I'm a game & software developer with 7+ years’ experience across Unity, XR, and web technologies. I’m skilled in game-play programming, interactive systems, and performance optimization, with a strong background in building production-ready applications for both enterprise and games. I bring value through technical leadership: mentoring peers, introducing coding standards, and streamlining pipelines to improve code quality and delivery speed. For the past few years I’ve served as Lead Game Developer at Level Eleven Games, a volunteer game development and publishing studio working on ARTEAON. I’m also a technical advisor for a gamified emotion-focused AI startup, Talk to Mable, helping shape architecture and strategy while continuing to contribute hands-on development where I can.

Daniel Fewster

I'm a game & software developer with 7+ years’ experience across Unity, XR, and web technologies. I’m skilled in game-play programming, interactive systems, and performance optimization, with a strong background in building production-ready applications for both enterprise and games. I bring value through technical leadership: mentoring peers, introducing coding standards, and streamlining pipelines to improve code quality and delivery speed. For the past few years I’ve served as Lead Game Developer at Level Eleven Games, a volunteer game development and publishing studio working on ARTEAON. I’m also a technical advisor for a gamified emotion-focused AI startup, Talk to Mable, helping shape architecture and strategy while continuing to contribute hands-on development where I can.

Available to hire

I’m a game & software developer with 7+ years’ experience across Unity, XR, and web technologies. I’m skilled in game-play programming, interactive systems, and performance optimization, with a strong background in building production-ready applications for both enterprise and games. I bring value through technical leadership: mentoring peers, introducing coding standards, and streamlining pipelines to improve code quality and delivery speed.

For the past few years I’ve served as Lead Game Developer at Level Eleven Games, a volunteer game development and publishing studio working on ARTEAON. I’m also a technical advisor for a gamified emotion-focused AI startup, Talk to Mable, helping shape architecture and strategy while continuing to contribute hands-on development where I can.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Add your work experience history here.

Education

BSc in Computer Science at University of Hull
January 1, 2016 - January 1, 2019
MEng in Computer Science at University of Hull
January 1, 2019 - January 1, 2020

Qualifications

APMG AgilePM Foundation
January 1, 2022 - October 23, 2025
APMG AgilePM Practitioner
April 1, 2022 - October 23, 2025

Industry Experience

Gaming, Software & Internet, Education, Professional Services, Media & Entertainment