I am Bryan Griffiths, a motivated and creative game developer and software engineer with a proven track record delivering cross-platform titles and tooling. I thrive when leading teams, mentoring new talent, and turning shifting requirements into focused, playable systems. I have shipped titles across major platforms for nearly 25 years and have led remote teams as Senior Technical Director and Game Director on multiple projects.
I stay current with industry trends, teach game development at college and university levels, and enjoy paper prototyping game mechanics to uncover issues quickly and cheaply before full production. I aim to create engaging experiences while mentoring others and building robust tooling and pipelines.
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