Hi, I’m Anthony Dorge — a multidisciplinary game developer and software engineer with a strong focus on building modular, scalable systems in Unity and Unreal Engine. I’ve shipped games and interactive projects across both engines, and I specialize in turning ideas into playable, well‑structured experiences through solid engineering, clean data design, and practical tooling.
I collaborate closely with artists and designers to bring creative visions to life, and I care about pipelines that make teams faster and more effective. I’m new to freelancing, but not new to engineering — I bring years of hands‑on experience in gameplay systems, UI, procedural generation, and cross‑disciplinary problem‑solving.
If you need someone who can jump in quickly, communicate clearly, and deliver reliable, maintainable systems, I’m here to help.
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Shadow Rasa is a 3rd person, sci-fi, stealth action, rogue-lite. You’ll infiltrate this virtual world by sneaking and climbing past traps and cameras, killing guards with weapons you find and unlock. Hacking terminals to reveal maps, open doors, steal data, and gain intel to complete your mission.
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