Experienced Game Developer | 16+ Years | Unreal, Unity, Godot, C++, C#, Python & Lua
I’m a seasoned software engineer with over 16 years of hands-on experience creating games across genres and platforms. My background spans all major engines: Unreal, Unity, Godot, as well as several proprietary engines built in C++ and C#.
I’ve contributed to projects ranging from software/application development, custom tooling in editor and game pipelines as wellas slot games, online only battle royales, action/ARPG. I’ve worked on various sized teams from smaller indie studios to established AAA studios.
I specialize in tool/application development, gameplay systems, performance optimization and technical implementation. I focus on building engaging player experiences through clean, maintainable code. Whether it’s prototyping new mechanics, integrating art and design, or debugging complex systems, I bring a high level of experience, creativity and technical depth to every project.
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