I am an innovative sound designer and composer specializing in dark sci-fi and industrial soundscapes. Holding a degree in Visual Arts from the Accademia di Belle Arti in Venice, I bring a unique aesthetic sensibility that allows me to seamlessly integrate high-impact audio with visual narratives. I am expert in Wwise implementation and Unreal Engine 5, with a deep focus on adaptive music systems. Drawing on years of sonic research with the I-SAAC project, I deliver cohesive, technical audio solutions for AAA gaming and cinematic productions.

Demian Hargreaves

I am an innovative sound designer and composer specializing in dark sci-fi and industrial soundscapes. Holding a degree in Visual Arts from the Accademia di Belle Arti in Venice, I bring a unique aesthetic sensibility that allows me to seamlessly integrate high-impact audio with visual narratives. I am expert in Wwise implementation and Unreal Engine 5, with a deep focus on adaptive music systems. Drawing on years of sonic research with the I-SAAC project, I deliver cohesive, technical audio solutions for AAA gaming and cinematic productions.

Available to hire

I am an innovative sound designer and composer specializing in dark sci-fi and industrial soundscapes. Holding a degree in Visual Arts from the Accademia di Belle Arti in Venice, I bring a unique aesthetic sensibility that allows me to seamlessly integrate high-impact audio with visual narratives.

I am expert in Wwise implementation and Unreal Engine 5, with a deep focus on adaptive music systems. Drawing on years of sonic research with the I-SAAC project, I deliver cohesive, technical audio solutions for AAA gaming and cinematic productions.

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Language

Italian
Fluent
English
Intermediate

Work Experience

Sonic Researcher & Music Producer at I-SAAC Project
January 1, 2020 - Present
Engineered a unique industrial/cyberpunk sonic identity, managing the full production lifecycle from sound synthesis to final mastering.
Cinematic Film Maker & Audio Post-Production at Freelance / Independent
January 1, 2020 - Present
Managed end-to-end video and audio production for high-end corporate and wedding brands. Expertise in client management, meeting strict deadlines, and delivering professional-grade audio-visual content.

Education

Laurea at Accademia di belle arti di Venezia
January 1, 2012 - January 1, 2016
Arti visive
Wwise 101 / 201 Certification at Audiokinetic
January 11, 2030 - April 24, 2026
Advanced Synthesis & Sound Design at MAT academy - Rome / italy
January 11, 2030 - April 24, 2026
Degree in Visual Arts at Academy of Art of Venice - Italy
January 11, 2030 - April 24, 2026

Qualifications

Wwise 101 certification
February 1, 2026 - March 1, 2026
Implementation to Music for videogames
Wwise 101 / 201 Certification
January 11, 2030 - April 24, 2026
Advanced Synthesis & Sound Design
January 11, 2030 - April 24, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Adaptive Audio Implementation & Rescoring Case Study (Returnal/AAA Focus)

    A technical deep dive into sound replacement and real-time implementation logic.
    Using existing AAA footage (Returnal/Saros), this project demonstrates my ability to reconstruct a complex sonic environment and implement it via middleware to achieve professional-grade interactivity.
    Technical breakdown:
    Wwise Integration: Complex event management, RTPCs for dynamic environmental changes, and state-switching for combat music.
    SFX Creation: 100% original sound effects designed to match high-end cinematic visuals.
    Spatial Audio: Precise 3D positioning and attenuation settings to enhance player immersion.
    Optimization: Efficient memory management and voice limiting to ensure performance stability.
    This showcase is a testament to my technical readiness for mid-to-high scale game productions.

    paper Custom Soundtrack Design: Industrial, Cyberpunk & Dark Sci-Fi

    Bespoke musical scoring for trailers, cinematics, and dark-themed video games.
    This project focuses on the creative identity of my alias, I-SAAC. I specialize in creating gritty, aggressive, and highly atmospheric soundtracks that define the aesthetic of futuristic and dystopian worlds.
    Services included in this showcase:
    Cinematic Scoring: Original themes with a hybrid industrial/electronic edge.
    Sound Synthesis: Custom-built patches and textures for a unique sonic signature.
    Trailer Sound Design: High-impact “impacts,” “risers,” and “braams” tailored for marketing materials.
    Stems Delivery: Fully mixed and mastered audio files, ready for seamless integration into any DAW or middleware.
    Perfect for projects looking for a dark, visceral, and non-generic musical identity.

    paper Technical Sound Design & Audio Implementation Showcase (Wwise/UE5)

    High-end technical sound design and adaptive audio implementation for immersive experiences.
    In this project, I managed the full audio pipeline, focusing on the synergy between creative soundscapes and game-engine logic.
    Key features of my workflow:
    Adaptive Systems: Procedural audio and dynamic music implementation using Wwise.
    Engine Integration: Advanced visual scripting and Metasounds within Unreal Engine 5.
    Sonic Identity: Custom industrial/sci-fi sound design and cinematic scoring (I-SAAC).
    Technical Polish: Optimization, spatial audio positioning, and final engine mix.