Hi, I’m Gabriele (Gabriele Caruso), a 3D artist, animator and sound designer with a passion for creating characters and immersive environments. I love blending sculpting, rigging, texturing and animation across Unity and Unreal to bring concepts to life, from characters to landscapes, for games and interactive media. I enjoy collaborating closely with art directors, designers and engineers to implement assets in game engines, optimize pipelines, and iterate on visuals. My toolkit includes ZBrush, Blender, Maya, 3ds Max, Substance Painter, Photoshop, and Unreal/Unity, with a track record of delivering polished 3D assets and engaging animations for remote and on-site teams.

Gabriele Caruso

Hi, I’m Gabriele (Gabriele Caruso), a 3D artist, animator and sound designer with a passion for creating characters and immersive environments. I love blending sculpting, rigging, texturing and animation across Unity and Unreal to bring concepts to life, from characters to landscapes, for games and interactive media. I enjoy collaborating closely with art directors, designers and engineers to implement assets in game engines, optimize pipelines, and iterate on visuals. My toolkit includes ZBrush, Blender, Maya, 3ds Max, Substance Painter, Photoshop, and Unreal/Unity, with a track record of delivering polished 3D assets and engaging animations for remote and on-site teams.

Available to hire

Hi, I’m Gabriele (Gabriele Caruso), a 3D artist, animator and sound designer with a passion for creating characters and immersive environments. I love blending sculpting, rigging, texturing and animation across Unity and Unreal to bring concepts to life, from characters to landscapes, for games and interactive media.

I enjoy collaborating closely with art directors, designers and engineers to implement assets in game engines, optimize pipelines, and iterate on visuals. My toolkit includes ZBrush, Blender, Maya, 3ds Max, Substance Painter, Photoshop, and Unreal/Unity, with a track record of delivering polished 3D assets and engaging animations for remote and on-site teams.

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Language

English
Fluent
Italian
Fluent

Work Experience

Senior 3D Artist, Animator at Space Lizard Studio Ltd
June 1, 2015 - January 1, 2016
Created 3D models, textures, rigs and animations; contributed to asset pipelines for Unity/Unreal; collaborated with art directors and engineers to deliver character and environment assets.
Senior 3D Artist, Animator at Nocturne Games Ltd
June 1, 2023 - January 1, 2024
Crafted 3D characters, environments and lifelike animations for a shooter game (Good Night Princess); rigging, modelling, texturing and animation; imported props into Unreal and composed landscapes.
Senior 3D Artist, Animator at Nocturne Games Ltd
October 1, 2024 - January 1, 2025
Creating 3D characters, animations and VFX for a new IP; 3D modelling, sculpting, rigging and animating characters and props; close collaboration with Art Director, Game Designer and Environment Artist to fit the game world in Unreal.
Senior 3D Artist, Animator at New Fangled Games Ltd
January 1, 2025 - Present
Creating 3D characters, animations and VFX for a new IP; collaborating with the art director and environment team to realise concepts in Unity/Unreal and deliver cohesive visuals.

Education

Diploma in Game Development / Game Audio at FutureWorks Manchester Animation
January 1, 2012 - January 1, 2013

Qualifications

Diploma in Game Development / Game Audio
January 1, 2012 - January 1, 2013

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other
    paper Fantasy Prince hand drawn sketch on paper style3

    https://www.twine.net/signin

    I did this character for the game “Good Night Princess”. The client wanted a mix of playful doodles and vibrant vibes, Inspired by a kid’s marker drawing and here it is. The colors are popping, and it feels like those carefree days of drawing on everything. Design, 3D Model, Textures, Rig and Animations done by myself.