I'm Daniel Handerson, a Senior Software Engineer with 9+ years of experience building production-grade multimedia applications across audio and video domains. I'm specialized in C++, Rust, and Python, with deep experience in real-time audio/video processing and cross-platform desktop systems. I excel at turning MVPs into scalable, high-performance products for media, streaming, and audio technology companies, and I thrive on solving complex problems under tight timelines.

Daniel Handerson

I'm Daniel Handerson, a Senior Software Engineer with 9+ years of experience building production-grade multimedia applications across audio and video domains. I'm specialized in C++, Rust, and Python, with deep experience in real-time audio/video processing and cross-platform desktop systems. I excel at turning MVPs into scalable, high-performance products for media, streaming, and audio technology companies, and I thrive on solving complex problems under tight timelines.

Available to hire

I’m Daniel Handerson, a Senior Software Engineer with 9+ years of experience building production-grade multimedia applications across audio and video domains.

I’m specialized in C++, Rust, and Python, with deep experience in real-time audio/video processing and cross-platform desktop systems. I excel at turning MVPs into scalable, high-performance products for media, streaming, and audio technology companies, and I thrive on solving complex problems under tight timelines.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Software Engineer at KRISP, INC
January 1, 2022 - January 1, 2025
Designed and developed a scalable AI backend platform for real-time noise cancellation, processing audio streams with cloud-based AI models on AWS. Built FastAPI-based services to handle low-latency audio ingestion, preprocessing, inference orchestration, and streaming responses. Implemented real-time audio pipelines between desktop/mobile clients and backend AI services using TCP/UDP, WebSockets, and custom socket protocols to meet strict latency. Integrated backend AI services with client SDKs for noise suppression, echo cancellation, and voice isolation. Optimized performance-critical audio processing in C/C++ to reduce CPU usage, memory footprint, and end-to-end latency, and designed asynchronous architectures to scale AI inference workloads.
Software Engineer at Soundminer, Inc
January 1, 2021 - January 1, 2022
Developed desktop audio manipulation tools enabling non-destructive trimming, looping, normalization, channel mapping, and sample-accurate editing for professional sound libraries. Implemented high-performance import/export pipelines for WAV/AIFF/FLAC/CAF, including batch conversion and sample-rate/bit-depth processing. Built timeline-based waveform visualization with zoom, region selection, and markers. Implemented metadata-driven workflows for tagging and reorganizing large libraries, and improved background indexing and caching. Integrated drag-and-drop, hotkeys, and direct export pipelines to Pro Tools, Logic Pro, and other DAWs. Optimized file I/O, memory usage, and threading for audio-heavy desktop apps on macOS/Windows. Participated in full SDLC with focus on maintainability.
Software Engineer at DELUXE MEDIA, INC
January 1, 2015 - January 1, 2020
Enhanced automation frameworks and tooling for OTT video streaming and TV platform applications using Python and C/C++, reducing manual QA effort and accelerating release cycles. Built backend services with Django to support content ingestion, media validation, metadata processing, WebRTC signaling and API integrations across streaming workflows. Developed scripts and services to validate transcoding outputs, real-time and on-demand streaming pipelines, DRM packaging, and adaptive bitrate streaming formats (HLS/DASH) across multiple devices based on Django-based backend system. Implemented end-to-end streaming workflow solutions from content upload to playback. Created performance and load-testing utilities to simulate high-concurrency streaming scenarios and analyze CDN behavior. Contributed to Agile practices, sprint planning, code reviews, and CI/CD pipelines on Docker to deliver scalable TV and streaming platform solutions.

Education

M.S. in Computer Science at Osaka University
January 1, 2012 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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