Sound Designer & Composer for Film and Games I am a passionate sound designer and composer who focuses on creating unique, immersive, and dynamic audio experiences for film, games, and multimedia projects. I am currently in my final year of studying music production and sound engineering. I specialize in creating high-quality textural soundscapes and audio assets that enhance the story being told and the user experience. With a deep understanding of sound design, foley, mixing, and composition principles, I bring a versatile and creative approach to any project I work on. I have experience in all common audio programs from Logic Pro X and Ableton to Wwise and Fmod as well as an understanding of game engines and video editing software. Whether you're working on a short film, feature, indie game, or commercial project, I am dedicated to delivering solutions that exceed expectations. Let's work together to make this your best project yet.

Daniel Crites

Sound Designer & Composer for Film and Games I am a passionate sound designer and composer who focuses on creating unique, immersive, and dynamic audio experiences for film, games, and multimedia projects. I am currently in my final year of studying music production and sound engineering. I specialize in creating high-quality textural soundscapes and audio assets that enhance the story being told and the user experience. With a deep understanding of sound design, foley, mixing, and composition principles, I bring a versatile and creative approach to any project I work on. I have experience in all common audio programs from Logic Pro X and Ableton to Wwise and Fmod as well as an understanding of game engines and video editing software. Whether you're working on a short film, feature, indie game, or commercial project, I am dedicated to delivering solutions that exceed expectations. Let's work together to make this your best project yet.

Available to hire

Sound Designer & Composer for Film and Games

I am a passionate sound designer and composer who focuses on creating unique, immersive, and dynamic audio experiences for film, games, and multimedia projects. I am currently in my final year of studying music production and sound engineering. I specialize in creating high-quality textural soundscapes and audio assets that enhance the story being told and the user experience.

With a deep understanding of sound design, foley, mixing, and composition principles, I bring a versatile and creative approach to any project I work on. I have experience in all common audio programs from Logic Pro X and Ableton to Wwise and Fmod as well as an understanding of game engines and video editing software.

Whether you’re working on a short film, feature, indie game, or commercial project, I am dedicated to delivering solutions that exceed expectations. Let’s work together to make this your best project yet.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
French
Intermediate

Work Experience

Add your work experience history here.

Education

BA (Hons) Music Production & Sound Engineering at Point Blank Music School
October 2, 2023 - September 15, 2025
Putting my focus into film and game audio

Qualifications

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Industry Experience

Gaming, Media & Entertainment
    uniE608 2023 FMOD Audio Implementation - Unity
    This reel showcases my ability to implement audio using Fmod and the Unity game engine. All sound design and implementation was done by me.
    uniE608 Wwise Implementation - Unreal Engine 5
    This is a demo showcasing my ability to implement audio using Wwise and Unreal Engine 5. All sound design and implementation was done by me.
    uniE608 2023 Sound Redesign Reel
    A sound redesign reel I made in 2023 for games.