I’m a 3D Creative Designer and Animator with over 15 years of experience delivering visually engaging work across animation, real-time environments, and immersive digital projects. My background began in graphic design and 3D visualisation, and has evolved into a practice that blends storytelling, spatial thinking, and technical execution. I develop multi-scene animated content, character-driven sequences, and high-quality 3D environments for broadcast, branded campaigns, events, and interactive platforms. I work across Blender, Unreal Engine, and Adobe workflows, producing everything from concept boards and mood direction through to final renders and animated walkthroughs. I’m comfortable translating written narratives or client briefs into structured visual concepts, ensuring ideas are both creatively compelling and production-ready. Alongside cinematic and experiential work, I also specialise in optimised 3D assets for web deployment, preparing GLTF/GLB models for real-time environments with performance in mind. I’m used to working independently, collaborating remotely, presenting concepts clearly, and delivering projects within agreed timelines and budgets.

Charles Turtle

I’m a 3D Creative Designer and Animator with over 15 years of experience delivering visually engaging work across animation, real-time environments, and immersive digital projects. My background began in graphic design and 3D visualisation, and has evolved into a practice that blends storytelling, spatial thinking, and technical execution. I develop multi-scene animated content, character-driven sequences, and high-quality 3D environments for broadcast, branded campaigns, events, and interactive platforms. I work across Blender, Unreal Engine, and Adobe workflows, producing everything from concept boards and mood direction through to final renders and animated walkthroughs. I’m comfortable translating written narratives or client briefs into structured visual concepts, ensuring ideas are both creatively compelling and production-ready. Alongside cinematic and experiential work, I also specialise in optimised 3D assets for web deployment, preparing GLTF/GLB models for real-time environments with performance in mind. I’m used to working independently, collaborating remotely, presenting concepts clearly, and delivering projects within agreed timelines and budgets.

Available to hire

I’m a 3D Creative Designer and Animator with over 15 years of experience delivering visually engaging work across animation, real-time environments, and immersive digital projects.

My background began in graphic design and 3D visualisation, and has evolved into a practice that blends storytelling, spatial thinking, and technical execution. I develop multi-scene animated content, character-driven sequences, and high-quality 3D environments for broadcast, branded campaigns, events, and interactive platforms.

I work across Blender, Unreal Engine, and Adobe workflows, producing everything from concept boards and mood direction through to final renders and animated walkthroughs. I’m comfortable translating written narratives or client briefs into structured visual concepts, ensuring ideas are both creatively compelling and production-ready.

Alongside cinematic and experiential work, I also specialise in optimised 3D assets for web deployment, preparing GLTF/GLB models for real-time environments with performance in mind.

I’m used to working independently, collaborating remotely, presenting concepts clearly, and delivering projects within agreed timelines and budgets.

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Work Experience

Founder & Creative Director at SUUM.studio
April 13, 2020 - Present
• Developed animated sequences for broadcast and branded content • Created character models and animated scenes for storytelling-driven projects • Produced multi-scene animated content for digital campaigns • Interpreted client narratives and translated them into visual storyboards • Managed full animation pipeline from concept to final render • Delivered high-quality digital outputs for online distribution

Education

HND Graphic Design at City Of Glasgow College
August 11, 2017 - May 28, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services, Other
    uniE608 Showreel
    A showreelto highlight some of my work. Please visit https://www.twine.net/signin for individual projects.
    paper Nightsky Website - Interactive 3D Models for Venue & Service

    Nightsky Studios approached with the challenge of showcasing their world-class studio facilities and virtual production services in a way that could engage prospective clients online, across a variety of technical and creative backgrounds.

    SUUM Studio delivered a suite of six bespoke 3D interactive models, optimised for web and mobile, and embedded directly into their website experience.

    https://www.twine.net/signin

    paper Gallus Glasgow

    Gallus Glasgow is an interactive heritage experience that reimagines Thomas Sulman’s 1864 Bird’s Eye View of Glasgow through 3D animation, dynamic storytelling, and immersive sound design. Developed in partnership with Glasgow City Heritage Trust, the project transforms the iconic map into an engaging digital journey, exploring Glasgow’s Gilded Age through the eyes of an Irish immigrant family.

    https://www.twine.net/signin

    paper Ten Years of the Scottish Album of the Year Award

    To celebrate ten years of the Scottish Album of the Year (SAY) Award, SUUM Studio created a dynamic 3D animated explainer and title sequence, showcasing the award’s impact on Scotland’s creative industries. Commissioned by Inner Ear for BBC Scotland, the animation captures a decade of achievements, iconic artists, and the award’s deep connection to Scotland’s arts scene.

    Using the award’s signature hexagonal motif, we designed a floating mobile of interconnected hexagons, each representing a key moment from 2012 to 2021. As they rotated, they revealed:

    3D models of the bespoke SAY Award trophies, handcrafted annually by Scottish designers.

    Live event footage, celebrating the energy and significance of each year’s ceremony.

    Meticulously detailed 3D models of iconic venues, including Usher Hall, Edinburgh, Paisley Town Hall, Film City Glasgow, and the legendary Barrowland Ballroom.

    Rendered with photoreal materials, our animation blends polished metal, vibrant neon lighting, and translucent textures, reflecting the bold, contemporary spirit of Scotland’s music scene. More than just an explainer, the piece serves as a standalone cinematic tribute, honouring the award’s decade-long commitment to amplifying Scottish music talent.

    https://www.twine.net/signin