Leap In Deep is a 2D Platformer that challenges players. It’s a charming yet challenging game, which provides the player over 100 stages to go through.
You can find it on Steam: https://www.twine.net/signin
- Artist
- Game Designer
- Game Developer
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2-paragraph first-person bio, friendly tone
Leap In Deep is a 2D Platformer that challenges players. It’s a charming yet challenging game, which provides the player over 100 stages to go through.
You can find it on Steam: https://www.twine.net/signin
Run and turn and run and turn! Are you looking for a small game to pass the time on the bus or while you’re waiting for an appointment? Well, there’s plenty for that. Here’s another you can try!
Yearn To Turn is a simple runner, with the gimmick being that it takes place on a round arena. Unlock different characters to switch up the world, and enjoy a colorful environment!
This is my first project on a mobile platform, and I’m hoping to use it as a stepping stone to get further into game development and make better and more fun games. In the meantime, I hope you enjoy this game at least a bit!
Ready for a charming yet challenging game? Leap In Deep can provide that fun experience for you. Avoid spikes, avoid candies, avoid snails, and avoid everything else this game has to offer, in over 100 stages to truly test your platforming skills! Wahoo!
- Implemented game features in Unity from scratch, including but not limited to: - Players with State Machines - Camera Systems for 2D and 3D games - Save/Load Data Management Systems. - Resolution-independent UI Systems. - Online Multiplayer with Fishnet Networking, and C#-based networking system. - Combat, with swappable player weapons and enemies. - Inventory Systems and optimized Item Drops. - Optimized A* Pathfinding system. - Chunk-based level loading, with seamless transitions between levels. - VR and Desktop hybrid project, allowing for swapping controls based on the user’s desired controls. - Implemented Mocap in python and sent data to Unity, for Avatar Movement. - Customizable Characters system.
- Implemented services for connecting Unity projects with SDKs, such as Analytics, In-App Purchases, Authentication, Achievements, and platform-specific libraries. - Created a range of Unity Tools, ranging from Level Editors to Build Assistants. - Streamlined Building and Deployment tools for multiple platforms, including Desktop, Mobile, and WebGL builds. Set up Gitlab Runners for complete automation of the building process.
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