I'm Chinar Vartak, a Virtual Production Performance-driven VAD Artist and Technical Artist based in Mississauga, Ontario. I design highly realistic environments for LED volumes using Unreal Engine 5, PCG for fast world creation, and Lumen lighting to meet the Director of Photography's requirements. I have a track record of adapting high-fidelity content to fixed 24 FPS on Gen-locked 9,120 x 2,160 LED walls, and I design and manage complex simulation pipelines (LiquiGen, Houdini Vats) and on-set nDisplay clusters to realize creative ideas in real time. I'm comfortable collaborating across disciplines to align artistic vision with technical constraints, and I enjoy building efficient Unreal Engine pipelines for game-like storytelling and production environments.

Chinar Vartak

I'm Chinar Vartak, a Virtual Production Performance-driven VAD Artist and Technical Artist based in Mississauga, Ontario. I design highly realistic environments for LED volumes using Unreal Engine 5, PCG for fast world creation, and Lumen lighting to meet the Director of Photography's requirements. I have a track record of adapting high-fidelity content to fixed 24 FPS on Gen-locked 9,120 x 2,160 LED walls, and I design and manage complex simulation pipelines (LiquiGen, Houdini Vats) and on-set nDisplay clusters to realize creative ideas in real time. I'm comfortable collaborating across disciplines to align artistic vision with technical constraints, and I enjoy building efficient Unreal Engine pipelines for game-like storytelling and production environments.

Available to hire

I’m Chinar Vartak, a Virtual Production Performance-driven VAD Artist and Technical Artist based in Mississauga, Ontario. I design highly realistic environments for LED volumes using Unreal Engine 5, PCG for fast world creation, and Lumen lighting to meet the Director of Photography’s requirements.

I have a track record of adapting high-fidelity content to fixed 24 FPS on Gen-locked 9,120 x 2,160 LED walls, and I design and manage complex simulation pipelines (LiquiGen, Houdini Vats) and on-set nDisplay clusters to realize creative ideas in real time. I’m comfortable collaborating across disciplines to align artistic vision with technical constraints, and I enjoy building efficient Unreal Engine pipelines for game-like storytelling and production environments.

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Language

English
Fluent

Work Experience

Associate VAD Artist at Strada XR Limited
May 1, 2025 - November 1, 2025
Created cinematic and photorealistic environments in Unreal Engine 5; utilized PCG framework to rapidly populate complex environments; lit environments to look photorealistic and as required by the Art Director; optimized for 24 Hz Gen-Locked LED Volume with resolution of 9120x2160; created Blueprint systems for crowd simulations using Vertex Animated Textures (VAT) and switching between different levels in Real-Time; set up pipeline for baked high quality VFX simulations using LiquiGen for creating FX, Houdini for optimizing FX and Unreal Engine for rendering; used Shaders to create optimized materials for huge scenes and some specific shader effects as required by Art Director; modeled specific hero assets in Maya and Blender, surfacing in Substance Painter, as required by Art Director; rendered out sequences for Look Development.
Level Designer and Environmental Artist at Seneca College of Applied Arts and Technology
May 1, 2023 - August 1, 2023
Built dynamic environments using UE5 for the capstone project Site57, creating dynamic compositions and lighting to enhance storytelling within the level; worked collaboratively in the team to align with creative and technical goals; responsible for building the environment, adding VFX using Niagara, implementing interactive gameplay elements using UE5’s blueprint system and optimizing the level.
Unity Developer Intern at Timemarks Examiner Pvt. Ltd.
July 1, 2021 - October 1, 2021
Interned online at Timemarks Examiner Pvt. Ltd. as a Unity Developer on a Quiz Based game. Prototyped the Quiz based game, where I designed the Environment, created 3D prop assets and created C# scripts for the game-play.

Education

College Certificate in Art Fundamentals at Seneca College of Applied Arts and Technology
January 1, 2024 - August 1, 2024
Graduate Certificate in Game Art and Animation at Seneca College of Applied Arts and Technology
January 1, 2023 - August 1, 2023
Bachelor of Engineering in Computer Engineering at University of Mumbai
August 1, 2017 - June 1, 2021
College Certificate, Art Fundamentals at Seneca College of Applied Arts and Technology, Toronto, Canada
January 1, 2024 - August 1, 2024
Graduate Certificate, Game Art and Animation at Seneca College of Applied Arts and Technology, Toronto, Canada
January 1, 2023 - August 1, 2023
Bachelor of Engineering: Computer Engineering at University of Mumbai, Mumbai, India
August 1, 2017 - June 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet