Charles Victoria

Available to hire

I’m a 3D Character and Gameplay Animator with experience at Naughty Dog and Retro Studios for Nintendo, where I contributed to shipped AAA titles including The Last of Us and Metroid Prime 4.

About

I’m a 3D Character and Gameplay Animator with experience at Naughty Dog and Retro Studios for Nintendo, where I contributed to shipped AAA titles including The Last of Us and Metroid Prime 4. I specialize in expressive, performance-driven animation that brings characters to life and enhances storytelling in games, film, and TV.

I also have skills in modeling, rigging, and texturing, giving me a full understanding of the character pipeline. I deliver polished animations that elevate any project, from gameplay to cinematics and stylized character work.

  • Joined May 2024

Industry experience

  • Gaming
  • Education
  • Media & Entertainment

Projects · 2

Work experience· 14 roles

Lead Gameplay Animator · GameFamJul 2024 – Dec 2025 · 1 yr 6 mos

Led the creation of gameplay and cinematic animation sequences using keyframing techniques in Blender and Maya. Increased the team’s efficiency by creating a standardized rig template that could be used across bip edal characters. Partnered with Art Director to establish a new camera and cinematic animation style for previs and in-game cutscenes. Collaborated with engineers to develop and integrate new combat and traversal animation systems.

Game Play Animator · Retro Studios (Metroid Prime 4)Jul 2024 – Jul 2024 · 1 mo

Created gameplay and cinematic animation sequences using key framing and motion capture; Created rigs and worked with programmers to develop interactive animation sequences with the player and environment; Worked closely with leads to develop previs animations for possible new styles; Organized data for animation tasks in Shot Grid to keep track of time and deliverables.

Lead Animator · GameFamJul 2024 – Nov 2025 · 1 yr 5 mos

Created gameplay and cinematic animation sequences entirely through key framing; Developed a new rig system to modify the animation pipeline and share animation data across different characters; Worked closely with Art Director to develop a new camera animations style and previz work pipeline; Modeled, Textured, and Rendered characters for promotional assets; Created and set up a Network Drive to increase productivity and asset management and sharing between the team.

Gameplay Animator · Retro StudiosJul 2023 – Jul 2024 · 1 yr 1 mo
Game Play Animator · Naughty DogJul 2023 – Jul 2023 · 1 mo
Associate Gameplay Animator · Naughty DogJul 2022 – Jul 2023 · 1 yr 1 mo
Animator · Transfr VRJul 2022 – Jul 2022 · 1 mo
Character Animator · Transfr VRApr 2022 – Jul 2022 · 4 mos

Education

Entertainment Design and Digital Production · Gnomon2016 – 2019
· Gnomon - School of Visual Effects, Games, and Animation2030 – 2026

Certifications and awards

Gameplay Animator2023 – 2024
Gameplay Animator2022 – 2023
Animator2022
Lead Animator2020 – 2021

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