Hi, I’m Chinar Vartak, a Virtual Production Performance-driven VAD Artist and Technical Artist with deep Game Development knowledge to design highly realistic environments on LED volumes. I work with Unreal Engine 5, PCG, and Lumen to meet Director of Photography requirements and ensure a fixed 24 FPS on Gen-locked 9120 x 2160 LED volumes. I thrive in fast-paced, collaborative environments where artistry and technical robustness intersect to deliver immersive virtual productions. I’m proficient in designing and managing complex simulation pipelines (LiquiGen, Houdini VATs) and handling nDisplay clusters to fill the artistic and technical realities on set. I excel in real-time 3D workflows, including scene optimization, lighting, and material creation, and I enjoy collaborating with designers and cross-functional teams to align artistic vision with production needs, leveraging Unreal Engine for efficient game design pipelines and storytelling.

Chinar VArtak

Hi, I’m Chinar Vartak, a Virtual Production Performance-driven VAD Artist and Technical Artist with deep Game Development knowledge to design highly realistic environments on LED volumes. I work with Unreal Engine 5, PCG, and Lumen to meet Director of Photography requirements and ensure a fixed 24 FPS on Gen-locked 9120 x 2160 LED volumes. I thrive in fast-paced, collaborative environments where artistry and technical robustness intersect to deliver immersive virtual productions. I’m proficient in designing and managing complex simulation pipelines (LiquiGen, Houdini VATs) and handling nDisplay clusters to fill the artistic and technical realities on set. I excel in real-time 3D workflows, including scene optimization, lighting, and material creation, and I enjoy collaborating with designers and cross-functional teams to align artistic vision with production needs, leveraging Unreal Engine for efficient game design pipelines and storytelling.

Available to hire

Hi, I’m Chinar Vartak, a Virtual Production Performance-driven VAD Artist and Technical Artist with deep Game Development knowledge to design highly realistic environments on LED volumes. I work with Unreal Engine 5, PCG, and Lumen to meet Director of Photography requirements and ensure a fixed 24 FPS on Gen-locked 9120 x 2160 LED volumes. I thrive in fast-paced, collaborative environments where artistry and technical robustness intersect to deliver immersive virtual productions.

I’m proficient in designing and managing complex simulation pipelines (LiquiGen, Houdini VATs) and handling nDisplay clusters to fill the artistic and technical realities on set. I excel in real-time 3D workflows, including scene optimization, lighting, and material creation, and I enjoy collaborating with designers and cross-functional teams to align artistic vision with production needs, leveraging Unreal Engine for efficient game design pipelines and storytelling.

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Language

English
Fluent

Work Experience

Associate VAD Artist at Strada XR Limited
May 1, 2025 - November 1, 2025
Created cinematic and photorealistic environments in Unreal Engine 5; utilized PCG framework to rapidly populate complex environments; lit environments to look photorealistic and as required by the Art Director; optimized for 24 Hz Gen-Locked LED Volume with resolution of 9120x2160; created Blueprint systems for crowd simulations using Vertex Animated Textures (VAT) and switching between different levels in Real-Time; set up pipeline for baked high quality VFX simulations using LiquiGen for creating FX, Houdini for optimizing FX and Unreal Engine for rendering; used Shaders to create optimized materials for huge scenes and some specific shader effects as required by Art Director; modeled specific hero assets in Maya and Blender, surfacing in Substance Painter, as required by Art Director; rendered out sequences for Look Development.
Level Designer and Environmental Artist at Seneca College of Applied Arts and Technology
May 1, 2023 - August 1, 2023
Built dynamic environments using UE5 for the capstone project Site57, creating dynamic compositions and lighting to enhance storytelling within the level; worked collaboratively in the team to align with creative and technical goals; responsible for building the environment, adding VFX using Niagara, implementing interactive gameplay elements using UE5’s blueprint system and optimizing the level.
Unity Developer Intern at Timemarks Examiner Pvt. Ltd.
July 1, 2021 - October 1, 2021
Interned online at Timemarks Examiner Pvt. Ltd. as a Unity Developer on a Quiz Based game. Prototyped the Quiz based game, where I designed the Environment, created 3D prop assets and created C# scripts for the game-play.
Technical Head at Student Council Mumbai University
August 1, 2020 - May 1, 2021
Created a 3D teaser for a music event using Blender. Designed posters and tickets for the inter-collegiate cultural festival.

Education

College Certificate in Art Fundamentals at Seneca College of Applied Arts and Technology
January 1, 2024 - August 1, 2024
Graduate Certificate in Game Art and Animation at Seneca College of Applied Arts and Technology
January 1, 2023 - August 1, 2023
Bachelor of Engineering in Computer Engineering at University of Mumbai
August 1, 2017 - June 1, 2021
College Certificate, Art Fundamentals at Seneca College of Applied Arts and Technology, Toronto, Canada
January 1, 2024 - August 1, 2024
Graduate Certificate, Game Art and Animation at Seneca College of Applied Arts and Technology, Toronto, Canada
January 1, 2023 - August 1, 2023
Bachelor of Engineering: Computer Engineering at University of Mumbai, Mumbai, India
August 1, 2017 - June 1, 2021
College Certificate, Art Fundamentals at Seneca College of Applied Arts and Technology
January 1, 2024 - August 1, 2024
Graduate Certificate, Game Art and Animation at Seneca College of Applied Arts and Technology
January 1, 2023 - August 1, 2023
Bachelor of Engineering: Computer Engineering at University of Mumbai
August 1, 2017 - June 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education