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I’m Elise Blakely, an illustrator and animator based out of Portsmouth, UK. Following the completion of my Bachelor Honours Degree in Illustration at the University of the Arts London, Camberwell, I’ve been working freelance, realising character designs and stories for my clients. I bring with me nearly a decade of digital art experience, being proficient in the Adobe Creative Suite (notably Photoshop, Illustrator and Animate) as well as Toon Boom Harmony, using a Wacom Cintiq as my main piece of equipment.
I thrive in fast-paced, collaborative environments and enjoy building on basic ideas to produce visually driven narratives. Some notable client/collaborative projects include designing characters and a visual language for an unreleased indie game called ‘Stormwatch’ and creating a zine alongside an assigned piece of music for the Kit Records ‘Perpetual Stew’ label sampler. Alongside the community of artists I was surrounded by during my studies, and these professional client projects, my ability to respond to feedback and maintain consistency among different iterations of design has been sharpened.
Since graduating, I’ve been developing a solo animated project called ‘Laundromat Meltdown’, aiming to explore the dynamic between the working class and the government in light of a criticality incident, so far producing a pilot episode with plans to produce further episodes.
I’m eager to bring my passion for storytelling, character design and collaboration to a professional setting and contribute to a team with shared creative goals.
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Following a criticality incident involving a stolen piece of Uranium and a local Mercury City laundromat, the genetic make up of everyone within a 5 mile radius is reworked.
This project aims to explore the relationship between the government and the working class in light of a nuclear incident, taking inspiration from real case studies and speculative biology to craft an absurdist, character focused narrative. A mock-up pilot episode has been created setting the scene, with intention for further exploration. I want to better educate current generations on the power of community in light of oppressive government control.
Animated in Toon Boom Harmony.
Mixed media animated short utilising frame-by-frame animation, stop motion and photography.
The story and meaning of this short is completely up to viewer interpretation, how someone perceives the work is the real outcome.
Music by Bramble Hedge / Ghost Pine Creek
A melancholy couple, a pocket in time replaying eternally; you start to forget.
As the light catches the furniture, the shadows of the ballroom reveal themselves.
Made utilising mixed media animation, including: photography and 2D animation.
The rate of rising sea levels is drastically increasing, in one such area a nuclear power plant is flooded, a meltdown ensuing. To escape the threat, citizens are advised to continue climbing to higher ground, the irradiated water mutating everything it touches.
We follow Sayen and Mikhael as they find refuge for the night, hot on the tail of a group of survivors, iodine tablets their only reliable defence from the invisible horror.
Animated in the style of early 00s/10s RPGMaker top-down pixel games.
An exploration of a hostile living environment, a response to a first-hand experience and brought into the fantastical, presented like a point and click flash game. All the imagery was captured in an old flat I was living in.
Made utilising a mixed media approach of photography, stop-motion, 3D graphics and frame-by-frame animation.
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