Experienced Game Developer | 16+ Years | Unreal, Unity, Godot, C++, C#, Python & Lua I’m a seasoned software engineer with over 16 years of hands-on experience creating games across genres and platforms. My background spans all major engines: Unreal, Unity, Godot, as well as several proprietary engines built in C++ and C#. I’ve contributed to projects ranging from software/application development, custom tooling in editor and game pipelines as wellas slot games, online only battle royales, action/ARPG. I've worked on various sized teams from smaller indie studios to established AAA studios. I specialize in tool/application development, gameplay systems, performance optimization and technical implementation. I focus on building engaging player experiences through clean, maintainable code. Whether it’s prototyping new mechanics, integrating art and design, or debugging complex systems, I bring a high level of experience, creativity and technical depth to every project.

DanielLuevano25

Experienced Game Developer | 16+ Years | Unreal, Unity, Godot, C++, C#, Python & Lua I’m a seasoned software engineer with over 16 years of hands-on experience creating games across genres and platforms. My background spans all major engines: Unreal, Unity, Godot, as well as several proprietary engines built in C++ and C#. I’ve contributed to projects ranging from software/application development, custom tooling in editor and game pipelines as wellas slot games, online only battle royales, action/ARPG. I've worked on various sized teams from smaller indie studios to established AAA studios. I specialize in tool/application development, gameplay systems, performance optimization and technical implementation. I focus on building engaging player experiences through clean, maintainable code. Whether it’s prototyping new mechanics, integrating art and design, or debugging complex systems, I bring a high level of experience, creativity and technical depth to every project.

Available to hire

Experienced Game Developer | 16+ Years | Unreal, Unity, Godot, C++, C#, Python & Lua

I’m a seasoned software engineer with over 16 years of hands-on experience creating games across genres and platforms. My background spans all major engines: Unreal, Unity, Godot, as well as several proprietary engines built in C++ and C#.

I’ve contributed to projects ranging from software/application development, custom tooling in editor and game pipelines as wellas slot games, online only battle royales, action/ARPG. I’ve worked on various sized teams from smaller indie studios to established AAA studios.

I specialize in tool/application development, gameplay systems, performance optimization and technical implementation. I focus on building engaging player experiences through clean, maintainable code. Whether it’s prototyping new mechanics, integrating art and design, or debugging complex systems, I bring a high level of experience, creativity and technical depth to every project.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead Tools Engineer at Striking Distance Studios
March 1, 2025 - March 1, 2025
Directed the internal tools team, collaborating with Art, Design, and Production to streamline feature development and optimize gameplay architecture and performance. Engineered tools to optimize real-time game events, automated repetitive testing, and supported data-driven tests. Architected an internal Submission Tool to consolidate multiple systems for workflow integration and scalability. Mentored team members through 1:1 coaching, code reviews, and design meetings. Developed and maintained Unreal tool subsystems, improved legacy tooling (including Data Validation module) with performance enhancements, and expanded localization Editor for large-scale localization features.
Lead Tools Engineer at Final Strike Games
May 1, 2023 - May 1, 2023
Managed and mentored the tools team in developing and optimizing Unreal Editor tools and Unreal Engine plugins for an online multiplayer FPS. Collaborated with stakeholders to integrate Unreal Engine 5.1 features (World Partition, Level Instances) for cross-discipline workflow. Developed the Content Manager tool for pre-game inventory updates and created automation tools (Art Digest, Internal Prefab Tool) to improve asset management and designer efficiency. Implemented Actor & Asset scripted actions to automate lighting in Level Instances, addressing performance concerns within a dynamic gameplay framework.
Senior Tool Engineer at Gala Games
September 1, 2022 - September 1, 2022
Developed an exporting tool to reduce export times and optimize file compression, contributing to UI/UX development. Architected and implemented a collision bounds tool to unify child colliders under a single parent, simplifying collider imports/exports for level designers. Designed purchasable player world boundaries and critical build zones to enable base construction and crafting within designated areas.
Lead Tool Engineer at War Gaming
April 1, 2022 - April 1, 2022
Led the management and evolution of the Despair tool suite, exploring integration techniques to enhance studio workflows, productivity, and sustainability. Mentored team members through regular 1:1s, enforced coding standards for quality software, and collaborated with internal and external teams to refine workflows. Built a high-performing engineering team and developed new features for internal localization tooling used by production.
Senior Software Engineer at AirStrip Operations, LLC
August 1, 2017 - August 1, 2017
Designed and implemented a WPF-based configuration tool to streamline hospital device installation, and developed monitoring functionality for the Web Client Front-End Snippet Tool. Optimized codebase for stability and performance, and integrated Android/iOS design principles into the Airstrip One web client for a consistent cross-platform experience.
Software Engineer III at Video Gaming Technologies
December 1, 2015 - December 1, 2015
Integrated an existing C++ codebase into a modular C# architecture to improve scalability. Designed and implemented a core recovery system within the slot machine engine, resolving critical issues. Maintained and enhanced a legacy Win32 codebase supporting 10 slot games and 2 poker games.

Education

Bachelor of Applied Science, Game Software Development - Software Engineering at Westwood College
January 11, 2030 - November 10, 2025
Bachelor of Applied Science at Westwood College, Woodridge, IL
January 11, 2030 - November 10, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment