Available to hire
I’m a 3D Character and Gameplay Animator with experience at Naughty Dog and Retro Studios for Nintendo, where I contributed to shipped AAA titles including The Last of Us and Metroid Prime 4. I specialize in expressive, performance-driven animation that brings characters to life and enhances storytelling in games, film, and TV.
I also have skills in modeling, rigging, and texturing, giving me a full understanding of the character pipeline. I deliver polished animations that elevate any project, from gameplay to cinematics and stylized character work.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Lead Animator at GameFam
July 1, 2024 - November 14, 2025Created gameplay and cinematic animation sequences entirely through key framing; Developed a new rig system to modify the animation pipeline and share animation data across different characters; Worked closely with Art Director to develop a new camera animations style and previz work pipeline; Modeled, Textured, and Rendered characters for promotional assets; Created and set up a Network Drive to increase productivity and asset management and sharing between the team.
Game Play Animator at Retro Studios (Metroid Prime 4)
July 1, 2024 - July 1, 2024Created gameplay and cinematic animation sequences using key framing and motion capture; Created rigs and worked with programmers to develop interactive animation sequences with the player and environment; Worked closely with leads to develop previs animations for possible new styles; Organized data for animation tasks in Shot Grid to keep track of time and deliverables.
Game Play Animator at Naughty Dog
July 1, 2023 - July 1, 2023Created gameplay and cinematic animation sequences using key framing and motion capture; Created rigs and worked with programmers to develop interactive animation sequences with the player and environment; Worked closely with leads to make previs animations; Organized data for animation tasks in Shot Grid to keep track of time and deliverables; Worked with programmers to create script based animations for NPCs.
Animator at Transfr VR
July 1, 2022 - July 1, 2022Created animations sequences, models, and rigs for VR gaming and education, using Motion Capture and Key framing; Researched and developed new tools and systems to improve animation and character quality.
Animation at D.M.A.I.
December 1, 2021 - December 1, 2021Created 3D and 2D animations for educational videos and interactive games; Created Storyboards, Modeled, Rigged, and Textured assets needed for animation sequences and promotional materials.
Animation Assistant at Naughty Dog (The Last of Us 2)
July 1, 2020 - July 1, 2020Created animations using MoCap data and key framing for gameplay and cinematic sequences; Worked with programmers to create script based animations for NPCs.
Animator at Brain Zoo Studios
October 1, 2019 - October 1, 2019Created animations using Motion Capture and key framing data for cinematic trailer.
Lead Gameplay Animator at GameFam
July 1, 2024 - December 1, 2025Led the creation of gameplay and cinematic animation sequences using keyframing techniques in Blender and Maya. Increased the team’s efficiency by creating a standardized rig template that could be used across bip edal characters. Partnered with Art Director to establish a new camera and cinematic animation style for previs and in-game cutscenes. Collaborated with engineers to develop and integrate new combat and traversal animation systems.
Gameplay Animator at Retro Studios
July 1, 2023 - July 1, 2024Created gameplay and cinematic animation sequences using keyframing and motion capture cleanup. Worked with programmers to create rigs and develop interactive animation sequences with the player and environment. Organized data for animation tasks in Shot Grid to keep track of time and deliverables.
Associate Gameplay Animator at Naughty Dog
July 1, 2022 - July 1, 2023Worked on gameplay and cinematic animation sequences for an unreleased title using keyframing and motion capture cleanup. Organized data for animation tasks in Shot Grid to keep track of time and deliverables. Worked with programmers to develop animation sequences involving player-object interactions and mini-games.
Character Animator at Transfr VR
April 1, 2022 - July 1, 2022Created VR animation sequences using Keyframing and Motion Capture. Researched and developed new tools and systems to improve animation and character quality.
Character Animator at D.M.A.I. (Animal Island Learning Adventure: AILA Sit & Play)
August 1, 2020 - December 1, 2021Created 3D animations and 2D assets for educational videos and interactive games for kids. Modeled, Rigged, and Textured assets needed for animation sequences. Was responsible for creating storyboards and developing new ideas for our series of games and videos.
Animation Assistant at Naughty Dog
October 1, 2019 - July 1, 2020Created animations for IGCs using mocap and keyframing for gameplay animations and cinematic sequences. Worked with programmers to create script-based animations for NPCs throughout the game.
Character Animator at Brain Zoo Studios
July 1, 2019 - October 1, 2019Created animation sequences using Motion Capture and Keyframing data for cinematic trailers.
Education
Entertainment Design and Digital Production at Gnomon
July 1, 2016 - July 1, 2019 at Gnomon - School of Visual Effects, Games, and Animation
January 11, 2030 - March 2, 2026Qualifications
Gameplay Animator
July 1, 2023 - June 17, 2024Gameplay Animator
July 1, 2022 - July 1, 2023Animator
April 1, 2022 - July 1, 2022Lead Animator
August 1, 2020 - December 1, 2021Industry Experience
Gaming, Education, Media & Entertainment
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