Callen Betts

Available to hire

I am a passionate game developer specializing in gameplay systems, AI, and graphics programming with over 5 years of experience creating games for Steam.

About

I am a passionate game developer specializing in gameplay systems, AI, and graphics programming with over 5 years of experience creating games for Steam. Skilled in C#, C++, and Python, I am proficient with Unity, Unreal Engine, and Godot. I love building immersive experiences for players from the initial concept all the way to release.

Currently, I am focused on developing advanced game engine architectures and tools, including custom editors and dynamic AI systems, while collaborating with teams and teaching university courses to share my expertise in game engine development.

  • 4 years' experience

Languages

  • EnglishFluent
  • JavaneseIntermediate

Industry experience

  • Gaming
  • Software & Internet
  • Education

Work experience· 6 roles

Game Engine Architecture / CS Teaching Assistant · DigiPen Institute of Technology, RedmondApr 2025 – Aug 2025 · 5 mos

Worked in labs with college professors and students teaching C and C++. Taught component-based architecture and design patterns for custom game engines. Graded student work using automated tests and improved the existing curriculum for the Engine Architecture C++ course.

Game Engine Architecture / CS Teaching Assistant · DigiPen, RedmondApr 2025 – Aug 2025 · 5 mos

Worked in labs with college professors and students teaching C/C++. Taught component-based architecture and design patterns for custom game engines. Graded student work using automated tests and improved the existing curriculum for the course "Engine Architecture, C++."

Programmer, Designer · Moonborne EngineJan 2025 – Present · 1 yr 11 mos

Built an ECS-based architecture and integrated an ImGui-powered editor for prefab creation and world design. Integrated FMOD for spatial audio, implemented dynamic lighting and post-processing effects. Developed a custom runtime using MonoGame/Microsoft XNA Framework in C# for cross-platform builds on Linux, Windows, macOS, and consoles.

Programmer, Designer · Moonborne Engine, Game EngineJan 2025 – Present · 1 yr 11 mos
Developer · EarthwardJun 2022 – Present · 4 yrs 6 mos
Developer · Earthward, Steam TitleJun 2022 – Present · 4 yrs 6 mos

Education

BS CSGD · DigiPen Institute of Technology2022 – 2026
BS · DigiPen Institute of Technology2022 – 2026
Bachelor of Science in Computer Science and Game Design · DigiPen Institute of Technology2022 – 2026
Bachelor of Science in Computer Science and Game Design · DigiPen Institute of Technology2022 – 2025

Testimonials · 5.0 from 1 review

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