I’m a Character and Gameplay Animator with over 6+ years of experience creating polished, story-driven animation for games, cinematics, and interactive media. Specifically I was an animator on Naughty Dogs The Last of Us Part 2 and Nintendo's Metroid Prime 4 : Beyond. Most recently, I was Lead Gameplay Animator at GameFam, where I shipped the Roblox title My Hero Academia: Ultimate Battlegrounds. In that role, I led character and cinematic animation, developed reusable rigging and animation systems, and collaborated closely with our art director, and engineers, while simultaneously creating camera animation, cinematic sequences, and rendering assets for our in-game UI and promotional use. My background includes not only character and gameplay animation, but also rigging, modeling, and texturing, giving me an understanding of the animation pipeline from start to finish.

Charles Victoria

PRO

I’m a Character and Gameplay Animator with over 6+ years of experience creating polished, story-driven animation for games, cinematics, and interactive media. Specifically I was an animator on Naughty Dogs The Last of Us Part 2 and Nintendo's Metroid Prime 4 : Beyond. Most recently, I was Lead Gameplay Animator at GameFam, where I shipped the Roblox title My Hero Academia: Ultimate Battlegrounds. In that role, I led character and cinematic animation, developed reusable rigging and animation systems, and collaborated closely with our art director, and engineers, while simultaneously creating camera animation, cinematic sequences, and rendering assets for our in-game UI and promotional use. My background includes not only character and gameplay animation, but also rigging, modeling, and texturing, giving me an understanding of the animation pipeline from start to finish.

Available to hire

I’m a Character and Gameplay Animator with over 6+ years of experience creating polished, story-driven animation for games, cinematics, and interactive media. Specifically I was an animator on Naughty Dogs The Last of Us Part 2 and Nintendo’s Metroid Prime 4 : Beyond.

Most recently, I was Lead Gameplay Animator at GameFam, where I shipped the Roblox title My Hero Academia: Ultimate Battlegrounds. In that role, I led character and cinematic animation, developed reusable rigging and animation systems, and collaborated closely with our art director, and engineers, while simultaneously creating camera animation, cinematic sequences, and rendering assets for our in-game UI and promotional use.

My background includes not only character and gameplay animation, but also rigging, modeling, and texturing, giving me an understanding of the animation pipeline from start to finish.

See more

Language

English
Fluent

Work Experience

Lead Animator at GameFam
July 1, 2024 - November 14, 2025
Created gameplay and cinematic animation sequences entirely through key framing; Developed a new rig system to modify the animation pipeline and share animation data across different characters; Worked closely with Art Director to develop a new camera animations style and previz work pipeline; Modeled, Textured, and Rendered characters for promotional assets; Created and set up a Network Drive to increase productivity and asset management and sharing between the team.
Game Play Animator at Retro Studios (Metroid Prime 4)
July 1, 2024 - July 1, 2024
Created gameplay and cinematic animation sequences using key framing and motion capture; Created rigs and worked with programmers to develop interactive animation sequences with the player and environment; Worked closely with leads to develop previs animations for possible new styles; Organized data for animation tasks in Shot Grid to keep track of time and deliverables.
Game Play Animator at Naughty Dog
July 1, 2023 - July 1, 2023
Created gameplay and cinematic animation sequences using key framing and motion capture; Created rigs and worked with programmers to develop interactive animation sequences with the player and environment; Worked closely with leads to make previs animations; Organized data for animation tasks in Shot Grid to keep track of time and deliverables; Worked with programmers to create script based animations for NPCs.
Animator at Transfr VR
July 1, 2022 - July 1, 2022
Created animations sequences, models, and rigs for VR gaming and education, using Motion Capture and Key framing; Researched and developed new tools and systems to improve animation and character quality.
Animation at D.M.A.I.
December 1, 2021 - December 1, 2021
Created 3D and 2D animations for educational videos and interactive games; Created Storyboards, Modeled, Rigged, and Textured assets needed for animation sequences and promotional materials.
Animation Assistant at Naughty Dog (The Last of Us 2)
July 1, 2020 - July 1, 2020
Created animations using MoCap data and key framing for gameplay and cinematic sequences; Worked with programmers to create script based animations for NPCs.
Animator at Brain Zoo Studios
October 1, 2019 - October 1, 2019
Created animations using Motion Capture and key framing data for cinematic trailer.

Education

Entertainment Design and Digital Production at Gnomon
July 1, 2016 - July 1, 2019

Qualifications

Gameplay Animator
July 1, 2023 - June 17, 2024
Gameplay Animator
July 1, 2022 - July 1, 2023
Animator
April 1, 2022 - July 1, 2022
Lead Animator
August 1, 2020 - December 1, 2021

Industry Experience

Gaming, Education, Media & Entertainment