I’m a Character and Gameplay Animator with over 6+ years of experience creating polished, story-driven animation for games, cinematics, and interactive media. Specifically I was an animator on Naughty Dogs The Last of Us Part 2 and Nintendo’s Metroid Prime 4 : Beyond.
Most recently, I was Lead Gameplay Animator at GameFam, where I shipped the Roblox title My Hero Academia: Ultimate Battlegrounds. In that role, I led character and cinematic animation, developed reusable rigging and animation systems, and collaborated closely with our art director, and engineers, while simultaneously creating camera animation, cinematic sequences, and rendering assets for our in-game UI and promotional use.
My background includes not only character and gameplay animation, but also rigging, modeling, and texturing, giving me an understanding of the animation pipeline from start to finish.
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