video animator videoeditor rigger modeler characteranimator
- 3D Animator
- 3D Modeler
- Character Rigger
I’m a 3D Character and Gameplay Animator with experience at Naughty Dog and Retro Studios for Nintendo, where I contributed to shipped AAA titles including The Last of Us and Metroid Prime 4.
I’m a 3D Character and Gameplay Animator with experience at Naughty Dog and Retro Studios for Nintendo, where I contributed to shipped AAA titles including The Last of Us and Metroid Prime 4. I specialize in expressive, performance-driven animation that brings characters to life and enhances storytelling in games, film, and TV.
I also have skills in modeling, rigging, and texturing, giving me a full understanding of the character pipeline. I deliver polished animations that elevate any project, from gameplay to cinematics and stylized character work.
video animator videoeditor rigger modeler characteranimator
Led the creation of gameplay and cinematic animation sequences using keyframing techniques in Blender and Maya. Increased the team’s efficiency by creating a standardized rig template that could be used across bip edal characters. Partnered with Art Director to establish a new camera and cinematic animation style for previs and in-game cutscenes. Collaborated with engineers to develop and integrate new combat and traversal animation systems.
Created gameplay and cinematic animation sequences using key framing and motion capture; Created rigs and worked with programmers to develop interactive animation sequences with the player and environment; Worked closely with leads to develop previs animations for possible new styles; Organized data for animation tasks in Shot Grid to keep track of time and deliverables.
Created gameplay and cinematic animation sequences entirely through key framing; Developed a new rig system to modify the animation pipeline and share animation data across different characters; Worked closely with Art Director to develop a new camera animations style and previz work pipeline; Modeled, Textured, and Rendered characters for promotional assets; Created and set up a Network Drive to increase productivity and asset management and sharing between the team.
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