Hi, I’m Chinar Vartak, a Virtual Production Performance-driven VAD Artist and Technical Artist with deep Game Development knowledge to design highly realistic environments on LED volumes. I work with Unreal Engine 5, PCG, and Lumen to meet Director of Photography requirements and ensure a fixed 24 FPS on Gen-locked 9120 x 2160 LED volumes. I thrive in fast-paced, collaborative environments where artistry and technical robustness intersect to deliver immersive virtual productions.
I’m proficient in designing and managing complex simulation pipelines (LiquiGen, Houdini VATs) and handling nDisplay clusters to fill the artistic and technical realities on set. I excel in real-time 3D workflows, including scene optimization, lighting, and material creation, and I enjoy collaborating with designers and cross-functional teams to align artistic vision with production needs, leveraging Unreal Engine for efficient game design pipelines and storytelling.
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