and creative game developer and software engineer with a proven track record delivering cross-platform titles and tooling. I thrive when leading teams, mentoring new talent, and turning shifting requirements into focused, playable systems. I have shipped titles across major platforms for nearly 25 years and have led remote teams as Senior Technical Director and Game Director on multiple projects. I stay current with industry trends, teach game development at college and university levels, and enjoy paper prototyping game mechanics to uncover issues quickly and cheaply before full production. I aim to create engaging experiences while mentoring others and building robust tooling and pipelines.

Available to hire

I am Bryan Griffiths, a motivated and creative game developer and software engineer with a proven track record delivering cross-platform titles and tooling. I thrive when leading teams, mentoring new talent, and turning shifting requirements into focused, playable systems. I have shipped titles across major platforms for nearly 25 years and have led remote teams as Senior Technical Director and Game Director on multiple projects.

I stay current with industry trends, teach game development at college and university levels, and enjoy paper prototyping game mechanics to uncover issues quickly and cheaply before full production. I aim to create engaging experiences while mentoring others and building robust tooling and pipelines.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Director of Technology at Saber Interactive
January 1, 2024 - November 12, 2025
Directed technology strategy and engineering pipeline for Road Kings; led cross-functional teams and shaped tooling and workflows to support development.
Professor / Curriculum Developer (Game Development) at Multiple institutions (CG Spectrum, Conestoga College, triOS College, Wilfrid Laurier University)
January 1, 2012 - November 12, 2025
Developed and delivered game development curricula; taught Unreal and Unity, AI, and software engineering topics; authored course materials and mentored students.
Senior Technical Director at BKOM Studios
January 1, 2024 - January 1, 2024
Provided technical leadership, oversaw toolchains and engineering practices for remote projects; mentored staff and contributed to pipeline improvements.
Senior Combat Engineer at Ascendant Studios
January 1, 2023 - January 1, 2023
Led combat systems engineering and integration for shipped and in-development titles; collaborated with design to deliver robust gameplay experiences.
Game Director/Project Manager at Outfusion
January 1, 2022 - January 1, 2022
Directed game development projects; managed scope, milestones, and cross-functional teams across remote locations.
Unreal Technical Director at MPC Films
January 1, 2022 - January 1, 2022
Led Unreal Engine workflows for a short film; implemented real-time rendering and tooling pipelines.
Software Engineer at Lever Games
January 1, 2022 - January 1, 2022
Casual/indie remote role focusing on gameplay systems, tooling, and platform integration.
Senior AI Programmer at Ubisoft Toronto
January 1, 2021 - January 1, 2021
Shipped AI features and behaviour systems for Far Cry 6 and its DLCs; collaborated with design and narrative teams.
Business Mentor / Technical Specialist at Fluxscopic Ltd.
January 1, 2021 - January 1, 2021
Provided mentorship and technical guidance to startups; supported product development and technical strategy; remote role.
Technical Reviewer at Packt Publishing
January 1, 2018 - January 1, 2018
Reviewed and edited technical content for accuracy and clarity; remote role.
AR/VR Software Engineer Specialist at Dematic
January 1, 2017 - January 1, 2017
Developed AR/VR software solutions; remote contract; collaborated with hardware and software teams.
Lead VR Game Developer at Radical VR
January 1, 2017 - January 1, 2017
Led VR game development across multiple remote contracts; designed gameplay systems and tooling.
Director of Technology at Moonray Studios
January 1, 2016 - January 1, 2016
Directed technology strategy for remote contract projects; scoped architecture and tooling.
Content Developer / Presenter at Microsoft
January 1, 2015 - January 1, 2015
Developed and presented content for multiple remote contracts; shared expertise in game development, software engineering, and AI.
Lead Software Engineer / Game Designer at Phantom Compass
January 1, 2014 - January 1, 2014
Led software engineering and game design for remote contract projects; collaborated with design and tech teams.
Senior Game Programmer at Silicon Knights
January 1, 2012 - January 1, 2012
Developed gameplay and tools for secondary platform; collaborated across disciplines.
Tools and Technology Software Engineer at Silicon Knights
January 1, 2011 - January 1, 2011
Developed tools and engine features to support game development processes.
Q&A Tester at Silicon Knights
January 1, 2007 - January 1, 2007
Quality assurance testing for game development projects; identified and reported bugs.
Flash Programmer and 3D Artist at Brock University
January 1, 2006 - January 1, 2006
Created Flash-based interactive content and 3D artwork for university projects and courses.
2D / 3D Artist, Q&A / Community Manager at Jubal Online
January 1, 2005 - January 1, 2005
Artwork, Q&A, and community management for online projects; remote role.

Education

Honours Bachelor of Computer Science (with Distinction) - Dual Specialisation in Software Engineering and Artificial Intelligence at Brock University
January 1, 2004 - December 31, 2007
Honours Computer Networks Engineering Technologist Diploma at RCC College of Technology
January 1, 2002 - December 31, 2004
Honours Computer Networks Engineering Technician Diploma at RCC College of Technology
January 1, 2002 - December 31, 2004

Qualifications

Technical Certification Requirements and Implementation (Microsoft, Nintendo)
January 11, 2030 - November 12, 2025

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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