I am a game-focused sound designer specializing in immersive, technically implemented audio systems. I design adaptive, procedural audio and robust middleware integrations to support dynamic gameplay and player immersion. I combine creative storytelling with precise technical execution, leveraging tools like Wwise, FMOD, and Unreal Engine 5 to build responsive, cinematic audio experiences that heighten narrative clarity and pacing.

Daniel Crites

I am a game-focused sound designer specializing in immersive, technically implemented audio systems. I design adaptive, procedural audio and robust middleware integrations to support dynamic gameplay and player immersion. I combine creative storytelling with precise technical execution, leveraging tools like Wwise, FMOD, and Unreal Engine 5 to build responsive, cinematic audio experiences that heighten narrative clarity and pacing.

Available to hire

I am a game-focused sound designer specializing in immersive, technically implemented audio systems. I design adaptive, procedural audio and robust middleware integrations to support dynamic gameplay and player immersion.

I combine creative storytelling with precise technical execution, leveraging tools like Wwise, FMOD, and Unreal Engine 5 to build responsive, cinematic audio experiences that heighten narrative clarity and pacing.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
French
Intermediate

Work Experience

Customer Service Representative (Part-Time) at Ellis Brigham Mountain Sports
March 1, 2025 - Present
Deliver high-quality customer experiences in fast-paced retail environment. Maintain product knowledge and resolve issues efficiently, strengthening communication and problem-solving skills.
Private Piano Tutor at Self-Employed
September 1, 2023 - September 1, 2024
Designed tailored lesson plans improving student technical ability and musical confidence. Applied structured feedback systems to accelerate learning progression. Managed scheduling, client communication, and materials independently, demonstrating strong organization and autonomy.

Education

BA (Hons) Music Production & Sound Engineering at Point Blank Music School
October 2, 2023 - September 15, 2025
Putting my focus into film and game audio
BA (Hons) Music Production & Sound Engineering at Point Blank Music School
October 1, 2023 - August 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 2023 FMOD Audio Implementation - Unity
    This reel showcases my ability to implement audio using Fmod and the Unity game engine. All sound design and implementation was done by me.
    uniE608 Wwise Implementation - Unreal Engine 5
    This is a demo showcasing my ability to implement audio using Wwise and Unreal Engine 5. All sound design and implementation was done by me.
    uniE608 2023 Sound Redesign Reel
    A sound redesign reel I made in 2023 for games.