I am an innovative sound designer and composer specializing in dark sci-fi and industrial soundscapes. Holding a degree in Visual Arts from the Accademia di Belle Arti in Venice, I bring a unique aesthetic sensibility that allows me to seamlessly integrate high-impact audio with visual narratives.
I am expert in Wwise implementation and Unreal Engine 5, with a deep focus on adaptive music systems. Drawing on years of sonic research with the I-SAAC project, I deliver cohesive, technical audio solutions for AAA gaming and cinematic productions.
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A technical deep dive into sound replacement and real-time implementation logic.
Using existing AAA footage (Returnal/Saros), this project demonstrates my ability to reconstruct a complex sonic environment and implement it via middleware to achieve professional-grade interactivity.
Technical breakdown:
Wwise Integration: Complex event management, RTPCs for dynamic environmental changes, and state-switching for combat music.
SFX Creation: 100% original sound effects designed to match high-end cinematic visuals.
Spatial Audio: Precise 3D positioning and attenuation settings to enhance player immersion.
Optimization: Efficient memory management and voice limiting to ensure performance stability.
This showcase is a testament to my technical readiness for mid-to-high scale game productions.
Bespoke musical scoring for trailers, cinematics, and dark-themed video games.
This project focuses on the creative identity of my alias, I-SAAC. I specialize in creating gritty, aggressive, and highly atmospheric soundtracks that define the aesthetic of futuristic and dystopian worlds.
Services included in this showcase:
Cinematic Scoring: Original themes with a hybrid industrial/electronic edge.
Sound Synthesis: Custom-built patches and textures for a unique sonic signature.
Trailer Sound Design: High-impact “impacts,” “risers,” and “braams” tailored for marketing materials.
Stems Delivery: Fully mixed and mastered audio files, ready for seamless integration into any DAW or middleware.
Perfect for projects looking for a dark, visceral, and non-generic musical identity.
High-end technical sound design and adaptive audio implementation for immersive experiences.
In this project, I managed the full audio pipeline, focusing on the synergy between creative soundscapes and game-engine logic.
Key features of my workflow:
Adaptive Systems: Procedural audio and dynamic music implementation using Wwise.
Engine Integration: Advanced visual scripting and Metasounds within Unreal Engine 5.
Sonic Identity: Custom industrial/sci-fi sound design and cinematic scoring (I-SAAC).
Technical Polish: Optimization, spatial audio positioning, and final engine mix.
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