Hi, I’m Gabriele (Gabriele Caruso), a 3D artist, animator and sound designer with a passion for creating characters and immersive environments. I love blending sculpting, rigging, texturing and animation across Unity and Unreal to bring concepts to life, from characters to landscapes, for games and interactive media.
I enjoy collaborating closely with art directors, designers and engineers to implement assets in game engines, optimize pipelines, and iterate on visuals. My toolkit includes ZBrush, Blender, Maya, 3ds Max, Substance Painter, Photoshop, and Unreal/Unity, with a track record of delivering polished 3D assets and engaging animations for remote and on-site teams.
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This is the model of a boss from the game Clayverse. Modelled with Blender and Zbrush, textured with Substance Painter, rigged and animated in Blender.
This is a Dwarf design for a Grim Dark fantasy project I made using Zbrush, Blender, Substance Painter to model, texture, rig and animate.
I did this character for the game “Good Night Princess”. The client wanted a mix of playful doodles and vibrant vibes, Inspired by a kid’s marker drawing and here it is. The colors are popping, and it feels like those carefree days of drawing on everything. Design, 3D Model, Textures, Rig and Animations done by myself.
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