I’m a game & software developer with 7+ years’ experience across Unity, XR, and web technologies. I’m skilled in game-play programming, interactive systems, and performance optimization, with a strong background in building production-ready applications for both enterprise and games. I bring value through technical leadership: mentoring peers, introducing coding standards, and streamlining pipelines to improve code quality and delivery speed.
For the past few years I’ve served as Lead Game Developer at Level Eleven Games, a volunteer game development and publishing studio working on ARTEAON. I’m also a technical advisor for a gamified emotion-focused AI startup, Talk to Mable, helping shape architecture and strategy while continuing to contribute hands-on development where I can.
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